buddakaeks 2014-08-24 18:34
Rules for the 48 hours compo: Source must be included.
And aren#t you able to create a windows version of the game?
Foon → Ludum Dare Explorer → LD30 → Gunship Diplomacy
By rfgpfeiffer
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 2 | 95 | ||
| Theme | 274 | 3.64 | ||
| Innovation | 387 | 3.38 | ||
| Fun | 430 | 3.19 | ||
| Overall | 504 | 3.26 | ||
| Mood | 596 | 2.94 | ||
| Humor | 713 | 2.12 | ||
| Audio | 761 | 2.28 | ||
| Graphics | 839 | 2.66 |
Rules for the 48 hours compo: Source must be included.
And aren#t you able to create a windows version of the game?
Butterkeks: Source *is* included. Thank you for jumping to conclusions. Wenn man keine Ahnung hat...
Look forward to seeing a windows port of this.
Great game, I really like how dynamic the game really is. Alliances and may switch at the drop of a hat and even the battlefield changes (in contrast to be conquered by the player alone as in so many games).
Love how you've released a game for the OUYA :) I dont have one, just like the fact people are developing things for it. Good work Sir!
Great idea, needs some work. Felt the controls weren't right. - Flurkin
Controls aren't right for game-pad but otherwise a great game.
Good idea about indirectional control of alliances, though it's not very obvious at first sight. There're some interesting ideas and really good theme connection. Nice work
OUYA Port is mega awesome! I had a blast playing it there. Nice visuals and gameplay in general. Effeminately fun game, thank you.
I used a fake x-box controller for PC, and looking around is inverted and 90 degrees out. Put the game works fine with keyboard and mouse.
Really nice dynamics! I wish there was a clearer goal in the game, but it was fun to manipulate the alliances; in general I really liked the organic feeling of the game.
Wevel: Even after the calibration thingy?
Good fun game, I found myself simply favouring one faction was thus disappointed not to see the game end when they gained dominance, but I am aware that was not the goal, so good work.
rfgpfeiffer: yes i did what it said to set it up.
Wevel: In this case, have you tried *not* running the setup? The Xbox360 Controller should work out of the box. Oh well. I do not have that many controllers to test with. So I only hardcoded the 360 pad.
It doesn't matter the game is great anyway.
rfgpfeiffer: you can now play a Linux build of my game as you asked, though i can't test it.
Lots of stuff going on here, maybe there could be more cues about alliances by having coloured lines? Would be good to have more influence over the other factions like in drox operative. Pay insurgents to destabilise a planet or spread rumours about other factions, stuff like that.
@mechabit: Never heard of Drox Operative. They even have a demo for Linux. Will definitely check it out. Thanks!
mac :(
Nicely done. The reputation system makes it interesting
Fun game, I'm not quite sure but maybe it could be better if I was one of these Factions. I also liked how the graph changed, even though I didn't understand the logic behind it.
This is a nice game! Mix of sounds make it feels like music :)
Crazy game ;) i did not under stand how to play at first but i did received my portion of fun, so i think this game is very good. But i kept being confused with reputation system
Interesting concept that fits the theme perfectly.
I think it's a bit difficult to adapt to changing alliances when changing worlds, because you have to keep an eye on incoming ships at the same time. So perhaps some visual clues to easily see if you're going to shoot allies would be helpful.
Solid anyways.
Ouya! :) should definitely get one
Good game, well done. There is definitely a lot of good stuff in there. Adding music would perhaps have been a good use of an hour or two.
No doubt many (lazy) people will be put off by the Python + Pygame requirements, but as a fellow pygamer (though not for this LD), I feel your pain!
Fun game, especially the alliance and reputation twist to keep track of.
The sound effects are killing me. Nice idea nonetheless, seems quite complex for 48 hours.
Interesting game, reputation is cool ^^ Sounds a bit annoying, kept ringing in my head after I left the game... XD
But good game !
Interesting concept. I would have like a goal to work towards (like having a home faction), but it's neat as is.
The faction reputation changes were a bit to harsh IMHO, suddenly my best friend had me on their hate scala.
It remembered me some of my Graphs classes ^^
A little hard to understand the reputation/alliances but after, it's very interesting to play with it.
Just one think I found strange, i tried to help one faction, it loved me, and suddenly it fire at me, i don't know why ...
Anyway, a very good concept to develop !
Once again you've made a really aweosme Ludum Dare submission! I really liked the cpmplicated political network, and the way the worlds moved around fluidly and all connected together was awesome. Some background music might have helped, but it also may have distracted, idk.
On a side note, do you have anything to say about the modded version of gnome fortress I sent you? Or the list of changes? Please just send me an email back about what you think of the changes I made.
Nicely done with the game mechanics - it's all very dynamic and interesting in that sense. I do however feel a lack of purpose or goal, like what I'm doing doesn't have much importance. Maybe it's the speed of the game? That factions balance themselves out too quickly when I switch sides or go somewhere else?
Overall it's a nice set of rules, and the dynamic playing field is cool. I think if there was a clearer goal, like "help a specific faction capture all of the planets" that could be achieved through using these rules and tools, that would lift the game to another level.
Nice game! I really like the dynamic alliances!
Btw.: I made a Linux build of "Der Klappermann" maybe you could check if it works and tell us about it ;)
Nicely done, I really like the mechanic. It's neat to see how the web changes and rearranges as alliances shift. Great work!
Great concept, challenging to play. Needs some tweaking but very cool concept.
This is a cool game but I found the alliances and reputation system a little confusing.
I like the idea but it's difficult to play and understand who's allied to whom at the same time. Shooting noise is painful.