2demigods 2017-07-31 10:24
Not that fun to play, sorry.
Foon → Ludum Dare Explorer → LD39 → Delivery Drain
By thorneto
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 319 | 3.34 | 69 | |
| Fun | 400 | 3.01 | 69 | |
| Innovation | 189 | 3.43 | 68 | |
| Theme | 263 | 3.62 | 68 | |
| Graphics | 362 | 3.13 | 69 | |
| Audio | 191 | 3.22 | 68 | |
| Humor | 402 | 2.00 | 27 | |
| Mood | 337 | 2.93 | 65 |
Not that fun to play, sorry.
I thought it was good. Nice job!
The map was a bit frustrating to use, prehaps having it in the corner all the time would be better? I liked the art work and thought it was very polished. BGM is also fairly good.
At first it is hard to navigate with the map but I got it in the end, good job and nice art style although the driving mechanic can be hard at sometimes and could have worked better of it was mouse controlled.
Nice game, took me a little to get a hang of the controls and what the map symbols were but good effort.
It's like GTA for wood deliveries.
I would like to have a current battery percentage and a map at convenience at all times. I love the look of having an iphone pop up and have it consume power. Pretty fun game!
Interesting game, good use of the theme. Having streets blocked off by roadworks forcing you to not just take the straight path was great, throws off your mental pathfinding, meaning you have to look at the phone.
Reminds me of the old NES Ghostbusters game though, but that's not your fault so I can't *really* hold it against you :D
Thought the map was a bit confusing at first, but after getting fired once I managed to understand it ;) Fun game, and graphics look very nice as well!
Nice idea, good job.
Cool idea, my son liked it.
Nice game! Enyoed it, but the controls of the car could be a litte bite better :)
Grasped the controls immediately (pacman controls), but the map took me a little longer. Finally picked it up and was able to complete the game on easy. Graphics are consistent and sound is well done. A little bland, but not terrible.
Very good. Love the style and the gameplay. Keep moving forward.
¡Nice job!
Very good job!
The music is fun, it fits the gameplay very well, kind of retro sounding, which also fits the graphics.
The graphics are very simple in design which makes tham very clear and unmistakeable. When I read in the instructions that there is a smart phone and map involved I was afraid of visual overload but the UI is actually very simple and easy to understand!
The UI and controls are all very intuitive, as is the mini map.
Technically the game runs fine, had no bugs, just runs in the browser nicely.
Overall a very solid game, great job! Thanks and keep up the good work!
Very nice game! Really enjoyed the music in the background! Liked the idea of using a smartphone with limited batter in the game!
It was a bit confusing but I like the concept. Good job.
Nice relaxing game, though I even struggled with Easy after being up for 3 days! Cool concept, mixes memory games with delivery games.
It could use some more stuff added into the gameplay. Free-driving, hazards, other traffic, etc could be added. Even easier would be a point system based on how long it took you and how much battery you had left.
Really cool relaxing game though!
The UI wasn't anchored correctly, otherwise good job.
Liked the audio and music. I thought it worked well with the game. As for the gameplay, I think it was easy to pick up and learn. The map feature took a little getting used to but once I got the hang of it i really like how it complimented the theme.
Overall, good entry!
I really like the idea here. It was a little frustrating to have to wait until a stop sign and click the mouse to look at the phone: why not let players press the spacebar or something to show the phone while they drive? Some variety would have also been nice. The closed streets were a nice touch, but maybe you have to switch between the phone and driving and avoid crashing? Anyway this is a nice start, which is exactly what a Ludum Dare game is supposed to be.
It took me a while to figure out what the symbols on the map mean. The control is intuitive, It tests and helps improve player's path finding and scheduling abilities. Good exercise for people bad at directions (like me) : ) The music is impressive. It greatly matches the mood.
Great game. Took me a minute to figure it out, but it's really fun to play after that.
Hey everyone, I really appreciate the kind words and criticisms. Lots of good ideas in there, I might try to implement some of them on my own when the contest is all over. I've decided to opt out of the humour category since there really isn't anything that was meant to be funny in the game.
