Foon → Ludum Dare Explorer → Users → The Enigma
Game is really cool, actually pretty spooky when you start being chased and the song changes, the art style really works well, congrats.
2017-08-01 (2).png Fun game, very reminiscent of hotline miami, the addition of limited ammo made for some really cool levels, only complaint is the time between shots is a bit too long but I'm sure you had a good reason for it, congrats
Really good puzzle game by the way, took me a while to figure it out but once I had, very good. I think the reason why it took so long to work out was because the text is the same for one of the boxes on the first level as in the code complete, but that kinda made it more gratifying when you realise it.
Really fun game, well done. If you were wondering what the game @weeping-rupee was referring to, I believe it is called "Super Cop Hero" https://ldjam.com/events/ludum-dare/40/$66055 . Interesting how you used the same idea for the theme and ended up with such different games. Good job!
Super fun game, nice graphic, art etc. It was quite difficult to reload during a fight but that kinda made it more tense
Thanks @fluidvolt I thought we'd fixed that bug but I guess not. Also the game could've definitely used more polish and balancing. Thanks again!
@fluidvolt Actually its a new bug to do with slapping people so much they leave, you monster. Thanks for the debug though
@michaelsonbritt Basically our money system in Revenge of Feature Creep is linked to the review score, you get 1 star for a completely finished game and the rest is from the ideas that get through. If an idea is bad (or in a different genre and risky) then you lose score, if you have risky ideas (or good in a different genre) then there is a 50/50 chance it count as very good or bad, and a good idea in your chosen genre increases your score. That is our in depth tips and tricks. Also your game is really good.
@michaelsonbritt That certainly sounds like a bug, thanks for point it out!
@juancarlosgdm Thank you for the feedback. I think I've identified the problem with the three employees, thank you for pointing that out.
Great game, music and art work so well, reminds me of a game I saw from Ludum Dare 33 "The Mammoth: A Cave Painting". Good Job
Folder was missing Unity.dll, managed to run it by copying one in
Fun over the top SHMUP, nice graphics and sound. WASD didn't seem to work properly for me though but arrow keys were fine, also says "You loose" instead of "You lose" but thats nit picking, good job!
Hi @team-infernus, did you try using the RMB to increase your speed?
This game was amazing the mood was incredible as was the art and the card game itself. I did find a bug where if you choose to put down the warren and then deselect it without putting it down or sacrificing anything you get the rabbits anyway. I may have used that to cheese my way to victory.
Great art and audio, but I think the enemy attack pattern never warranted use of the amphoras if you are patient enough
This was fun, good job! Sadly it crashes when I try to play on "Impossible" making the difficulty truly impossible. But the rest was good, congratulations.
@soldierbear oi oi
Good job, really visually impressive. Minor comments the retire button didn't work (I guess it was just there for a goal post) and the shop did not open when I pressed enter either.
I found you can just place the spawner inside the end goal, so thats what I did
I can't find the download link on the itch page
Congrats on your first game, the platforming was quite fun and it looked very good. I think the text colour could've been a bit more consistent at telling you what will happen when you hit it, there are a few jumps that are a bit fiddly so disrupt the flow of the game (e.g. proficiency) and some of the game design ideas went on for a little too long or were repeated too often. Overall good job, I hope you continue to make games.
first
Interesting idea, its pretty fun. I love the art and the voice acting. For some reason when I first played it I didn't realise there was a jump key so I spent quite a while trying to do the first level. The fact that you couldn't rearrange the objects without completely resetting the level was in that case quite annoying because it meant that despite having a "solution" much of the problem was guessing in what had to go where instead of being able to fix any slight errors. (TLDR I'm an idiot but rearranging the room without resetting would be useful if you're going to continue the game). Once I did realise you could jump, because of the floaty-ness of the jump it perhaps made the levels too easy, you could get across by using a small number of the most useful objects and stacking the rest next to the start location. Although the jump does offset the difficulties mentioned with not being able to edit the level. Obviously its a jam game so its not expected to be super complete and polished, and you do a really good job of what you did make and it was a lot of fun, so good job.
