FoonLudum Dare ExplorerUsers → Vulpem

Vulpem

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
201739Running out of Power👥Rats will kiss the gunner's daughterjam634.033.633.863.774.313.843.534.02

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Vulpem

LD39 — Running out of Power

Bot Bot Wars by woodenrabbit 2017-08-03T18:41:27Z

My biggest complain, i'd say it lack any kind of explanation of what to do. I figured it out after some meddling around, but... even then, i didn't get which differences each robot had from each other, besides "more life". And i didn't get why you had to wait for robots to grow (even if it were a few seconds), since the timer doesn't start until you drag and drop a robot onto the "battlefield", so that waiting doesn't make make you hurry.

However, i really like the concept! I feel it needs a bit more polish, but if looked after, could become something really interesting! The "Robo seeds" theme is a cool idea, and the gameplay was quite unique.

Gj!.

POWER by xk_the_name 2017-08-18T14:04:01Z

POWER! POWER, POWER, POWER?

First of all... Wow! Each bullet shot feels so good! The graphics, the sound, all of it makes it go really well together.

The only thing i could say i didn't really like were the "ghost" enemies. At some stages there were enemies that flew through "solid" objects, which made them impossible to shoot, as well as confused me, and i crashed against it, since i thought i could fly right through it.

However, i'm complaining about this, because i feel there's not too much else to say, except great job. The game is fun, feels polished, challenging and intuitive. All things a good game needs, i'd say. So, great work!

Supernode by Dustyroom 2017-08-11T10:01:58Z

Looks like i'm not the first one to notice, but this has a huge "Mini Metro" vibe. And that's amazing, 'cause that's a game i love, for it's elegance, simplicity and depth. And you amazingly got that.

(Btw... this doesn't affect rating, but i had to say it. After ending the game for the first time, the game froze and the "Play again" and score button didn't appear. I had to F5 the webpage. Also, the "Post compo" fixes link is broken, at least now.)

Well... really, i don't feel like there's much more i can say. I just really enjoyed it, my only real complain is that, when a node starts beeping 'cause it's running out of power, it mostly means you've already lost, it's either too slow getting energy there or it beeps too late. However, making it beep earlier, may make it annoying... honestly, i don't know what i'd do otherwise, so i can't blame it.

Overall, you got a 5 from me. I just enjoyed this game a lot.

Superbman by coomzy 2017-08-03T21:56:01Z

Well, seems i'm late... i don't think i can add a lot different of what's already been said.

The controls are great! They're really simple, what makes them really comfortable to learn and really intuitive to use. Although, the game wasn't easy at all, and presented good challenge! The graphics were clear, and allowed to see easily where you could and couldn't go. However... i'm not pleased with the camera. It was good enough... but with a game like this, i feel it could have been way better. Sometimes, it really felt i couldn't see enough where i wanted to go. I can't vote negatively for this, since the one it has works properly... but i feel it could have improved even more the game.

Overall, an interesting idea with an efficient approach! Good job!

The Music Box by DDRKirbyISQ 2017-08-10T08:57:39Z

Ok, this was adorable. The artstyle was just so appealing, the music fitting, and the story simple, yet compelling. It... it felt like it all came together really well.

The gameplay was simple, yet it didn't felt boring. The world was interesting enough to keep you interested, and the "three phases" of the day added some nice depth to keep you exploring and finding new combinations. You begin your first day not knowing how anything works at all, but by the second time you wake up you've got your objective clear and can grasp how the game works.

My only complain, altough it isn't a big thing... i would have appreciated to know which objects i was carrying. The second time i woke up, i had no idea if i still had the key, so i wasted my morning going back to the school again and, therefore, the whole day, since i couldn't progress any further. It was made clear after that the inventory was lost, but it made the "figuring how the game works" twice as long, and it felt less like "ok, you've got the basics, go explore".

Overall, it is a really, really good game. Even if it can be short, you can spend quite a lot of time exploring if you wish in this charming world.

Charming. That's the word i was looking for. That how i would describe this game. Good job!

You Discharge, You Lose by boddiul 2017-08-03T18:49:46Z

Goddamnit! 134, and i ran out of power!

