Foon →
Ludum Dare Explorer →
LD39 →
M. O. P. S.
M. O. P. S.
By Eugene Opryshko, Bogreen and daniilgaponov
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 423 | 3.36 | 24 | |
| Fun | 572 | 2.90 | 24 | |
| Innovation | 487 | 2.95 | 24 | |
| Theme | 57 | 4.13 | 24 | |
| Graphics | 178 | 4.13 | 25 | |
| Audio | 199 | 3.52 | 23 | |
| Mood | 341 | 3.36 | 21 | |
Comments
Cool, took me a bit to understood what's happening, since first thing i did on first play-through was B-line north (aka away from the blue done of energy thing). Maybe a bit of instructions even on the description area would help other players.
Great attempt! It feels challenging as it is. Especially love that its just one resource, both costs and survival rely on one unit.
bsymon
2017-08-01 12:34
Interesting, but it's really hard to understant what you have to do first. But despit all my try, I wasn't able to get any energy from the modules I built, I don't get their behaviour :( Maybe it's a bug (I played on the WebGL version)
The graphics are cools :)
rebtf
2017-08-01 12:40
Brilliant graphics and atmospheric sound, lovely theme, I just felt like there wasn't really any game to it. Building as many buildings as you couldn't didn't really have a down side and I didn't feel like the buildings were unique enough to warrant being separate.
Still this is the type of thing where with some more time I could have been exponentially better, but again, incredible atmosphere for such a short time.
Great 3D environment and soundtack, really immersive. The RTS gameplay was good but needs some more balancing, especially the tier 2 reactor which is very powerful. Unfortunately, after a while, the FTL Consumption number was going up and down a lot (from 1400 to 4000 then back to 1400) and I lost.
Overall a very solid entry in terms of graphics and sound, but the gameplay needs some refining and some bug fixes. Very interested to see what you guys will make in the future.
Took me a while to understand what I needed to do and how, but after that is was really nice. The graphics are very good and I liked the polis on the effects, like the ship hovering, the vignette on the screen, etc Very good job! I'm impressed that you made this in 2 days.
dr-zeus
2017-08-02 19:07
Nice game! Like what other said, took me a couple tries before I actually got to produce any energy (enough to build other things). Definitely good job on such a big project idea.
I love the graphics and that's a very nice builder, but everything costing energy that seems that seems quite difficult to progress after building one of each basic energy generator.
daepso
2017-08-03 10:16
The environment and the music are great! The gameplay is not finish but it has lot of potential. I manage to get off the planet by focusing on wind power. Then the grow was exponential.
Great work. Well done!
jotson
2017-08-03 14:58
Very nicely done. Took a few tries to get the hang of it. I think improving the building descriptions and maybe adding a short tutorial would go a long way.
The graphics and music are great, and I like the idea! I was able to keep my energy production going pretty well, but I never quite figured out what the end game was. I'm guessing you ran out of time to get everything you wanted in there -- weapons, etc... but I had fun playing around with it. Thanks for sharing!
Like it. Keep working on it, as it looks promising! I would like to see weapons, research and expansion!
ping78
2017-08-03 19:35
Here's my little settlement (I think I require additional relays): MOPS_SS1.png MOPS_SS2.1.png Do I need to say that it's really good?
A good game with a lot of potential. What was there was solidly made if a little easy on the second try. Hope you carry on what you're doing as I'd like to see where it goes!
tayopi
2017-08-12 03:09
Interesting game. It took me a little bit to figure out what was going on, but once I got the hang of it I had a pretty good time. Great graphics and the sound was wonderful.
I wasn't able to get past the main menu. :-(
@winniehell, can you tell us more about platform you used and maybe hardware, we are trying to recreate this bug