Really interesting puzzle concept and very well executed. I feel like being able to step backwards in time as well as forwards would be useful because the puzzles are so punishing even making a small mistake means you often have to skip through an entire loop, but obviously its very well done for a jam.
Its time to split!
Really cool concept, although it was infuriating to have so little control when you did miss, which I guess is the point. I did notice in the second level I didn't even have to move to win, which was quite cool. It was nice just watching the planets follow their paths. Good job!
Good job with the game! One small comment, if you leave the castle from the inside by going left you should end up on the left side of it outside.
Congrats on finishing the jam, its a really interesting idea and its well executed. I wish there was a button to repeat just the audio loop though...
Interesting concept and well executed. Unfortunately it appears that if you press space to swap directions it resets the game. Was this intentional?
@perpetuareality After checking again, if you start the game by pressing space it works as intended but if you click on the start button with the mouse it resets if you then press space in the game
Fun puzzle game with a cool theme, good job. Interested to know where you see yourself taking this. Small note: I think there may be a bug where you may be able to move two of the big 2x1 blocks into each other.
Some really cool puzzles, good job.
It was an interesting game, I liked the theme but I think the backgrounds could've used more variation and there maybe should be an indicator to show when something is reloading, but overall its good and those things aren't necessary in a jam game.
Simple game but worked well. The music really helped the atmosphere, although I never really felt I was in danger because other than a few tight corridors you could use the jetpack to stay above the enemies - consider limiting the amount you can use? Good job overall.
Interesting take on the theme and well implemented. Good job. I did find that the towers rarely had to be stable which favoured building in an unsustainable way, particularly on the last level where you didn't need to have anything underneath the owl things. Overall fun game with really cool art and a good sense of humour.
Super neat game. Love the cartoony graphics and it fits the theme really well. Good job!
The addition of the box adds so much to it as well, that is a galaxy brain move.
Good job. Really nice job on the models. Messing around with the physics is pretty fun. On the second level the red guy will kill himself if you just stand underneath.
Congrats on completing your game. It is a neat idea, if you were to continue this I think it would benefit from reducing the timer and adding some additional element of strategy and adding more interesting AI for the melee guy. Its fun
But where does the mass of the proton come from?
Super impressive work (particularly the puns). I think the cursor doesn't always lock in properly after you exit the journal leading to the camera being fixed in a particular version in the web version. The writing, audio, mood and graphics are all amazing. Since the game is good enough to warrant a more critical eye I would say that it never felt obvious which items in the interrogation were relevant and questioning a person about the wrong items several times in a row broke my immersion a little. Not being able to make mistakes also removes any tension the game had, but the atmosphere built was more than enough to keep me interested. Really good job
This is really well done. The mood was especially good, the graphics and audio made a really tense atmosphere. Gameplay wise I never really felt the larger missiles were worthwhile but the gameplay loop was fun. Congrats
This was a really neat jam game with perfect scope. I feel like the early game was let down by the ships initial speed, there was a few times when I couldn't move the ship out of the way of the initial enemy wave and died straight away before I could warp or move out the way. Otherwise this was fun, good job.
Screenshot from 2022-04-17 19-11-55.png
Getting energy from increasing energy?
I really like the art and sound, really helps make a great atmosphere. Controlling on keyboard was a little difficult at times, but its fun anyway. Good job!
@stingby12 this guy gets it
Fun game! I had to keep playing to see the different upgrades and only stopped when I fell off the map. Dice2.png
I feel like it would've been improved if it was top down, especially since the jump was little buggy. Still a fun game. Good job!
Fun game! I wish I had more time on the levels and more information to better optimise the factories. I did notice a few times when trying to place or delete an object it selected the wrong tile, and once or twice the level intro text did not load (so I couldn't see what was after the final showdown). But it was a really neat concept very well executed. Good job!
This is a super impressive entry, its gorgeous and does so much for a jam game. Congrats.
I love the 2d/3d pixel art style, its very neat. Congrats
Interesting art style and very neat gameplay although the keyboard controls are a little awkward. Congrats on the entry
Really like the gravity simulation and the theming, super cool. Congrats
Love the scanline art style, works very well here because the simple graphics are still very readable, the idea is really cool as well, interesting twist on the sokoban formula, congrats!