Honestly, i really, really liked it. I feel this reflects what good games should do: simple mechanics that bring deep complexity. Having to stand near an outlet to recharge at first isn't hard, but it gets hectic! That mix between "run" and "don't run" added a really unique feel to the game.

Also, the gameplay was fluid, the diversity of enemies made it entertaining, and the art was clear and clean.

Btw, are the levels randomly generated? Kudos to you, that's pretty impressive for a jam.

Good job! Keep it up!

Buddies Bad Day by elit3dgaming 2017-08-03T19:11:08Z

Well. When it ended, my first thought immediatly was "Oh, is it over already? D:>" But... not in a bad way. I wanted more of this. In it's simplicity, it's really elegant, and the level design is what makes it stand out for me. Even if it wasn't THAT hard, the last level was impressive, so little obstacles yet so much limitations. Congrats.

I do feel you, when you say you ran out of time, we had similar... issues. But, doing this on your own, on a Jam and not using an engine? That's impressive, man!

With some more polish, and a handful more levels, this could easily be a game i'd buy in an App store to have some fun!

Dienasty by Eternal 2017-08-02T14:50:54Z

It's an interesting take on an old genre... It reminded me of Tower Defense games, but with a twist. Even though it was a bit hard to get into it at first since it starts really fast and there were a few things i didn't know (like, where to get money), but it was enjoyable overall.

I'd say this idea can have potential and it's interesting, but it lack polish... mostly feedback. But, however, we can't forget this is a 3 day jam and a single person team. So, overall, congratulationis!. Keep on going!

Defend Home: Mars by sgt3v 2017-08-06T19:20:27Z

Ok, let's first get the bad stuff out of the way so we can get onto the important part.

Soooo... i shouldn't really complain about this, since we're talking about a game made within 48 hours, but i thought you may want to know. I have two screens, and whenever i looked to the right, the mouse would get onto my other screen, and whenever i tried to shoot it minimized the game.

Also, the only feature i missed was some kind of "feedback" to know if i was hitting the ants. Sometimes, when i was far away, i wasn't hitting them and i had no clue about it or otherwise.

Ok, with all of that out of the way... wow. Just, wow. Doing this in 48 hours all alone is, to say the least, impressive. It's a fun game, an interesting concept, and feels pretty polished. Didn't find weird bugss or anything, everything it did, it did properly. Also I, for some reason, i find the drum sound when shooting really amusing xD

Nice work!

Spacy adventure by egordorichev 2017-08-06T19:09:52Z

Charming. That's the first word that came to my mind when playing this. It brings back memories.

And then, i kept playing... and i was gladly surprised. It's a simple idea, but excellently executed! The graphics are clear and feel ultra polished (mainly because of the amount of particles, probably). The gameplay is fluid and feels great. But goddamn, everything hurts you... shooting, being shot, not shooting.

Overall, i'd say this is a great game. Congratulations.

If i were to be reeeeally nitpicky... i don't know, maybe i'd say the "Energy" bar can be difficult to see at times, but the red end really helps... I don't know. I try to criticise every piece i find, but it's hard on this one.

Great work!

Journey in the Dark by FurkanFS 2017-08-20T10:31:23Z

It's definetely a cool idea, really well linked with the topic and well executed! I really enjoyed playing it, my only complaint could be that the "dangers" were sometimes connfusing, or hard to see. Not because of the darkness, but because they didn't feel clear. Each time i died to something, i noted mentally that it would kill me... but when you're getting far and you die to something you had never seen before and didn't look especially dangerous...

But i don't want to take out the merit this has. This is a great game, really worth checking and fun to play. I feel like, with a little more work on it and polish, this could be a great experience! I could see this in between my mobile games :P

Great work!

How I Met Your Great Great Grandmother by PeachTreeOath 2017-08-06T20:32:59Z

Personally, what surprised me the most was the difficulty level. It never felt "over difficult", frustrating or stressful, which could be common in a game like this. And, somehow, i still died. And it didn't feel unfair, i earned it and i kept playing, because it felt "doable". Congrats to the level designers.

Also, the idea is really cool! It feels kinda weird that every level ends up with a 100 years old dude marring a young woman, but... oh well. I'm sure it's for love.

