incobalt 2020-04-21 22:59
This is pretty good! The randomness made it really hard to find a solution sometimes, though. Also, this is your reminder that you meant to populate this page with information!
Foon → Ludum Dare Explorer → LD46 → Cytokine Storm
By gurbx
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 29 | 4.14 | 23 | |
| Fun | 71 | 3.97 | 23 | |
| Innovation | 65 | 4.07 | 23 | |
| Theme | 189 | 4.02 | 23 | |
| Graphics | 46 | 4.33 | 23 | |
| Audio | 201 | 3.59 | 23 | |
| Mood | 81 | 3.95 | 22 |
This is pretty good! The randomness made it really hard to find a solution sometimes, though. Also, this is your reminder that you meant to populate this page with information!
Quick reminder to get more players: Use a thumbnail for your game. Otherwise your game is presented with this grey box. Some great Games are not played because of a missing thumbnail ... You can still change it by editing your submission page :)
GreyBox.png
@incobalt @pilarius Thank you for the reminders! Its slightly better set up now :)
Nice game, I wish I had some antibodies to help!
Very nice puzzle game. I appreciate that there's music and sound effects. Very fun. I saw the comment above about thumbnails--very important.
That was really cool. The random actions where rather challenging. If you go further with this maybe allow the play to sacrifice 2 actions to draw a new random one?
Really cool puzzle game. I like the progression in difficulty. Graphics and blobby animations are very nice.
Really enjoyed that. It was compelling and took up more of my time than most jam games. I can see the concept expanding nicely into a full game.
Great puzzle!! I really enjoyed the theme and graphics.
This was great! I loved the strategic element to it once I figured out what to do. The graphics were great too, although after a while I did start to feel a bit sea-sick with all the elements moving as much as they did. Also, being able to drag the commands onto the leukocytes gave the impression that only one would be affected, but all of them were - not sure if this was a bug or a design miscommunication.
That was great! The animations and particle effects were on point! Music created a tense atmosphere and sound effects worked great. I think with some little balancing on the actions and how you could maybe change or save some of them this could be even better. Good job!
I like the gameplay. It's not fast and quite random, but it did work fine. Definitely a solid entry made in 48 hours. Great job! PS I forgot about the visuals and audio, because they gives the game this great, hellish feeling!
Awesome game! Graphics are cool!!! Also like the shopping screen... 5 :stars:
Wow, well done! Great game play mechanics. felt really fresh and innovative. I'm not usually someone who is gripped by a round based strategy game, espcially not in the jam context, but I played yours quite a bit. Loved the simple and intuitive nature of the controls. The art was nice and fit very well with the sound effects. The upgrade shop was a nice addition.
The only thing I would have to criticize is the balancing of progression and difficulty. For all the levels I played, I was the only one who destroyed the cells by shooting at them :D the viruses were pretty timid the whole time, wandering around and doing their thing. Since all my little troops were shooting simultaneously, some of the cells had to be sacrificed to win, which seemed to work nicely. It just seemed that the random nature of the avialable actions and the rather toothless nature of viruses killed the challenge a little.
That's all! Great entry. Had fun with it :)
I really like this entry - the mechanic is really novel (it reminds me a bit of "Into the Breach", but this entry is certainly its own idea). The sound effects and graphics are both really great - I love the virus moving sound especially. I found the randomness a bit much, though - sometimes there were turns where there wasn't meaningful progress to be made; I'd consider giving the player a bit more control on the end of what actions to play, given that the all leucoytes moving at the same time provided plenty of interest on its own - I could imagine this working even without randomness on what actions are available (since the virus movement is already providing some randomness), or with more limited randomness (e.g. disallow random actions, but allow most, or draw actions in hands from a fixed deck - which prevents hands consisting of only a few actions). I could also imagine this expanding into a longer game, possibly by adding more kinds of actions (e.g. different profiles of where an attack lands than just lines). Really great work on this game.
The mechanics of the game are really cool, and I like the art style a lot as well. I think this is a really great game, and an amazing work for developing such a game in 2 days
Wow! This game felt professional and polished to the max. The art was amazing - with tons of effects and filters and everything. I didn't even know a game could feel this polished and awesome in a game jam! Bravo!
I also thought the gameplay mechanics were interesting, and beautifully simple. This is really good.