djwizardcop 2014-08-25 05:46
The graphics caught my eye immediately, they really pop.
Overall a cool engine, would be nice to see as a full game.
Foon → Ludum Dare Explorer → LD30 → Astro Tycoon
By goffmog
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 2 | 79 | ||
| Theme | 141 | 3.82 | ||
| Graphics | 369 | 3.40 | ||
| Mood | 475 | 3.08 | ||
| Innovation | 538 | 3.18 | ||
| Overall | 543 | 3.22 | ||
| Fun | 642 | 2.95 | ||
| Humor | 673 | 2.16 | ||
| Audio | 943 | 1.71 |
The graphics caught my eye immediately, they really pop.
Overall a cool engine, would be nice to see as a full game.
I always love this kind of games, good job
This is very impressive for a weekend's work! Can easily see how this game could be expanded, too.
Pretty good game, good concept!
Really enjoyed the game, but I don't have a mouse wheel so I couldn't zoom :(
I can't wait to see it completed :D I love this kind of games and ... Did you play a lot to Elite or Frontier? :) I'm asking because I really like the feel of the galaxy map and the planet list, which reminds me of those games.
Great work, indeed!
Thanks hexagore! Most of Saturday was spent on just getting the planets right, Sunday was about half on the UI and half on the ships. I think I spent more hours overall on this one than I ever have before in LD, worked right up until the deadline.
I guess I should write up a post-mortem!
TrainDude, lots and lots of Frontier and a huge amount of Transport Tycoon too :)
@TD5 Thanks for that, post compo version will now have a zoom slider! (but you should still get a better mouse)
Cool idea to make a full game! The camera moves by itself when I'm close to a planet, don't know if this is supposed to behave this way.
Graphics are really nice. Game is very fun. The notifications down the side soon pile up and I can't delete them fast enough, so they just pile up :p Very related to the theme. Bookmarked, will definitely play again!
@Bubble - Either you've clicked on a planet on the list at the bottom, that's supposed to pan the camera over to the planet. Or it's actually the planet moving and not your camera :P
@Flyinpig5 Yeah, clearing the notifications is basically the main gameplay element at the moment :)
Hi! Thanks for your comment. You should improve camera movement. I guess you had no time to test your game, too.
For 48 hours it's still a good job.
@holgk I'm open to suggestions about the camera, there are a million ways I could change it - what do you think would improve it?
Not much of a game (as you know).
But still oddly fun to play with. Definitely deserves to be expanded on!
I don't normally play games like this one, but seeing the little ships fly around and swinging around the orbits and such is really nice.
Notifications definitely need to be separated by category.
Most of the time I think you'd be much more interested in your monthly "statements" compared to how each and every pick up/drop off went.
And then, you know, obvious things: more ships. Maybe you can be at war with other systems? Trade and/or pirate their stuff! Other resources. Sound (menu bleeps and such) and some ambient music would really set the tone even more.
Keep working on it!
All this randomly generated stuff and statistics and physics and stuff is super impressive. The gameplay may not be much now but it sounds like you have some great ideas of how to expand it, and I think this has a lot of potential.
Love transporting passengers on a interplanetary level. Engage (or maybe delay that order)!
Wow, ambitious! I love it! Took me a while to figure it out, but once I got it it was really engaging (though , took me forever to catch up on the unread notifications - wish I could click continue down by the read area)
@rejooh I was slightly embarrassed to learn it actually should be "belay" that order - which makes sense when you're the only person in the galaxy who knows what the word belay means!.. I must be drinking the wrong kind of tea.
Whoa - very ambitious game! I loved the depth and complexity. The mood could really benefit from some sound, but I'm sure you were quite busy making all the moving parts. I ran into a few bugs, like my planets list at the bottom getting stuck open, which would then cause it to toggled closed when I needed it. But I could restart the process and it would work fine. Overall, nice work! Definitely some beautiful potential.
This game was incredibly well made. I just wish there was more to do. After building a few ship, I felt like upgradind stuff! :)
Beautiful and really intuitive UI design! but as some of the others have said it would be great if there was a bit more to do. But still its really impressive in the short time it was made, and definitely got tons of potential!
Really nice game, the UI is well done. Could be a great finished game!
I noticed two bugs for the moment : when opening the ship panel, once you bought more than seven ships the panel is cluttered and it becomes hard to navigate (buttons surimpress one another)
The second one, is that for setting a route for the first time for a ship you have to open the panel two times to get to select the origin and destination planets.
If anybody tries out the Mac or Linux versions and they compare well with the web/windows version please let me know so I can remove the (untested) from those platforms.
Relaxing game.
When I start the game I just get a black screen every time :( (Web)
Running it on Linux (Xubuntu, 64bit) gave me this error:
vilix@ViliX:~/Downloads$ ./AstroTycoonGoffmogLD30Linux.x86
./AstroTycoonGoffmogLD30Linux.x86: error while loading shared libraries: libGLU.so.1: cannot open shared object file: No such file or directory
Cool game, I quite liked the graphics!
Pretty cool game, theme connection is straight, GUI is good, design is good, it's one solid game
The Linux version works. I lived to watch the ships taking turns between planets, but it was annoying to get a lot of messages meanwhile. Also, in the screenshot you attached there are many planets and some even have moons, but I couldn't get to have more than the four basic planets.
Fun, but a bit too fast - a minute or two after putting one ship down the side of my screen was filled with notifications (an option to disable those maybe, or have them stack?). Good entry though!
Great game, but there is a planet that has a population of "0 million". That looks like a bug.
@rfgpfeiffer You're right, I saw that too the other day :) Population sizes for inner worlds are always in millions even if they're 0, just need to add a special case for that. Will be in the post compo version as I do want to occasionally have an inner world with nobody living there
@eemmbbeerr - interesting, I get a lot of variety when hitting re-generate... things like numbers of worlds and moons etc are all based on our own solar system so there's only a slim chance that you'll end up with more than 4 inner worlds. Maybe the random function is always returning the same thing in Linux? Outer worlds (gas giants) will usually have moons and may have as many as 8.
Nice concept, I would have liked to see what it yields with more dev time / gameplay features !
Good foundation for a fuller future game! It's always fun to watch all the little things zoom about.
Nice Graphics! Would be nice if it has more contents!
Very cool entry. It's similar in style and function as mine, so definitely right up my alley. What you have is good, but I'd like to see it developed further.
Very cool entry, I love these type of games. Must have been fun to make!