Like the small touched that weren't necessary, but are simply beautiful. They make feel the game that more well rounded and polished, like the dude's portrait ageing while you play.

Overall, great work!

Nyctophobia by mhaton 2017-08-18T10:47:00Z

Damn, that darkness can be ruthless! It makes you run out of power quick. I really like how, with a relatively simple idea and graphics, you managed to create such a powerful mood. The music, the imagery, how "enemies" stay hidden until they get close enough to you... overall, it all works together really well. Proof that the whole can be more than the sum of it's parts.

I really liked it. However, if i had to be really nitpicky, i'd say that the light being able to shine through walls kinda... took me out of it. When you get close to a wall, you can see it on the other side. I won't rate you worse because of this, since it's a really silly thing and doing this in around 20 hours is impressive. But in such an atmospheric game, that drags you in, this took me out of it...

Overall, i really liked it. Great job, and best of luck!

Doki Doki Magica by Sir Daniev 2017-08-02T15:07:11Z

Nice idea! I really liked the artstyle, it was pretty clean, and the game was simple, yet effective. And... well, i didn't expect that fairy to be so... buff? xD

Overall, really interesting! I didn't manage to beat the boss, though... sometimes when i shot at him (it's a him or a really buff her?) i dealt damage, and some other times i didn't... i didn't quite understand how it worked. I guess he has some invulnerability frames after he's hit...?

Well, that's probably my only complaint. Or maybe i was just too busy looking at his abs to realize what i was doing wrong, who knows.

Overall, a fun game! It's a known concept, but it's well executed in it's simplicity and with a twist and nice theme to keep it interesting. Gj all of you! Best of luck!

(Btw, i'm editing this... to add this up, now that i've red some other comments. Yes, indeed, i find the boss fight very hard. And it isn't necessarely a bad thing. However, i feel it doesn't match the difficulty of the first stage... I got that on the second go, and i couldn't kill the boss on my 7th. It's a huge increase of difficulty, i feel, in such a small time. Btw, sir, you've got good taste. Monster hunter rules! :P)

Quoala by Goloso Games 2017-08-18T12:13:21Z

For such a tiny, focused game, it works really well! I'd say the sounds are what make it all come together and bring to life the situations you're in. It stops being a screen telling you what to do and turns into a trip with your car.

Overall, well done! The only thing that kinda bugged me was that there was little depth to the decisions, or at least i felt like it. My first instict was "let's follow this GPS and see where it takes us". And when i got that ending, i was like "fuck this thing, i'm trusting my wife". Besides those two endings... there's little reason, besides the "i want to know all of the endings", to take any other decision. Although, this is a Jam, and i'm asking for something that even some AAA even struggle with, sooo... can't blame that on you xD

Good job!

Gradient Descent by Zelos 2017-08-06T20:52:57Z

How... Wha... Wow. I mean, i'm impressed. It isn't only a 48h game, but it feels polished, it is powerful, it is atmospheric, it is... great. I wasn't expecting this at all, but it felt great. Not only it brings you into this weird light world, but you managed to build characters and story in a few minutes. **clap, clap** Congrats to you. Seriously.

The only thing that annoyed me were the invisible walls that there were sometimes, and realising when you had to drop instead of carrying onwards was confusing sometimes... but, this doesn't really compare to all the things this game does well.

Also, the statistics make it feel even more meaningful.

Soo... overall, great work! Keep it up!

Potential Energy by Carsen D. 2017-08-20T10:25:43Z

Interesting take on the topic. Even if it's a pretty simple platformer, it's got the atmosphere and the story which make it shine. It really reminded of "Thomas was alone", probably because of the lighting, or the cube-story base. Overall, pretty interesting.

Temple of Illumination by Johngun 2017-08-03T20:58:36Z

First of all, let's get the "bad" out so we can get onto the important stuff. The wall jump felt kinda... sticky? Like the character was greasy. He slid a lot upwards, and that caused a lot of silly deaths, against spikes that were on top of the wall i was sliding along.

However, the game itself it's a lot of fun! It feels good, the idea is interesting, and the levels are cool! It has kind of a "Meatboy" feel to it and, personally, i really like the lightning choice. It really reminds me of "Thomas was Alone". It's simple, but it's really effective, and helps you always keep the goal in sight!

