RUN! Before the power runs out! by zenmumbler 2017-08-07T19:19:57Z
Superb choice of music, the escaping was very fun!
Foon → Ludum Dare Explorer → Users → MichaelTWG
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2017 | 39 | Running out of Power | TITAN, Defend Earth before it's too late | jam | 97 | 3.91 | 3.46 | 4.33 | 3.77 | 4.13 | 3.59 | 2.45 | 3.84 |
Superb choice of music, the escaping was very fun!
Nice, entry, the difficulty escalated very quickly as in 3rd level you have to time perfectly how do you use gaz.
The restart is a nice addition and as the player respawn very quickly the difficulty can be (hardly) handled.
Arts are very nice and music stimulate perfectly the player. It seems very hard to reach few weeks has the population keep growing and problems keep happening. Anyway, that's very cool, well done :thumbsup:
Really nice, that sounds complex at the beginning but with the poping of the new structures everything take sens, except maybe for the overload: how to avoid it?
I love the nuclear Chuck Norris style, the gameplay works well with the mouse aiming. Well done :thumbsup:
Nice graphics and handling the central while the meteo and the hours change is enjoyable :thumbsup:
One of my favorite entries, very neat, excellent progression on puzzle, maybe one jump is a bit difficult before the last level. Great job! :thumbsup:
Wow very nice! I love the mayor but the main part is that you've done an amazing programmation game. The last puzzles are quite hard. Well done :clap:
Nice idea, it was fun to take power over the country. You could have use some colors on texts to gain more readability. The time was short but using some icons instead of some texts could also have simplified the informations.
I haven't seen the energy bar on my first try maybe you could use some green. The idea is interesting, well done!
I love the introduction, the gameplay plays nicely and the sound is very sweet. Well done :thumbsup:
Awesome work! Even more when thinking that everything has been done in 72 hours. One little flaw, the 3 tiles to destroy scene was a bit annoying. Great job :thumbsup:
Well done, the two characters system is cool and the music is very nice.
Nice idea, but nothing happened during my way home is-it normal?
The funniest game I've played in this jam, your tv programs are excellent! 5 stars for humour, easy ^^
Very nice variation on the Last Guardian system. I love the graphics and the sound The overall quality of the game is very impressive :thumbsup:
Have you tested mine, it also feature **a giant robot** ? - https://ldjam.com/events/ludum-dare/39/titan-defend-earth-before-its-too-late
Dialogues are a nice addition but with pace of the game it's difficult to read them while progressing.
Impressive achievement with the 3D graphics for a compo game :thumbsup:
Very neat and superb graphics, animations & sound ambiance
The idea is quite funny but it seems very difficult to achieve the travel. I think that you could have let the player experiment how to fire the engine, it should be a very amusing (and maybe shocking) experience.
Well done, especially with 12 hours. I like story and and The style.
I was blocked on the rebirth after 2 levels after the first twist.
:notes:In the darkest night ... :notes:
excellent : graph, sounds, learning curve ... Great job
Simple runner enjoyable thanks to the Bee Gees and the great graphics. I also like the ending :thumbsup:
Glorious graphics that works very well with FX and sounds. Very efficient :thumbsup:
It's very hard to be fridge in fact ^^ the bonus system works well :thumbsup:
Nice Game & Watch Feeling!
Very nice idea, I like the graphics of you family tree, I think that you should have kept the pixel art on the rest of the game (maybe it was a time problem?).
Superb graphics and I do love your cover but I can't understand how to build the metal thing necessary to build a house?
Wow, that's quite hard to handle but it's very nice to have a real 3D space shooter! Thanks :thumbsup:
Nice twist on the zombie theme, I love the human frightened face when captured. However, making a horde seems to have only downside as when on created zombie dead you lose.
Great art, nice dialogue and music, but on the html version I can't interact with the client :/
The games work well (maybe thanks to the fix), the slope is tricky and there is variety between the levels :thumbsup:
Simple and very cute, well done :thumbsup:
Superb idea and graphics! One of my favorite qame of the jam. Great job :thumbsup:
Nice game with a good mood and good using of the lightning! It would have been very nice to keep a little more of the first interactions that changed the scenery.
Wow that's a very big game with many assets and menus, the title screen alone could have taken almost 72 hours to be done. That's a big project
Very nice experience, mood and sounds are greats and the there are some contents. Well done :thumbsup:
Interesting but the production menu should be build at the beginning, there are too many ways to get block by not building the right thing at the beginning. A button to close the production menu would also be nice as I reset my game many time while clicking to quickly on the wrong button.
That's very nice to have a beat'em up in the jam. Graphics are sweets. The story give a soul to the game :thumbsup:
I haven't understand how to move up when you"re at the bottom of the level. Bullets are indeed very smalls. Sometimes my character seems to jump more higher than others.
The game is working and you have plenty space to improve it :thumbsup:
Not a big fan of the gameover sentence and the fact that we always restart at the 1st level. But it's a nice and simple game, well done :thumbsup:
It seems difficult to use unreal engine on a quick game jam but you've done it, well done.
A nice Mario like
Very nice, superb idea and well produced. I'm impressed :thumbsup:
The drain concept is very nice, well done
The labyrinth stays unknown as it procedurally generated with works well. The game could be greatly improved with some better graphics but well done :thumbsup:
Nicely done/ There is something tricky about the controls as you can't wall jump back after falling and trhe difficulty escalated quickly but the levels are smart and stay playable :thumbsup:
The charm system is nice but it seems that I can't pickup items :/ on the web version. The main menu is also cropped when not on fullscreen mode.
Art, gameplay, Love it but damn that's hard!
Very nice, I love the graphics and the energy! The gameplay is also pleasing and the skills to unlock are very cool :thumbsup:
It should have cool to have the attacks on both side but it's not a real problem.