Congrats, getting a rhythm game is difficult especially in a short time frame but this was fun and looked really neat. Well done!
That was a really neat physics based fighting game, I love the idea of having a giant sword and it worked really well. I wasn't a huge fan of the level where you are surrounded as I felt getting out of the initial danger felt a bit too much luck based, but there was a nice ramp in difficulty and the different levels were each interesting in their own way. My only other complaint would be the victory noise replaying constantly (I had this on the last level), but obviously its a game jam and there will be things overlooked. Overall, good job!
This was so cool and really impressive for a jam game. My only comment would be that an ingame description of what the different things do would be good and a more data on exactly how what each new drill and factory will add. But these are small things and its a game jam. Really good job overall.
This is a really impressive entry. The only comment I can think of is it could do with more description of how each time interacts, but of course this is a game jam and you don't always get time for these things. Good job!
This game was incredibly impressive, particularly for a jam. I had a slight issue where the view would slowly spin. But very well done over all!
Solid entry. Reminded me of VVVVVV. Good job!
Neat graphics and workable controls for a space game. There was a slight problem where if I left the spacecraft the camera would jump back to the origin. Good job overall!
This was a neat little game for a game jam, it had really nice atmosphere. The pathing on the enemies was a little broken as they couldn't go through doors if you stood at the right level and you could still shoot. But these things are understandable with game jams. Good job!
This was a fun game. Great game I'm a terrible player. Love the boxing cat. 10/10
Nice atmosphere, very clean art style, good music. Very fun to line up the enemies and shoot them all down. Had some issues with resolution scaling - I couldn't see the ammo counter when it wasn't in full screen. Occasionally enemies would spawn on a tile I was moving onto. Really nice clean design though - could've had more variation - its really cool to have the trade off between moving around and being backed into corners and using your ammo as efficiently as possible. Overall really fun well polished game! Good job!
Amazing atmosphere, cool music and graphics - I really like the art style. Can get very tense at times and the story was interesting. Strong gameplay. Good job!
Interesting game. Fun playing around with the settings to try to optimise your controls, and its cool that you can still optimise the way you play around that. Works with the theme well. Scary as hell when the giant swarm of enemies drops in. Good job!
If your interested in seeing how people play the game: my high score was 40 and my settings were BorkenGame.png
@code-dream Thanks! I remember playing Gold Taxi for LD 40, I'll be sure to check out your new game as well!
@yatan This is a bug we are aware of, it only happens when you hold down a button and then press 'a' or 'd'. It should be solved by clicking on the ground. Thanks for the comment.
Hi @boblova, the two genres are tower defense and fishing. During the fight phase you can go to the beach (at your trusty blanket), press space and fish. I hope you give it another go. Thanks for commenting!
@gamebuilder Thanks for the comment! Can you remember any other specifics of the bug? If not thats fine, thanks for playing!
@gamebuilder Thanks again! I will look into this. It might be that one of the zombies was targeting the turret at the top and spawned near the top so ended up walking above the bush collider so couldn't get shot or get into the main level, that's my conspiracy theory. This is very helpful!
@gamebuilder That's exactly what happened. Thanks for breaking our game for us, really helps!
Stuck.JPG
Nice relaxing game. The music was really good and graphics were excellent. The AI was really cool to watch and the variation in car types was cool to see. Because of the acceleration if you play to about 300 the background scenery goes kinda crazy. As mentioned by some of the other commentors, collisions when you come back to the were kinda off. I like how the car starts flying when you start the minigame. Good job.
This game is super cool. The atmosphere, graphics and choice of games to go with the ice hockey was amazing. The physics were kinda weird on the breakout level, but other than that I had no problems. Well done!
Cool idea and well implemented! Good job! I think the spikes after the first jump might be a little tricky for new people (or people who are bad like me), it took me a few tries. Other than that nice music (I guess choice of music), it had clear graphics. Good job!
Fun game, really nice graphics and music. I had a little trouble with the spawning, if I fell off the map sometime I would not react fast enough on respawn and just fall off the map again. But overall a good game, well done!