The aesthetic feels clean, and the animations are clear! Impressive, to say the least, didn't expect to find something that feels this polished! Gj!

Spaced out by Simon Rahnasto 2017-08-03T19:05:12Z

Wow. Just, wow. This feels like a game i'd find at any App store. With a feel more levels and/or powerups, this could be it! It feels really polished, and the gameplay is smooth. The only thing that didn't 100% satisfy me were the powerups... i guess i'm just too used to random generation? Having a boost ready, and then accidentaly crashing into a slow field and loosing it... Well, I can't really complain, it's just a design decision, but it's more my personal opinion.

Overall, great feel, great looks and great fun. Keep the work up guys! Best of luck!

Manual Mech by Mikeliosus 2017-08-06T19:54:55Z

Well... i think it will be hard to say anything that hasn't been said already. But oh well, here it goes.

I absolutely love the idea. It's really interesting, goes with the theme and it's a different approach to an already known genre. Although... i get the "weird controls", "weird unkown robot you're piloting"... but I really felt i spent more time looking at the controls than at the screen itself. This may not be true when you've spent a good amount of time playing, but... well, maybe i'm just not the type of player for this kind of game.

Also, the "sliding" from a platform you're trying to jump onto can be kinda annoying.

Besides, this is overall a great game. Great idea, good execution, innovative, and as annoying as fun to play! (In a good way). Probably, what i appreciate the most is the tutorial. The voice-over really sells it, and it works really good for this game.

Good job!

Delivery Drain by Thorneto 2017-08-20T10:15:37Z

This is definitely an interesting idea. Personally, i missed some kind of tutorial at the beginning, but it's simple enough than in a single try and miss you can figure it out, so no trouble there.

Even in it's simple graphics and design, it really works, it is entertaining and it presents a really "different" idea. Everything works together, like a charm. Good job! great compo entry.

HE BEAT HER. by Angela He 2017-08-03T15:15:26Z

*clap, clap, clap*

After glancing over the comments, i really don't think i can add anything else. I agree that it would be nice to be able to play using only the keyboard, and the unfocusing input was kinda annoying at times.

Also, i couldn't figure out what to do at first... since different actions automatically targeted different people, and i had no idea what to try. I gotta admit i ended up using the walkthrough... (thanks for the link). And i enjoyed it a lot more this way, and i tried not to spoil anything big to myself.

However... here end my critiques. We can't forget this is a Jam and the time and the resources are limited. And what you achieved with those is amazing. I don't know how you did something like that. Either you're not fully human, or you're just a beast.

I loved the art, the story and the characters. The "open end-ness", kind of, lets you fill the blanks with your own story, and that makes it feel so much personal. I don't know if it's a conscious choice, but it works really well.

Just... well. I'm no professional, but the best tip i can give is "Keep it up". You've already come so far, i can't even imagine what you could do with more time and experience, since you've got the talent.

Scrapjunk Couriers by reBTF 2017-08-02T15:28:17Z

It's such a shame you didn't get the whole 72 hours! Oh, man, i would have loved to see a full version of this!

I'm a huge fan of Faster THan Light, and i'm getting it's vibes from this! Altough, it has it's differences, so it doesn't feel like a copy at all. Personally, i really enjoyed how the fire mechanism worked, having to wait for the net to actually pick up the ammo before firing... It was a simple mechanic, but it added a different feel to it all.

Keep it up! I got all the way through it, and my only complain is not having more. The lack of systems made the combat and the travel really easy to figure out and deal with, but i know it's just a time issue.

Btw, after ending the game, it crashed and threw an error window. When the time it took was displaying, i minimized the window to write this and then happened. "FATAL ERROR in action number 1 of StepEvent0 for object obj_win: Moving to next room after the last room. at gml_Object_obj_win_Step_0" I had already ended, so it didn't affect the feeling of the game... And we had similar issues with ours sometimes xD Hope it isn't anything too crazy and you can figure it out! I'd like to see a more fleshed out version of this.

Best of luck!

Scale of Life by ilya_kozlov 2017-08-10T14:28:48Z

Well, looks like i can barely add anything new to what's already been said.

