FoonLudum Dare ExplorerLD37 → Surveillance

Surveillance

By eemmbbeerr

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CategoryRankScoreCount
Innovation2313.52
Audio3713.10
Humor6112.00
Theme6983.05
Mood7042.79
Graphics7962.43
Fun8722.00
Overall8822.48
Coolness93845

Comments

etherealpsychegames 2016-12-14 15:01

It doesn't work :(

simonhutchinson 2016-12-25 23:37

^ I'm not sure it's working for me either. How do I know if a camera is recording? Is it recording as long as I click and hold or am I toggling it on and off? Maybe some visual or audio feedback as to when we're rolling?

louspirit 2016-12-27 12:04

It is a unseen scenario / gameplay game so congrats. However I would have prefered to see some more suspicious activity, it was a bit light.

conk 2016-12-27 12:06

Managed to complete it however there wasn't much feedback from recording. The idea is cool but a little short. Art would be better if the style was consistent. Audio really good, helped build atmosphere.

jk5000 2016-12-27 12:11

The idea for this game is super interesting. What is happening on the surveillance camera is bit hard to see. And I would also have liked a bit more player interaction with the story. But overall is the game interesting and well done.

maffew 2016-12-27 14:55

It is very hard to tell if you are actually doing anything, neat idea though.

adrian09_01 2016-12-27 18:17

Hell is what I see! a surveillance cam game? like, you're in the one room but watch others with a cam? why Five Nights At Freddy's wasn't done in this jam?

flaterectomy 2016-12-27 18:44

Interesting concept, but it's lacking in choices for the player. I recorded (I assume, no feedback on recording) whenever I saw 2 people or more in a room. I had no idea what they were up to, but apparently I collected the evidence.

Graphics are very basic, but not basic enough to have a stylized quality. The music was old school, but started getting on my nerves a bit.

I qlike the idea,

flaterectomy 2016-12-27 18:45

Interesting concept, but it's lacking in choices for the player. I recorded (I assume, no feedback on recording) whenever I saw 2 people or more in a room. I had no idea what they were up to, but apparently I collected the evidence.

Graphics are very basic, but not basic enough to have a stylized quality. The music was old school, but started getting on my nerves a bit. Instructional voice-over gets a +1 from me.

I quite like the idea, but wish there was some more depth.

handoharken 2016-12-28 15:13

Cool idea, could be really fun if fleshed out a bit more.

zgragselus 2016-12-28 18:43

There is no real feedback for the player (I was also not sure whether I'm recording or not). I did got some evidence (basically of all his movement), although he wasn't caught.

Graphics was not really consistent, the music on the other hand fits perfectly.

zee 2017-01-02 08:46

The game sets the mood and atmosphere very well; The voice over was a nice touch and adds quite a bit to it. Right now, it's a simple game, but an interesting concept. It feels more like a prototype, a proof of concept that should be built upon, but it's still a solid idea.

My main complaint is the lack of feedback. I couldn't really tell if I started to record or not. You also have a lack of feedback on what the suspects are actually doing, so I ended up just recording whenever two were on screen. It's also maybe a bit too bare-bones. It needs more objectives and "stuff to do."

It feels like it's missing the feature(s) that turn it from a prototype into a game. Obvious stuff would be to add more screens or controllable cameras. Less obvious game-play ideas would be adding sound, where you can only listen to one screen at a time, and limited film to record, so you can't just record 24/7. Trying to find who the suspect is could also be an interesting twist for a level, and being careful not to record any corruption by officials still the favor of the state could add an interesting twist.

Overall, it's a great prototype.