p-brighenti 2020-10-04 21:40
Published on Itch.io! Very empty page but I need to have some dinner first! Web Build to come! https://cozy-couch.itch.io/tape
Edit: First time using LD. Actually thoguht this was a blog post. Nevermind me.
Foon → Ludum Dare Explorer → LD47 → T.A.P.E. Acquiring Proof Expertly
By p-brighenti
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 390 | 3.27 | 31 | |
| Fun | 476 | 2.87 | 31 | |
| Innovation | 158 | 3.65 | 31 | |
| Theme | 343 | 3.51 | 31 | |
| Graphics | 358 | 3.27 | 31 | |
| Audio | 422 | 2.65 | 31 | |
| Humor | 76 | 3.60 | 31 | |
| Mood | 376 | 3.00 | 30 |
Published on Itch.io! Very empty page but I need to have some dinner first! Web Build to come! https://cozy-couch.itch.io/tape
Edit: First time using LD. Actually thoguht this was a blog post. Nevermind me.
Updated project description. Source code is now included (yikes). About to update the game builds on Itch.io with some minor bug and UX fixes.
Congrats on submitting to your first jam! I had a good time playing your game. As you pointed out, the text speed was a bit slow, but the text typing effect you've created is freaking awesome! ...which makes up for the slow text ;)
Keep jamming!
I got stuck on the Morse code. I listened a couple times and didn't recognize the letters. Neat puzzle game idea. I think the sound effect for the text got old fast though. The visuals looked good though!
@neonjeff Yeah, I completely agree with you on the text sound effect. It's goal is to be the voice of the characters but since the same character does most of the talking it gets pretty repetitive. I wanted to add multiple sounds for each character voice to introduce some variation but ran short on time. About the morse code, keep in mind that you'll get some characters which don't make much sense on their own since that is only half of the puzzle!
Thanks for playing and for the feedback!
I pretty much have the same feedback others did. The text speed is kind of slow, which was especially bad when I told Tape Man I wasn't ok with working his cases after the opening dialogue... meaning I had to watch the whole thing all over again. Maybe a general fast forward button would be useful. Also yeah, the sound effect gets annoying, though the idea of having different sound effects for different characters is cool
Congrats on finishing your first game jam! The pixel art and the humor are spot on, and everything works well with the theme. I will say I had to take my headphones off because of the letter sounds got very annoying very fast. Overall though, very impressive, especially for your first jam.
Congrats on the first game! I really enjoyed the humo. This is a great first entry!
I like your humor! Did not get far to be honest, although I really wanted to get further. The shuffling and bonking puzzle was a little unclear to decipher. The text speed was not to slow for me, English is not my main language and I'm dyslectic, so slower is better for me. Or maybe faster speed and a button to continue to the next bit of dialogue? All in all a very good first entry, keep up the good work!
Cool little game for your first jam wel done. I like the art and humor.
Really like the super cool text typing and emphasis animations, as well as the sound along with the typing. It was funny, and the story was well thought out. I didn't get too far in the game, but I can tell you put a lot of work and polish into it!
its an interesting concept with a good visual identity , the first two puzzles are nicely done with visual and audio interaction, the morse i feel like doesnt fit right as you either need to get the cue (you need prior knowlegde) or you are left to try random stuff on a bunch of letter while looking at a static screen.
@pekuja @jharler @clemonades @lamasaurus @aterlamia @matt-swieboda @solmir2000 Thank you for playing and for leaving feedback! I won't be updating the game since I think my time will be better spent actually learning how to use Unity properly, but nonetheless you validated a lot of things that I felt about this compo entry and it's good to know that I'm on the right track when it comes to evaluating how the player might feel when interacting with the game.
So despite not acting on it (for this game in particular), this feedback is super valuable from a game design/development perspective.
Thank you!
@p-brighenti don't worry, game jams are the ideal learning opportunities. Don't focus to much on the bad, because your game definitely is within the best 10% of games I played here :wink:
Very fun idea. I couldn't figure out the morse code thing. I'm quite confident I got all the letters, but that doesn't seem to be the answer.
the first code took me forever to figure out and after digging up the code I found that I had the right answer but the first letter was Uppercase, you shouldn't really make the answer case sensitive, when my answer was actually made more sense because a Store name should be Uppercase in the start of its words.
other than that I enjoyed the game and the concept was amazing, congratz on your first jam <3
@ramble-house-games getting the letters is only half the puzzle! You are hinted at what to do during the level's intro text (name of the salad). Thanks for playing!
@fadrikalexander Oh wow, my bad. I was converting the user's answer to lower case before validating it but apparently I forgot to include that back in when I redid the input sanitization using LINQ. You are totally right, thanks for letting me know! I'll fix this today after work.
@fadrikalexander fixed! Thanks for reporting the bug!
Congrats on finishing the jam, its a really interesting idea and its well executed. I wish there was a button to repeat just the audio loop though...
Yo, well done on your first game jam! I particularly like the audio in this game as well as the pixel graphics! Text was cool and the different sounds for different voices made it interesting. I think you already said that you were going to add more tones for the narrator, which I think will make listening to him more interesting.
The first puzzle was spot on. The cool text effects were clever. The 2nd puzzle I thought was an interesting idea too, but I was a little confused in how to tackle it. The use of the left and right side of stereo was ingenious though: I was initially playing with speakers and then felt like a badass putting headphones on for that particular puzzle. I wonder how many more tapes there were after that? Would be cool to be able to skip the level if we get stuck.
Overall, amazing job, can't believe it's your first go at a jam and Unity is not super easy to use either!