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Decept404

Games

YearLDThemeGameDivisionRankOvFuInThGrAuMoCo
201430Connected WorldsStarcrossedcompo2483.543.483.673.673.372.403.3232

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Mood vs Overall

Comments by Decept404

LD30 — Connected Worlds

One Ship Two Ship Redshift Blueshift by 01010111 2014-08-25T20:48:00

Super cool game, and gorgeous. A little too easy to lose track of who's turn it is though ;(

Our World by Loren 2014-08-26T17:52:00

Weirdly addictive :) I wish I could just hit a key to continue/restart though, reaching for the mouse is so tedious ;)

Grave Gravity by Jaenis 2014-08-26T18:08:00

Neat! Feels a bit trial and error/random but still interesting :)

WIFI OR DIE by fil00dl 2014-08-26T18:04:00

Great fun! Having to track a planet with the mouse while stepping the satellite is a nice and weird challenge :)

Starcrossed by Decept404 2014-08-25T10:52:00

Thanks guys! I've got several things I'd like to update here but I don't know if adding stuff like WASD breaks the rules.
Also some players have reported poor performance in Chrome :/ Alternative browsers may help, or running the SWF directly (I added a download link to the html).

Starcrossed by Decept404 2014-08-25T15:24:00

I really agree on the difficulty curve. I have a development version that goes into solving that with scaling enemy spawns so they allow you easier passage of the checkpoints early on :)

Starcrossed by Decept404 2014-09-10T18:21:00

Thank you so much for all the feedback guys :) I have a dev version that implements a lot of fixes to issues, specifically things like difficulty ramp and so forth.

As for the jump floatiness it's a tough one to balance. I've had really short sharp jumps before but for as long as a character is on the ground, it is at risk. I decided being able to float one character while checking on the other made for less painful play. Of course, it's subjective.