FoonLudum Dare ExplorerLD30 → Connect-the-worlds

Connect-the-worlds

By gatinmnsok

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CategoryRankScoreCount
Coolness362
Theme2663.65
Fun2893.38
Innovation4463.30
Overall5863.18
Humor7432.07
Mood8232.68
Graphics9462.47

Comments

alycarter 2014-08-25 09:24

simple but really engaging and addictive idea. great little game :)

teddy 2014-08-25 09:25

fun minigame for sure! Not sure the purpose of the time element because I view this more as a thinking game then a reaction game? other then that, its pretty enjoyable! good mobile game! GJ!

dustystylus 2014-08-25 09:36

Simple is beautiful, sometimes. This is neat, really nice puzzle concept and actually quite hard to not end up crossing existing lines. Well done! (worked great in Chrome)

ljdp 2014-08-25 10:22

Very nice idea! I'd love to have something like this on my iPad. I agree with TeddyNashor, it would make more sense that the game starts off populated with more worlds and no time limit (or at least a game mode option), then the player will as "what's the most optimal way to connect these?" rather than just reacting to each new planet that spawns.

Also the way you interact with the UI to connect worlds doesn't feel right, I thought you had to drag-click to connect.

aaants 2014-08-25 10:22

Nice job! A simple and innovative idea well executed.

kedume 2014-08-25 10:58

I like the concept but it's seems tha is a little bit random that you could "win" the game.

grifdail 2014-08-25 13:22

I love the concept. But a bit more sign and feedback would be cool, for instance a line from the new node to the mouse would show what you are linking, and if you can link to node. Also i think the timing is too fast.

veryfinestlions 2014-08-25 14:17

I like the timing element, really. Just could do with a little more indication of where the new one is - I think the pressure would be enough even so. Fun, regardless!

cosmologicon 2014-08-25 16:32

Creative and simple, I had fun. Good job. I would definitely have liked an indicator of where the new world is. Sometimes I would lose half my timer looking for it if it was a tiny one that appeared on the other side of the screen.

sverik 2014-08-25 17:11

Nice game, you definitely succeeded in making the player feel under pressure when time is ticking so fast :)
It would be nice if the size of the world would mean something, e.g. the number of remaining connections.

pxlcoder 2014-08-25 22:29

Great concept and engaging gameplay!

micahcowan 2014-08-26 16:30

Addictive. I read the instructions, but somehow the "can't do same colors" thing threw me for a while anyway.

The timer's too fast. Aaaaaaugh! :D

sanojian 2014-08-26 19:37

Very fun. I wish the new dot flashed or something because I lost a few times because I could not find it until it was too late. Also, a leaderboard would be great.

awesomeusername 2014-08-27 02:10

Fascinating idea! I couldn't help but wonder what the optimum move was in each case.

mrexcessive 2014-08-27 18:43

Hi there... Nice mechanic. After a while finding the new world - when they are all minute - is the real problem... perhaps flash it for 1/2 second after placing ? Shame no sound. Good job!

gnerkus 2014-08-29 03:03

The time limit put me under a lot of pressure. This could be a great game for smartphones.

h1s2 2014-08-31 18:39

great, simple puzzle! i thing a highcore would be great ;)

frogcheese 2014-09-07 10:37

Fast-paced puzzle game that's surprisingly fun. I think however that the newly spawned worlds should be easier to spot - maybe blink or pulse for a second or two after being created so that the limited time can be spent trying to find a good planet nearby.