FoonLudum Dare ExplorerLD29 → Surface Invaders

Surface Invaders

By wave-propagation

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CategoryRankScoreCount
Fun5313.05
Audio6652.56
Mood7482.78
Graphics8592.68
Innovation9692.50
Theme10422.50
Overall10482.65
Coolness165142

Comments

icylava 2014-04-29 13:21

I couldn't play it very well because it was lagging and the audio was choppy (but that's not your fault, this computer is like 10 years old). Anyway, it's pretty interesting, nice job :)

soupwithbits 2014-04-30 08:06

At times the enemies would just disappear and then I would just lose when the time ran out? But first FPS I've played here! So awesome for trying something different!

depp 2014-04-30 08:11

Love the software 3D graphics. Can't seem to beat level 3.

voidqk 2014-04-30 08:12

I would recommend using sfxr instead for sound effects... fun start to a game, nice animation of the corpses coming up from the ground

dsoft20 2014-04-30 08:16

Not bad, it is not simple to program an fps (even simple) in 48h without a tool like unity .
The only problem I had is that the enemy disappears when you walk past them.

greatbigjerk 2014-05-03 12:08

I couldn't move the camera around on OSX. I could see the feet of zombies at times...

fritzendugan 2014-05-03 13:35

If you get behind the enemies it seems like they don't render, likely because you're doing ccw vertex culling or something. If the idea is you don't want people shooting the zombies from behind, then I feel like you should've just locked the player position to the wall and only given them left-right freedom of movement (but still let them look in any direction).

The sound effects were cool, I like the pitch changes. not sure why some people are telling you to use sfxr, don't see how that's relevant at all. Some music would've been nice though. Particle effects were neat.

Nice frantic little shoot 'em up. It was fun for a couple rounds, so not bad given what you had to work with. Good job

lafie 2014-05-03 14:48

The graphics are functional, and the blood effects are a nice touch, although the enemy sprites don't turn to the camera, so walking past them turns the enemies invisible.

The enemies move very erratic, which makes it really difficult to shoot the last few enemies. Other than that, the round-based gameplay with the timer offers a clear objective and challenge.

skunkaroony 2014-05-03 15:11

Overall, it's a fun little game and I enjoyed playing it. As others have said, you can't see the enemies from behind, and once I got to round 4 they were going so fast I could hardly shoot half of them before they'd get past me (but that may have just been my terrible aim). I think you did a great job though! :)

_waterman7_ 2014-05-03 21:50

Love the colors and the guitar sounds playing when shooting a zombie. Gives it a strange surreal atmosphere.
You might want to fix that you can only see the zombies from one side and they turn invisible as soon as you pass them...

jacob-peltola 2014-05-08 03:31

Enjoyable and different

sushin 2014-05-16 15:07

It looks pretty creepy :D