ViliX 2014-08-25 02:55
The pixel art looks kind of cool ;)
Foon → Ludum Dare Explorer → LD30 → Shattered Horizon
By 64mega
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 1985 | 20 |
The pixel art looks kind of cool ;)
Safe-House Best Tactic 2014
@ViliX: Thanks :)
@pirate-rob: How safe are we talking about? Was there a food supply nearby? :P
extremely polished for a 48-hour game. Music was nice, gunplay felt satisfying, movement felt smooth, and everything fit together nicely. My only complaint is that some sort of map would have been nice, as it's easy to backtrack accidentally if you're trying to explore the world a bit.
Nice old school game ;) Enjoyed it ! But was starving a lot :D
I like what you have done here. Enemy pathfinding seemed a bit wonky, but it generally has a great style to it.
@burgerdare:
Thank you! I've got a lot I want to do to with this game, and a map is one of them!
@Lvyn:
Yeah, there's a bug with the food where it runs negative if you're starving and makes it really hard to get back to a decent level of food again. Thanks for playing!
@rustybroomhandle:
Haha, you caught me out.
I didn't quite have the time to implement A* pathfinding (Though it doesn't take long to do); decided to spend the time making some music instead, and reserve that for a "1.1" release. :P
Score(s)
10150
14653
51577
Seems they are added together when you start over :p
Much like how you start in the dark world on second run.
I really liked this. And I hope to see a sequel sometime. It just needs a little more. The map repeats itself, right?
Yeah, that looks like another bug to squash :P
And yes, the map does repeat itself. It's a fixed size, and hand-designed. I want to add larger maps that will be procedurally generated with a later release.
Thanks for playing!
Really neat! I love the art and the music, and the gameplay is very slick. I was a bit saddened to find that the area loops and there's no goal to speak of, especially considering that it's pretty easy to never die just by running away. Still, a very very solid entry! I wish the enemies were a bit weaker, because I seldom felt attacking them was a better option than just running.
A couple bugs:
- The enemies in the dark world tend to get stuck inside walls
- I can hear enemies out of the screen shooting; this got pretty distracting in the dark world
- Google Chrome marked the game as malware; however, virustotal.com gave me 0/55 warnings.
@Hempuli:
Thanks for playing!
Something I forgot was to disable enemies that were off-screen in the Dark World, so they continue to attempt to fire at the player.
Thanks for the suggestions, I'll take them into account!
Chrome depends on your AV to scan downloaded files, and some AVs are more notorious than others for picking up false positives in Game Maker games.
Thanks for mentioning it, though! (And double checking)
I really like the concept of this, and it's pretty fun to play for a while! Very easy, though. Is the starvation mechanic working as intended? I didn't notice my health ticking down.
@veryfinestlions:
There is a bug that triggers when you have certain values of food and run down to zero that prevents the starvation mechanic from working.
Normally, it'll drain a bar of health per hunger tick.
Thanks for playing!