FoonLudum Dare ExplorerLD46 → Cytokine Storm

Cytokine Storm

By gurbx

View on ldjam.com

CategoryRankScoreCount
Overall294.1423
Fun713.9723
Innovation654.0723
Theme1894.0223
Graphics464.3323
Audio2013.5923
Mood813.9522

Comments

incobalt 2020-04-21 22:59

This is pretty good! The randomness made it really hard to find a solution sometimes, though. Also, this is your reminder that you meant to populate this page with information!

pilarius 2020-04-22 13:31

Quick reminder to get more players: Use a thumbnail for your game. Otherwise your game is presented with this grey box. Some great Games are not played because of a missing thumbnail ... You can still change it by editing your submission page :)

GreyBox.png

gurbx 2020-04-22 22:04

@incobalt @pilarius Thank you for the reminders! Its slightly better set up now :)

trusty 2020-04-23 20:13

Nice game, I wish I had some antibodies to help!

microwerx 2020-04-26 03:41

Very nice puzzle game. I appreciate that there's music and sound effects. Very fun. I saw the comment above about thumbnails--very important.

hoyr 2020-04-26 03:58

That was really cool. The random actions where rather challenging. If you go further with this maybe allow the play to sacrifice 2 actions to draw a new random one?

emmanuel-gaillot 2020-04-26 17:18

Really cool puzzle game. I like the progression in difficulty. Graphics and blobby animations are very nice.

james-beninger 2020-04-26 17:29

Really enjoyed that. It was compelling and took up more of my time than most jam games. I can see the concept expanding nicely into a full game.

joshh 2020-04-29 19:54

Great puzzle!! I really enjoyed the theme and graphics.

gossian 2020-04-30 13:31

This was great! I loved the strategic element to it once I figured out what to do. The graphics were great too, although after a while I did start to feel a bit sea-sick with all the elements moving as much as they did. Also, being able to drag the commands onto the leukocytes gave the impression that only one would be affected, but all of them were - not sure if this was a bug or a design miscommunication.

jaywoody 2020-04-30 13:34

That was great! The animations and particle effects were on point! Music created a tense atmosphere and sound effects worked great. I think with some little balancing on the actions and how you could maybe change or save some of them this could be even better. Good job!

borys 2020-04-30 13:41

I like the gameplay. It's not fast and quite random, but it did work fine. Definitely a solid entry made in 48 hours. Great job! PS I forgot about the visuals and audio, because they gives the game this great, hellish feeling!

bulent-altinay 2020-04-30 21:05

Awesome game! Graphics are cool!!! Also like the shopping screen... 5 :stars:

duke 2020-05-03 09:31

Wow, well done! Great game play mechanics. felt really fresh and innovative. I'm not usually someone who is gripped by a round based strategy game, espcially not in the jam context, but I played yours quite a bit. Loved the simple and intuitive nature of the controls. The art was nice and fit very well with the sound effects. The upgrade shop was a nice addition.

The only thing I would have to criticize is the balancing of progression and difficulty. For all the levels I played, I was the only one who destroyed the cells by shooting at them :D the viruses were pretty timid the whole time, wandering around and doing their thing. Since all my little troops were shooting simultaneously, some of the cells had to be sacrificed to win, which seemed to work nicely. It just seemed that the random nature of the avialable actions and the rather toothless nature of viruses killed the challenge a little.

That's all! Great entry. Had fun with it :)

meelo 2020-05-04 01:26

I really like this entry - the mechanic is really novel (it reminds me a bit of "Into the Breach", but this entry is certainly its own idea). The sound effects and graphics are both really great - I love the virus moving sound especially. I found the randomness a bit much, though - sometimes there were turns where there wasn't meaningful progress to be made; I'd consider giving the player a bit more control on the end of what actions to play, given that the all leucoytes moving at the same time provided plenty of interest on its own - I could imagine this working even without randomness on what actions are available (since the virus movement is already providing some randomness), or with more limited randomness (e.g. disallow random actions, but allow most, or draw actions in hands from a fixed deck - which prevents hands consisting of only a few actions). I could also imagine this expanding into a longer game, possibly by adding more kinds of actions (e.g. different profiles of where an attack lands than just lines). Really great work on this game.

divadyugi 2020-05-06 18:03

The mechanics of the game are really cool, and I like the art style a lot as well. I think this is a really great game, and an amazing work for developing such a game in 2 days

demandooda 2020-05-11 02:59

Wow! This game felt professional and polished to the max. The art was amazing - with tons of effects and filters and everything. I didn't even know a game could feel this polished and awesome in a game jam! Bravo!

I also thought the gameplay mechanics were interesting, and beautifully simple. This is really good.