Have you tested my survivor game ? - https://ldjam.com/events/ludum-dare/39/titan-defend-earth-before-its-too-late
Superb graphics, maybe the best I've seen in this jam. And well polished animations and moves. Great Job!
Very nice, beautiful, one of my best games on jam :thumbsup:
This is working, well done ^^
Wow that's quite an achievement to have set up all this. well done!
That's not really a game but that's an interesting adaptation, well done!
The GTA theme is a nice idea, especially the smartphone. Anyway, I think that it's too difficult as there is no indication outside the smartphone on where to pick things and deliver them. Colors changes in buildings could also have served markers. The game is working and that a big deal yet :thumbsup:
Enjoyable match game, nicely done
That's a nice idea to have charger matching the phone ^^ t's a pity that the sounds are quite annoying.
Very nice infiltration game, the mom approaching is effectively very scary ^^
Great graphics, gameplay is little difficult with the slow projectiles but that's very nice :thumbsup:
The concept is very funny ^^
Towers seems to be a little overpowered as when you build some at the beginning everything works alone and you just have to bring some cells. Anyway the game is working, great job :thumbsup:
Nice graphics (even if I was surprised by the rotated sprites with the perspective). I like the atmosphere but It seems that doing almost nothing is a good way to go.
Nice puzzles! I had some trouble to figure that I can use the plank bu then it was sweet.
Nice work, the sound need to be tuned down imho
Nice game, you're enemies are very sweets but it's sometime difficult to understand the boundaries of the sun flower.
that's an interesting interaction system
I love the graphics and that's a very nice builder, but everything costing energy that seems that seems quite difficult to progress after building one of each basic energy generator.
Very nice worms variation with 3D and a Rez graphic theme, well done :thumbsup:
Graphics are cute as hell! Well done :thumbsup:
Very fun and also creepy theme. The voice acting is very sweet. Great idea :thumbsup:
Nice variation on the rubber band system
Sweet game, I was also lost with helicopter (that was a great addition)
Nice system and level evolution
Hi guys, your game is very great, the switch between the characters is very cool, handle this big machinery is refreshing, arts and sounds are great :thumbsup:
By the way I have the feeling that **my game is quite the sequel**, have you tested it? - https://ldjam.com/events/ludum-dare/39/titan-defend-earth-before-its-too-late
The exploration is nice but as the space is very big maybe some hints could have been a nice addition.
Very nice, puzzles are cool, robot speeches are excellents. Maybe it lack feedback to better understand the lack of energy
Nice Gameplay, simple and efficient. The level design difficulty increase smoothly, well done :thumbsup:
The beginning is not very clear but then it's cool and the differences between characters are funny.
Well Done, impressive gameplay for 72 hours game and de dark soul like level design work well except for the first door interrupter that happen to late for the player to fully understand what to do. After the this the game is really easy. Great job: thumbsup:
Very nice graphics(opt out), nice experience but is it a bug that when you write lines of code no hours passed and no progress is made?
Very nice, neat graphics! On the little downsides the fail effect is very hardcore and I encountered some bugs with the cable on the 3rd or 4th level.
Well done, when I understood the icons it was cool :thumbsup: I expected to see few zombies at the end but I know that the time was short for the compo ^^ Maybe a key to light up the lantern could give a gameplay smoother.
that's a nice board game entry type. Graphics are neat, well done :thumbsup:
Nice idea and buildings AI was quite a step. Not sure while I was in the red team as I was green though.
Nice art and great twist on the zombie game. I was quite confused too with the eating system.
Thanks a lot ! yeah, power is on the back of the titan
Thanks for the reviews! @Sun, as there is a little time remaining I'm uploading 2 corrections regarding your feedback. And yes 40K was a part of my inspirations.
Thanks a lot for your feedbacks ! :thumbsup:
@tkuusis Yes the best way to optimize the flame thrower is to use it with the shield ^^
Thanks for your feedbacks, yes there are many rooms for improvements as a cooperative mode or enemy variations.
That's heartwarmer to see that you liked it :heart:
@james-dunlap that's a very good idea, by the way you didn't use the jumps to move faster between seats ?
@mrtwister there is a bug on the pause menu indeed, avoid it ^^ and very nice advice for the controls. Not sure if publishing a patch regarding those issues fit in the Ludum Dare Jam?
thanks a lot, yes I will work on new enemies and other improvements :thumbsup:
Thanks a lot for your feedbacks. That give few ideas to improve the jumps on a further version.
And I added a patched version in the description that ease controls a little.
Thanks a lot for your feedback. Yes I was short in time to add other ennemies and to guide more efficiently the player. I will work on a version with more variety soon.
Thanks all for your feedback.
@flaterectomy I will try to work on the contrasts, have you tried the patched version ? http://www.thewildgames.com/games/LD39JamPatch/Titan_LD39Patched.html
There is a kind of a safety net in it.
Thanks for your feedbacks!
@coauctor you need to use the seat on the back to resupply and other weapons like the flame thrower and the shield are very useful depending on the situation.
@ferran-benavente “Nausicaä of the Valley of the Wind” isn't a direct inspiration, do you have a picture of the titan you're thinking of?
Very good mood, sounds are excellent. Maybe timings could be tuned a little as spamming space seems to be a good way to go and enemies respawn hyper quickly.
Very nice, there are few bugs on how the troops are shown but the rest work very well. Well done! Graphics are also very cute :thumbsup:
I like the mood and the gravity system. I think that the first level could have a bigger stock of power as its quit difficult to anticipate the gravity at first. Maybe the stock of power could be feedbacked slightly differently to see the actual part that we're using directly on the stock.
Very nice, I love the graphics and the mood but there is no android build?