FoonLudum Dare ExplorerLD37 → RandomRoomRage

RandomRoomRage

By Nonakesh

View on Wayback Machine

CategoryRankScoreCount
Coolness355
Innovation953.88
Humor983.68
Fun1143.77
Audio2973.31
Theme3093.81
Overall3123.54
Mood5133.17
Graphics5443.27

Comments

m-v 2016-12-13 09:08

Rainbows, explosions and a happy soundtrack!
Simplistic but still challenging gameplay.
Awesome animations/Design.

brettkercher 2016-12-13 18:24

Fun, unique game play. I really liked the design and animations as well. Moving from the front to the back to speed up / slow down would've been a cool mechanic to include. Overall I had a lot fun, great work!

davision 2016-12-13 18:29

The main menu buttons do nothing for me. I can see the highlighting but when pressing them nothing happens

bubsypoochies 2016-12-13 18:33

A giant robotic room spreading chaos through the city? What an awesome concept, really :) The control scheme is quite original, took me a bit to get used to it but it really works and it's fun not having the direct control of the room but rather to play with the balance. Happy soundtrack, nice visuals and a few levels. It's a very solid entry, congratulations on this!

negativice 2016-12-13 20:04

That's pretty interesting way to control the bot, its like a game within game.

Nonakesh 2016-12-13 21:26

Thanks for the feedback! I'm glad you liked it!

@Davision, what OS are you on? We've only tested it on Windows. It should be possible to use the enter key too, if the menu itself is at fault.

andyman404 2016-12-13 22:34

I loved the movement mechanic of having the professor run around the room to change the balance. Having the crate in the room was brilliant. Well done!

devastus 2016-12-13 22:47

Ok, definitely a non-conventional take on the theme, I like that! That's a cool way to do character control. Nice work.

michalidis 2016-12-13 22:51

The way you had to control the little character to control a bigass machine totally got me :O even though the small crate-thingy in the second level was really annoying but I understand it was my fault that I kept running from side to side like an ass :D
Great game :)

matthewpalaje 2016-12-13 23:15

I had a lot of fun and found the game play to be unique. The visuals and sound track were great, good job! :)

gamedevextreme 2016-12-14 12:33

Nice idea, but it's too buggy.
When walking all the way to one side i got stuck there, walking right was super slow, and the person fell off randomly.

unit684 2016-12-14 12:38

Haha this is a bit nuts! Fun to play, destroying buildings by tipping left and right. The graphics are pretty nice as well for a weekend's work. I found that once you hit the sides, you get stuck on them a bit and can't tip back.

Nonakesh 2016-12-14 13:16

We actually never got stuck while testing, so I don't really know how to fix that. Falling off was meant as a easter egg, it should only happpen when you walk far back in the room, further than necessary to move the chests, but maybe we should have made that more obvious.

monsieurduc 2016-12-14 17:55

great ! I get a lot of fun ! good job !

shivur 2016-12-16 15:08

This is the craziest use of the theme I've seen.

kyrv19 2016-12-16 15:56

Cool, intresting idea :D!

didi 2016-12-16 18:52

the room bot made me laugh! interesting controls

dynamic-panic-studios 2016-12-19 01:43

Very interesting game. I enjoyed the completely out of the box thinking as far as the theme goes. The crates adds a great element of difficulty and skill. I honestly had to stop myself in order to move on to other entries. Trying to get 3 stars on every level would take me a while lol. Great game!

eemmbbeerr 2016-12-27 12:07

I'm always a fan for new and curious control schemes and man, does this game not disappoint! On the opposite, it's spectacular!