One Ship Two Ship Redshift Blueshift by 01010111 2014-08-25T20:48:00
Super cool game, and gorgeous. A little too easy to lose track of who's turn it is though ;(
Foon → Ludum Dare Explorer → Users → Decept404
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2014 | 30 | Connected Worlds | Starcrossed | compo | 248 | 3.54 | 3.48 | 3.67 | 3.67 | 3.37 | 2.40 | 3.32 | 32 |
Super cool game, and gorgeous. A little too easy to lose track of who's turn it is though ;(
Neat! Feels a bit trial and error/random but still interesting :)
Great fun! Having to track a planet with the mouse while stepping the satellite is a nice and weird challenge :)
Thanks guys! I've got several things I'd like to update here but I don't know if adding stuff like WASD breaks the rules.
Also some players have reported poor performance in Chrome :/ Alternative browsers may help, or running the SWF directly (I added a download link to the html).
I really agree on the difficulty curve. I have a development version that goes into solving that with scaling enemy spawns so they allow you easier passage of the checkpoints early on :)
Thank you so much for all the feedback guys :) I have a dev version that implements a lot of fixes to issues, specifically things like difficulty ramp and so forth.
As for the jump floatiness it's a tough one to balance. I've had really short sharp jumps before but for as long as a character is on the ground, it is at risk. I decided being able to float one character while checking on the other made for less painful play. Of course, it's subjective.