For anybody having trouble with the controls just note that you can hit the direction you want to turn well in advance, you aren't meant to be timing the turns at the intersections. Thanks again!
The controls made it a bit tedious, but the idea was good, and the implementation was great as well.
Congratulations on completing LD on your first time out (Compo division, no less)! Be proud!
I like this game a lot. It's a cool concept and you executed it very well. Moreover, you dodged making this too complicated. I like the fact that the driver in the game follows the 'rules of the road' and only using the phone while stopped.
I think the only hangups I had were A) Initially understanding that W represented the goods pickup warehouses and B) Understanding what the closed road with the construction crews were.
Overall, you did a great job!
Neat game, the memory aspect makes it interesting!
Best take on the theme so far. Amazed at what you guys can do in 48h. My only suggestion would be to give some audio feedback at 20%,10% and 5%. For the ones that are saying to be able to open the map while driving I don't agree because it would defeat the memorising part of the game(plus it's unsafe hahaha) Congrats on the Compo!
I was surprised by this. Very nice to play, it fits the theme. Controls could have been more intuitive, but once you figure them out the game's fun.
Great game! It's a bit difficult to click on the house while driving but overall this game is nice to play.
First Impression : Nice a puzzle game :)
Graphics : Altough an simplistic style, but it works really well together with your game :)
Sound : Fits really well with your game :)
Gameplay : As others have mentioned this part could need a bit more variation and interactions to make it more interesting :)
Overall : Well done, you did a great job in the give time :)
You've got difficulty selection, jay! That's an extra and is always a nice extra to have. My memory is not the best, so I have to open the map alot. Medium is pretty tough for me haha!
The music, sounds and graphics are not too bad.
The gameplay is a tad monotonous though, so that could use some spicing up.
You stuck the theme in there. I liked that the map couldn't be opened whilst driving. Very responsible!
Really like the mechanic of using the phone, it rewarded me for remembering how many blocks to go. However, some more points of reference would have been nice to help me judge where I am on the map. It's a bit brutal that one wrong delivery ends the game. Otherwise this was really fun and I liked that there were multiple difficulties!
So cool.And the low battery tips was so fun.
Man, I really want to like this, I love the concept, I love all the little touches - the indicator for a turn, the little map that only works when you're stopped, driving on the correct side of the road, all really cool little attention to detail bits that I enjoyed.
BUT
The game doesn't give you much context when you start out, and the interface, while neat, is confusing. I had no idea what W stands for (still don't), I just assumed that it's wood. Which is a fair assumption because, well, it's telling me about wood deliveries. There are also other coloured blocks. Also have no idea what they are.
Needing to press the map button to bring it up is annoying. Either bind it to a key or have it automatically come up, and disappear immediately if you drive off by pressing direction buttons - there's no need to close it with another mouse press. All these add up to a clunky interface for something that shouldn't require so much action from the player.
Punishing a "wrong delivery" by completely ending the game seems unnecessary and confusing too. The player has already been punished for spending all that time and energy for nothing.
Then, the problem with trying to tie the game in thematically in is that you have some theme in there that completely doesn't make any sense either: Why can you only stop at a stop street to look at your phone but you can't pull over whenever? Why don't you have a car charger? :)
Then the more I play it the more I feel like, am I supposed to beat this with rote memory? Never open the map up and just do it all once? In which case why wouldn't I take a screenshot? There have been several games that I've seen in this jam that has a similar thing - use power to see stuff, or use your memory. I think memory is one of the worst mechanics in games, it's just not fun. If you could recharge your battery power by achieving things, so that the "best play" isn't to take a screenshot, then that would make the map thing more interesting.
It might sound all these criticism means I dislike the game - I really don't, I liked it, but I hope these issues can get addressed and it becomes even better :) Good luck!
Thanks man, I really appreciate all of the criticisms here and I figured such a thought out comment deserved a response.
