FoonLudum Dare ExplorerLD30 → Wheel of Life

Wheel of Life

By sverik

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CategoryRankScoreCount
Innovation3153.47
Graphics6572.95
Fun6892.89
Overall7513.00
Theme11112.16
Coolness179630

Comments

crazydog 2014-08-23 11:33

Collision ? :D

sverik 2014-08-23 17:34

Next up - collision detection :)

sverik 2014-08-24 01:55

There you go, now it's playable.

wolfmother 2014-08-24 11:00

Half maze, half platformer - and simple but classy graphics.
Really looking forward to seeing where this ends up going :3

croze 2014-08-24 17:48

Quick bug mention: If you fall before you jump, you can jump in the air. Nice game though, pretty cool for how early you released it

hyoga-3d 2014-08-25 14:37

Good game, but maybe next time try to make a web version, so it's easy to play.

sverik 2014-08-25 18:29

Web version is a good idea, also I suggest using an existing framework and not spending time on writing collision detection ;) So next time I think I'll go for Dart and Phaser.

mrsylar59 2014-08-27 09:51

Good job but collisions are a bit glitched so if you are next to a plateform you can't get on it.

quetzakol 2014-08-27 09:55

I liked the idea, but I couldn't finish the game because of collision problems.

literal_games 2014-08-27 09:59

Nice game that could be so much fun if the collision detection was that little bit better and the seasonal effects were slightly more pronounced. Cool level design though.

43iscoding 2014-08-27 10:03

About frameworks/collision detection - you should probably make a fully functional simple engine from scratch once, so you could easily do the same if you'll need in future. Then, you're free to use any framework you prefer, without even thinking about those low-level gears, that keep game running :)

retl 2014-08-27 18:16

Yeah, I see what you mean about the collision detection. I fell through floors two or three times, but not usually during the big important jumps. Overall it was easy to figure out how to play the game, through it took me until Winter until I noticed the effects of each world at all. I think out of all of them, I liked Autumn the most.

I had fun with it. : )

pierrec 2014-08-28 10:18

I played on Android. It took me some time to figure out how to jump correctly, but once I got that, I had a lot of fun (and frustration)

vytheros 2014-08-28 16:04

I love this game, if only because it works so well and annoys the hell out of me when I miss a jump. It's really cool and hope it can be expanded later

yodamaster 2014-08-28 18:01

Circular plattformer. Interesting.

madmaw 2014-08-29 08:31

The controls work well on Android once you work them out

sunflower 2014-08-29 14:18

Nice little platformer, though from the mention about different seasons I expected a bit more variety. ^^"
I wonder, will the world be much larger in the Post-Compo version? You mentioned NPCs, too...

sverik 2014-08-29 18:56

Thank you all for your nice comments! At nights I'm now seeing dreams about collision detection, huge rotating worlds, snowmen, butterflies, pixel art, smooth curves, rings, circles, polar coordinates, Xbox controllers, Steam controllers, Android gamepads, HTML 5, achievements, storyline that really has an impact, believable female characters and online gameplay.
Or perhaps just a bit bigger world.