Bugs by misson20000 2012-08-31T10:19:00
I won :)
Foon → Ludum Dare Explorer → Users → Sverik
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2015 | 32 | An Unconventional Weapon | Conventionally Banned | compo | 704 | 3.00 | 3.00 | 2.52 | 3.10 | 2.57 | 2.50 | 33 | |
| 2014 | 30 | Connected Worlds | Wheel of Life | compo | 751 | 3.00 | 2.89 | 3.47 | 2.16 | 2.95 | 30 |
I won :)
Next up - collision detection :)
There you go, now it's playable.
Web version is a good idea, also I suggest using an existing framework and not spending time on writing collision detection ;) So next time I think I'll go for Dart and Phaser.
Thank you all for your nice comments! At nights I'm now seeing dreams about collision detection, huge rotating worlds, snowmen, butterflies, pixel art, smooth curves, rings, circles, polar coordinates, Xbox controllers, Steam controllers, Android gamepads, HTML 5, achievements, storyline that really has an impact, believable female characters and online gameplay.
Or perhaps just a bit bigger world.
I didn't really grasp the concept. I clicked around randomly and things happened. But I'm not sure what I was supposed to do.
Download does not work for me. I click on "Download twbtw.jar", a popup appears with "Thanks for downloading The Wood Between The Worlds by tfinch. The download should start momentarily." and... nothing happens. It's the same for twbtw.exe.
I got it working when I moved all image files to a subdirectory called "res". Otherwise the map would not show, the window would be too small and clicking buttons is impossible. I think fixing that is not against the rules.
As for the game, it just got interesting when talking to the guard... and then, well. At least the end screen made me smile :)
It's refreshing to see a text adventure for a change, though.
Apart from the length, the most beneficial feature would be to have dedicated buttons for directions called N, E, S, W, and have them positioned accordingly.
Nice game, you definitely succeeded in making the player feel under pressure when time is ticking so fast :)
It would be nice if the size of the world would mean something, e.g. the number of remaining connections.
You got inspiration from Closure, didn't you? Nicely implemented.
However, I was completely lost after I found the doll. The big "monster" said he was hungry and didn't seem to care about the doll.
...
Ok, now I got it :) And, nice touch with the circular world ;)
It's not really Web version, is it? I see an .exe file there.
What a completely unsatisfying game, I guess it perfectly simulates the exciting day (life) of a postal worker. I managed to collect $ 100 and... nothing. It just keeps going. Dollar by dollar. Frustrating. Boring. Excellent.
Nice trail of thought this connecting the worlds by mail.
Flying around is kind of fun, but I'm not sure what I'm doing or supposed to be doing in there.
Nice sound effects, and quite a heavy-metal singer he is, if these are his songs :) Cooldown feedback would have been nice. Currently I'm just spamming buttons waiting for things to happen. Otherwise controls work, in general. Navigating the room is pretty easy.
* At first it was difficult to figure out that clicking on the background generates initial resources.
* It is not clear what do the different production facilities produce.
* Is there a goal? What happens when I don't shoot down the flying saucers?
* The game is not too related to the theme.
There are so many targets looking for samples, it's extremely difficult to get past the first kill. Very interesting concept and take on the theme, though.
Also, I'm not sure how to open the shop.
Nice game with solid looks, and fun to play. I am still confused what the condition for game end is.
Very nice game! Suits well with the theme. The animations, sounds and especially the brainless effect are enjoyable.
Would have been much more fun if there was at least some kind of a hint where the Orb is. Currently I feel pretty hopeless about ever finding it.
That's one crazy game. Unconventional weapons, yeah, that's right. I played through the game and didn't even figure out what did X do. The door was blocking the description.
It was pretty difficult at some point, and still I finished it, so there's something to it, definitely.
Cool idea, and actually works, too! Nice to have some audio in it, as well. Would have been nice if the cubes were textured, or had an interesting, unexpected shape, to give a more horror-feel.
It has an annoying bug that the mouse cursor is not captured when running in windowed mode, so it's a bit challenging to take pictures because clicking the mouse buttons might take you to other windows.
Good game, the difficult control scheme oly makes it more fun. I wish the levels were more complex, like in Super Meat Boy or even IWBTG, where the fun comes from failing 500 times and then succeeding. Green for danger is a nice choice :) Only thing, where's the unconventional weapon?
Unfortunately did not compile with my Box2D 2.2.1-5.fc20:
g++ -c -o player.o player.cpp
player.cpp: In member function ‘void Player::move(bool)’:
player.cpp:125:52: error: no matching function for call to ‘b2Body::ApplyForce(b2Vec2&, const b2Vec2&, bool)’
, body->GetWorldCenter(), true);
^
player.cpp:125:52: note: candidate is:
In file included from /usr/include/Box2D/Box2D.h:48:0,
from player.h:20,
from player.cpp:19:
/usr/include/Box2D/Dynamics/b2Body.h:745:13: note: void b2Body::ApplyForce(const b2Vec2&, const b2Vec2&)
inline void b2Body::ApplyForce(const b2Vec2& force, const b2Vec2& point)
^
/usr/include/Box2D/Dynamics/b2Body.h:745:13: note: candidate expects 2 arguments, 3 provided
player.cpp: In member function ‘void Player::turn(bool)’:
player.cpp:132:50: error: no matching function for call to ‘b2Body::ApplyTorque(float, bool)’
* directionMultiplier, true);
^
player.cpp:132:50: note: candidate is:
In file included from /usr/include/Box2D/Box2D.h:48:0,
from player.h:20,
from player.cpp:19:
/usr/include/Box2D/Dynamics/b2Body.h:776:13: note: void b2Body::ApplyTorque(float32)
inline void b2Body::ApplyTorque(float32 torque)
^
/usr/include/Box2D/Dynamics/b2Body.h:776:13: note: candidate expects 1 argument, 2 provided
make: *** [player.o] Error 1
You shouldn't call it "Web" if it's actually a Windows application.
It works, so that's good :) Unfortunately nothing happens when all the enemies are defeated. Just fly around and keep shooting bananas. Speaking of which, could have been more unconventional than just replacing rockets with bananas.
Nevertheless, nice work for 8 h and first LD.
Looks interesting, but for some reason I do not see anything in the white banners that the question marks are holding. Perhaps it's because I'm running it with Wine in Linux.
Very good concept, and nicely done graphics/models. It's a bit too difficult immediately from the start, though. Too easy to die in the first few seconds. But otherwise it's a fun and interesting game. Have you considered adding controller/gamepad support to either PC or Android version? :)