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Claude Van Clamme Presents: Lambs to the Slaughter Temple of Gods Edition
Claude Van Clamme Presents: Lambs to the Slaughter Temple of Gods Edition
By soldierbear, the-enigma, david-mason and Carvster
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 720 | 3.18 | 24 | |
| Fun | 748 | 2.95 | 24 | |
| Innovation | 506 | 3.16 | 23 | |
| Theme | 433 | 3.59 | 23 | |
| Graphics | 811 | 2.88 | 24 | |
| Humor | 518 | 2.83 | 23 | |
| Mood | 868 | 2.73 | 23 | |
Comments
Pretty neat idea. I really like the being able to move things around and interact at the desk. I wasn't ever sure if what I was doing was accomplishing much, some more feedback would help with that. Overall, awesome work.
Seems like an interesting concept, I like the tabletop idea which I wanted to attempt once. I had problems when I tried unstacking a deck. All the cards went flying, and some of them were now backwards, with no apparent way for me to flip them over. Other than that, things feels smooth, nice job!
eddie-li
2018-12-04 23:00
For some reason UI kept getting stuck on my screen. Other than that, good job!
Very nice concept, maybe a lack of feedback. Well done!
Great concept, nice table-top style game! It was really difficult to interact with things, though. I ended up making an absolute mess of the table nearly every day. I do like how you handled things falling off of the table. I was afraid I had to restart the first time I dropped something, and was pleasantly surprised! As an aside, you may want to consider changing your canvas scaling mode. I full screened the web player, and all the UI got very small. (See image) 2018-12-05 07_25_56-Claude Van Clamme Presents_ Lambs to the Slaughter Temple of Gods Edition by We .png
Day four: I was going to have a nice day at the office today, sacrificing humans. I took a look at the paper and saw that King Octo was really hungry for fresh brains. I looked at all the card packs.. Sorry.. That smart guy from house Lanners had to go. So took up the stamp and.. I COULD NOT STAMP HIM. THE STAMP WONT ROTATE AT THE RIGHT ANGLE AAARGH! I paniced and threw the stamp on all the cards, everything fell off the table and I couldn't find that guy again. I sobbed, finished my day without sacrificing anyone and gave up my job./// Thanks, I had a laugh. The game is hilarious and heavily frustrating but I enjoyed it. I could not think of any other reason why you had to put rotating different items in the game than make it really awful/hilarious. In all seriousness, I really liked the strategy part of the game and had fun. The tutorial was a bit long to read and there were few minor bugs but this is still my fav submission so far in this game jam.
wegpast
2018-12-05 20:44
Interesting concepts, but.... TL;DR xD
kantieno
2018-12-05 21:19
This was an interesting entry! I enjoyed the art and overall concept however it had several quirks that made it a bit tedious to play. Cards had a habit of going under the table when I tried to move them meaning I would have to drop them to get them back up, but they would land and make a mess. The board quickly became a bit too messy to really keep track of everything. There was also a bit too much text to read to get started.
Overall I do think that this was an interesting game and a good entry, hopefully you can work on it more afterwards to make it a bit more wieldy!
The concept is interesting. I tried very hard to manipulate with the objects normally, but it did not happen, my working table was a real mess, haha and it was fun!
grafexy
2018-12-06 12:58
Intersting, but very hard to play :D Didn't do anything for first 3 days xD Desk was so full couldn't do anything, everything was falling apart xD
ece
2018-12-06 14:06
The idea is interesting, it has a potential :) But, once the stamps fall down or rotate to a wrong direction interacting with it becomes hard. Overall, it was fun to play, nice concept, nice rules and nice game design, only controlling is a bit hard :D
aurel
2018-12-14 18:16
I had a hard time moving the items. At times, the coins kept getting stuck UNDER the bribe mat, and I couldn't actually get them on top. I liked that objects that fell off the table would show up at the top though.
That was... a very weird and interesting experience. At first I didn't want to try to figure it out because it seemed too complicated but eventually I sat down and played through and read all the text at the intro. It would have been more fun if I could have practiced some of the things from the tutorial as part of the intro - bribing, stamping, ending the day, etc, rather than just text telling me about it.
All in all, that is an impressive underlying game here!