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veryfinestlions

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201430Connected WorldsMispoolcompo6663.103.213.332.863.082.372.152.40100

Performance over time

overall score (left axis) percentile (right axis)

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Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by veryfinestlions

LD30 — Connected Worlds

The Ghosts You Left Me by CptDustmite 2014-08-25T14:29:00

Yeah, keep going with this! It certainly seems like you know where you want to point it given more time.

Shattered Horizon by 64Mega 2014-08-30T08:15:00

I really like the concept of this, and it's pretty fun to play for a while! Very easy, though. Is the starvation mechanic working as intended? I didn't notice my health ticking down.

Switchboard Connection by Scott Baker 2014-08-28T10:25:00

Clever choice, I don't think I've seen this done before.

Intergalacticnet by divillysausages 2014-08-31T08:18:00

Haha, this rules.

Disconnecting Worlds by Macocco 2014-08-25T19:50:00

Nice! Controls are a bit slidey for my taste, but not horribly so. Classic weird laser guard dystopia, trying to stop kids smuggling cake and letters.

WorldLine by Jellycakes 2014-08-27T11:30:00

I really like the world phone idea, and the confidently low-poly gouraudy look! The whole scavenger hunt thing appeals less, but 48 hours is 48 hours and there's only so much time for clever.

Through the Trans-Dimensional Window by Charlie 2014-08-25T16:43:00

Good stuff! I like the notion of running keys over to each other by bumping enemies across.

Dwarf Wars by AxeTheory 2014-08-26T13:20:00

I like the mechanic - I have to agree the game's a little easy, though. Could potentially be great fun as a multiplayer game if you could figure out a way to make the controls work!

Circular Logic by Benn 2014-08-25T10:53:00

I like the concept! The look I think could have been quite elegant if you'd had time for polish, and there's probably room for some pretty interesting things to do with this if you decide to go back to it after the compo. Good stuff.

Planet Sweeper by pansapiens 2014-09-01T10:16:00

This is pretty great.

Astro Tycoon by goffmog 2014-08-28T13:05:00

Good foundation for a fuller future game! It's always fun to watch all the little things zoom about.

Savior: Saver of Souls by John Drury 2014-08-27T10:27:00

Yeah, this is a very finished-feeling game in a lot of ways! I'm impressed.

juxtapose by zillix 2014-08-27T10:16:00

Hey this is great. Love the atmosphere, it all comes together very neatly.

RedBlue Prototype Weapon by gamedevBear 2014-08-27T10:35:00

Neat! I do think the player's hitbox is a little big for this kind of bullet density, and I found myself staying on red most of the time because using the face buttons made switching awkward.

Twist And Weave by ZeppelinCaptain 2014-08-31T20:34:00

This is a cool mechanic! Couldn't quite make it through the last level, though. Maybe later.

Orbital by louis.denizet 2014-08-27T13:01:00

This is really neat! Plays smoothly and I like the look. Restarting after losing a level could stand to be a little quicker, but it's not a huge problem.

Shared Mass by mephisto 2014-08-26T21:38:00

This is a pretty cool idea! I'd like to see where else you can go with it after the compo.

Portal Assault by OmegaVesko 2014-08-25T12:33:00

Cute! FWIW, I was able to run it without having the beta installed.

Planetary Marriage Counseling by WeaselZone 2014-08-31T11:52:00

Took me a while to figure out how the directions worked, but this was hilarious. Hope you do continue it!

Connect-the-worlds by gatinmnsok 2014-08-25T14:17:00

I like the timing element, really. Just could do with a little more indication of where the new one is - I think the pressure would be enough even so. Fun, regardless!

Conflicting Dimensions by Balint197 2014-08-29T09:45:00

I enjoyed this. Some neat puzzles in there.

A Game about Making a Game by rlangewi 2014-08-29T19:20:00

Haha, this is a neat idea. Well done.

%20 Shooter by carrier_signal 2014-08-26T13:14:00

Yeah, the movement could stand to be a little more precise, especially given the large hitboxes. The transitions were neat, though, and yes, very nice music.

Connected Retro Worlds by yodamaster 2014-08-25T11:02:00

Good use of the theme!

A Ludic Proof of the Difficulties Inherent in Finding a Proper Skull by JackDegree 2014-08-27T15:25:00

Don't see a lot of these on here! I liked the odd synergy (antergy?) between the researcher's efforts and the hunter's. Clever stuff.

Dimension Jumps by HolyBlackCat 2014-08-25T16:04:00

I liked this a lot. You'd think the alien could just *ask* for the damn thing back, though, instead of just immediately going for the murderghost tactic. ;)

Could stand to be a tiny bit more lenient about getting just barely stuck in the ceiling or floor, but it worked well enough for me.

VENN by OFF 2014-08-25T22:17:00

I really like the idea! Shame about the glitchy crossing detection, though. (It also tended to miss genuine crossings. Also, mathematical nitpick: you're talking about intersections, not unions!)

I did have fun "solving" the puzzles the proper way before glitching my way past to the next one, though.

Spirit's Revenge by Four Quarters 2014-08-28T10:41:00

I like the possession idea. Interesting places to go with this.

PRISM by rantt 2014-08-25T16:22:00

The red world was amusing!

Mispool by veryfinestlions 2014-08-25T19:30:00

It is a bit obtuse, I concede. I personally think it's fun when a game is a *little* baffling, but I know a lot of people would disagree!

Mispool by veryfinestlions 2014-08-26T20:31:00

Stuff comes back up because it's still active on the other side! It can be frustrating, admittedly.

Originally the idea was to have the holes branch to different specific colour-coded fields, each ball having a particular destination you need to get it to (and then it'd stay there); but I ran out of time before I could get around to doing all the interesting (ish) obstacles and stuff I was hoping to put in. So instead it just makes one new barely-different field each time you've potted all the balls and followed them across.

Mispool by veryfinestlions 2014-08-27T20:31:00

There isn't a proper win state as of now, no. For now you can consider yourself to have "won"-ish once you've received and potted all eight coloured balls; I might continue messing with this and going in the kind of better-structured (but more time-consuming) direction I was thinking of before, we'll see.

Mispool by veryfinestlions 2014-08-30T10:38:00

Yeah, see above - I had more complicated plans, but ended up going with this very simple (and nevertheless sort of buggy) version because I was running out of time. Something to possibly get back to later.

Galacticonga by nkornek 2014-08-27T13:32:00

It looks really cute, but the way it controls feels off! As it is, the player's best bet seems to be to just mash space as quickly as possible. Could do with audio, obviously, and it'd probably help if it were more lenient with the timing but punished completely spurious presses.

Fuel Runner by RobotFriend 2014-08-28T12:52:00

Really like the clean cartoony look of this! Controls felt a bit weird (with the sudden change in horizontal speed when jumping in the first half of the game) but it played fine nonetheless.

Interplanetary Bridge Builder by Banni 2014-09-12T14:34:00

This is a really neat idea! I agree that the budget mechanic probably is what makes it work, it'd be too easy otherwise.

Switch by hungyg 2014-08-25T11:24:00

Neat! I like the look of it.

Switch by hungyg 2014-08-25T11:24:00

Neat! I like the look of it. Not a huge fan of mazey games in general, but this is well executed.

Switch by hungyg 2014-08-25T11:26:00

Oop, sorry for the double post. Thought the last one didn't go through.

Starcrossed by Decept404 2014-08-25T11:46:00

This is clever! I really like the letter-passing idea.