First of all, the good stuff. The game doesn't look like a jam game. You took an idea simple enough, but effective, and you managed to polish it until you got something that looks more like a real project than a "Game Jam" project, since most of the games from here tend to be awesome but rough around the edges. You've managed to avoid that. Good job: Also, the sound design is really effective, and the sounds were fun to listen to.

But... well. As everyone is saying, the "feedback" on where my growth really is can be confusing, and it's hard to know exactly when to let go. This wouldn't be much of an issue if the whole game wasn't based around "be risky" and "wait for the last moment". But i couldn't figure out when that "last moment" was.

OVerall, a polished game, good fun for some time, and entertaining. Good job!

Powerhouse by Madbeagle 2017-08-18T12:23:07Z

Even though it's a known game, it's been adapted to the theme surprisingly well. You've managed to create a "pretty" game using only basic shapes from Unity, and that's saying something! The lighting you used i think it's the key: it dominates and gives depth to the rather simple models, and it serves as a "progress meter" as well as a fun way to see which houses you're missing. Personally, I think that if you put even some more work in the lighting, maybe you wouldn't even need to paint red the "unused" power connectors! Buut, that's just a random though.

Overall, well rounded game. The only thing that bugged me at the beggining was having to click on a house to turn the connectors. Sometimes i tried to click the connector itself, and ended up changing the one behind it. It isn't really a problem, but i guess i'd mention it here.

Good job! Simple yet fun, and addicting!

Exocharge Infinite by Karnage Studios 2017-08-18T11:49:07Z

Great. Just, great. I really liked the feel, when shooting, dashing. And the faster shooting really accentuated the frenetic feel and the "oh shit" sensation whenever you health got low. It felt so right!

The graphics are surprisingly good for a GameJam, and they're really clear and effective.

Now, the one thing i didn't really like were the insta-deaths. I mean, i get why they're there, and i wouldn't take them out. But you got a good and fast respawn system that avoids the game feeling frustating, but... whenever you fall out of the map, it falls apart. It takes too long, and you're staring at your player for a few seconds doing nothing. It breaks the pace of the game. Is isn't that often, but it made the "Speedy red-wall of death" section feel very tedious. And also, the walls. I don't know what i'd do with those, but slightly getting close to one after finishing an encounter, dying and having to repeat it all over again...

I don't wanna be a downer, i really, REALLY enjoyed this game. I just feel that, polishing this rough corners, this game could get really far! With a little more work, this is honestly a game i'd buy to spend some time playing.

Great work!

Torch Boy by FloBar 2017-08-03T19:20:21Z

Goddamn, this is hard... however, i can't complain about it. The "retro" style makes it feel like it must be this way, almost ;P jej

Congrats, it is a pretty cool concept, and it's well executed. It feels polished, and that simple mechanic you've found it's a lot of fun on it's own!

My only complain (yes i always have to complain about something) is that it feels kinda weird how the "charge" stops you in mid air and drops you slowly, ignoring any speed you had before. After a while, i got used to it and began using it to my advantatge, but... well. I had to say it.

Overall, a good concept with good execution. What else can i say? Great work!

Energy Dash by Shell Pirate 2017-08-03T21:38:26Z

The attacks have such a good "thump!" feeling to them! Specially when you're buffed. That's the first thing that i wanted to say, it feels super good to shoot and kill the baddies!

This looks like a, even if relatively simple, amazingly polished game! The gameplay's smooth, the art looks great and the music suits it so well. I mean... i try to say something "to improve" for each game, but i found it hard on this particular one. Any suggestions that passed through my mind were design choices, not improvements. I feel like you took a simple idea and made the absolute best out of it.

Congratulations on it! Keep it up!

Soul Gun by EX3 2017-08-03T15:47:41Z

Well, i doubt i can add much to what already has been said. I like the art choice, it's really effective. Clear. The idea is interesting, i liked that the shooting and "jumping"... well, "inverting" gravity are on the same button. It makes for interesting situations.

It is really hard though! Colliders feel a bit too big sometimes, and the "insta reappearing" is a really good choice, altought it's a but janky sometimes, bouncing and teleporting.

Overall, however, it was fun! Interesting game, that with some more level design and polish, could get really far! Nice work!