The Lion's Song by LeafThief 2014-09-09T19:10:00
I couldn't help but give you 5 stars in every category. Simply beautiful! Love the color palette, and having struggeled with same problems as she, I found the story really close to my heart.
Foon → Ludum Dare Explorer → Users → AncientAvocado
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2014 | 31 | Entire Game on One Screen | RustPunk | jam | 122 | 3.75 | 3.78 | 3.78 | 3.42 | 4.38 | 3.26 | 3.20 | 3.85 | 45 | |
| 2014 | 30 | Connected Worlds | Shattered Realm | compo | 14 |
I couldn't help but give you 5 stars in every category. Simply beautiful! Love the color palette, and having struggeled with same problems as she, I found the story really close to my heart.
A true piece of art. Though one thing I say is that I found it a bit easy, being able to find all the artifacts with my first try. So if this gets developed further (and I sure hope so!) a little bit more complexity could be added. But for a Ludum Dare entry the amount of polish is mindblowing!
Yeah I know, don't know what's causing that. I'm pretty sure I didn't include any malfare ;)
But It's not that good anyway. I could've done waaaaay better. Well, next time I'll make something amazing! I could actually try to learn some HTML so I could make a web game. Wouldn't have any download problems and more people would be willing to play. And it would be fun the work with a friend in the Jam.
Well thanks guys! And yeah, there is a lot of Closure in the game, though it was unintentional. Thanks for the tip @MagmaCrab, though like I said I'm going to learn some HTML5 (or simply use Unity) to make a web game the next time.
This sure was a great learning experience, and I am really glad there were some people that liked it. <3
Undoubtly the best game I've played thus far! Everything about this is perfect. I also love what you did with the theme.
@tielbyrd Will do, it may take a few minutes.
@tielbyrd Done! Thanks for the suggestion.
Removed a command that made the player instantly win the game (command was for debugging purposes). Chanced for all future download.
@StackAttack Sadly the mechanics took way too much time, so the dialog part was kind of rushed :( Also our artist didn't manage to make more portraits in the short timeframe, so that also limited the amount of events we could do.
The crash during the credits is an inside joke. Look at the source code (by loading the .love and changing it's name to .zip) and you can notice, that it doesn't actually continue from there :)
We deffinitely will continue developing this project. We already have a lot of really cool ideas. Thanks for your feedback :D
@someone The help screen problem is a known bug. And you're right, the dialog choices, too, could be accessed through the text console. Once we start continuing the project (I'll get back to coding *today*) we'll be redisigning pretty much the whole dialog system (right now the amount of choices is too limited, etc.), and I'll be adding a lot more combat debth. Of course, the jam version stays as-is, although since the help screen bug is a pretty major one I might patch that to the Jam version as well. We are also planning on starting a blog for the game and making weekly updates (they would be mostly design and progress post from me and maybe Wili, but sometimes art related stuff from Mirva). We are super exited for all the potential that this has, and I already have a ton of really neat ideas (and so does Wili and Mirva), so stay tuned!
@Night So you had the LÖVE engine installed and you ran the .LOVE version of our game? Your error indicates that you're running an older version of LÖVE. Install the newest version (0.9.1) and it'll work just fine :)
Got a score of 39145 on my laptop without a proper mouse!
Had much fun with it. Simple consept really well excecuted.
Well polished, love the main mechanic. 5/5 on everything, you deserve it :)