First of all I agree with most of what you are saying here. Some of it are things I overlooked and some are things I just couldn't implement in time. I had intended to change a bunch of the map icons for example but just couldn't fit it in. The W stands for warehouse btw, it was basically just my placeholder art lol. One of my biggest regrets is not binding everything to keys, you are definitely right on that end.
I had also intended to give the game a backstory about a terrible delivery driver who couldn't even remember to charge his phone but wasn't able to get to it. Something to definitely think more about next time! Thanks again for all of the great feedback!
Really cool concept! I really liked the sound and feel of the game. It makes a really nice retro atmosphere. Like others have pointed out, the controls are a bit clunky and a key for bringing up the map would have been nice. It would also have been cool with some more landmarks to make it a little bit easier to navigate the map. Still, I really enjoyed playing it. Great job!
This brought on some anxiety by my terrible sense of direction! GPS is my lifeline when I'm travelling and having my phone die on a trip is definitely a fear and something I try to avoid. Very cool idea related to the theme. Nice job!
I really liked the idea in general, the UI was a bit confusing though. Fun game!
Not bad, not bad! The idea is quite original, congrats.
I'd just say the BGM tends to be quickly repetitive, and that even after you won, you could still empty your phone's battery and get a "you lose" screen ^^
Otherwise, it's not bad. Not super fun for me, but still a good idea.
Interesting concept, but a got completely lost in the controls. Couldn't make a single delivery T.T
Hi everyone, I've updated the description to include an extra note about the controls of the car that should hopefully help anybody who was having trouble.
I enjoyed playing this game. Even if I understand the first comments you had, with the new notes it is really easy to get how to play. I ended the easy level (i don't dare to play mediom, cause I'm really top bad at games). Nice overall experience, good luck!
Innovative jam! When I looked at the map and 20% low battery warning appeared I smiled! If you continue to develop this, I went to a building marked W on the map, picked up goods and then saw another place on the map. I wasn't clear if this was a drop-off destination. Before seeing that, I mistakenly thought the W was a drop-off point and I already had cargo.
**First of all:** Thank you for your feedback and for checking out my game. Appreciate it! psst...found a bug, if u keep driving left xD you kind of drive off the city roads and into the open field. **Overall game impression:** This is a really cool take on the theme. The gameplay is smooth (besides a bug where I drove off the city when I kept driving left) the controls are very self explanatory and very cool actually. I liked it a lot and had fun playing the game.
**Suggestions and comments on improvement:** Aside from the bug fixing of sometimes driving off the road like i mentioned, i'd say assign the map to a key like TAB or M so you can just press it without having to push the button to pull up the map.
Love the take on the theme! A kind of running out of power we all know so well. I also really liked the stop signs as a place to check your map. Pretty challenging, I managed to finish Easy with using 28% of my power, I would not have finished hard at that rate ^_^.
The GTA theme is a nice idea, especially the smartphone. Anyway, I think that it's too difficult as there is no indication outside the smartphone on where to pick things and deliver them. Colors changes in buildings could also have served markers. The game is working and that a big deal yet :thumbsup:
Like others have said, nice GTA feel!
I think my main problem is twofold, you really need to have the map visible at all times, but if you don't want to do this, at least make some indicator outside the building that you are there. The buildings all have a similar appearance so it is difficult to tell where you need to go.
Control wise - it would be nice to be able to toggle the map at any time with TAB or something like that instead of having to use the little button, it's too much mouse movement. You activate the map high up and then have to move down low to close it.
Nice game. Nice idea. Finished easy on my first try.
It took me a few seconds to really understand what I have to do. But the idea is unique and nice, the graphics and the audio are pretty, beautiful ! Nice work !
This is definitely an interesting idea. Personally, i missed some kind of tutorial at the beginning, but it's simple enough than in a single try and miss you can figure it out, so no trouble there.
Even in it's simple graphics and design, it really works, it is entertaining and it presents a really "different" idea. Everything works together, like a charm. Good job! great compo entry.