FoonLudum Dare ExplorerLD39 → Enter the dark tunnel

Enter the dark tunnel

By mvdvelden

View on ldjam.com

CategoryRankScoreCount
Overall2933.3726
Fun4013.0026
Innovation1533.5026
Theme1693.7926
Graphics2353.5026
Audio2623.0026
Humor4191.9522
Mood493.8726

Comments

helpcomputer 2017-07-31 21:49

Interesting idea! Maybe allow holding down the mouse button, or would that defeat the idea? Any way it was fun!

neurofuzzy2 2017-07-31 21:49

Fun! Biggest weaknesses are the length & the confusing icons (I can understand what the mouse/lantern/shoe do though). Sound is pretty great, it's definitely pretty tied together in a game!

gilborn 2017-07-31 21:53

Well, I always enjoy a zombie setting. Merrying it with cookie clicker works out surprisingly well. Good executed with the dark tunnel, you really can feel how they are in your neck - especially when you hear them! I had my problems to figure out which improvements are for what.

quantumpotato 2017-07-31 21:53

I had no idea what the powerups did. Looked interesting but lack of feedback on icons severely hurts playability

gistnoesis 2017-07-31 21:55

Nice zombie sounds. Nice pixel art but I didn't understand what each upgrade does, and what all the icons represents. Overall OK.

justashadow 2017-07-31 21:56

My finger hurts :joy: BTW, the resolution settings are messed up(no 1080p setting)

rafael-souza 2017-07-31 22:08

Wow, the lantern mechanic is awesome! Great game :)

anudin 2017-07-31 22:15

I didn't understand what the upgrades meant. Also the zombie thread wasn't present enough - turning this game into a "I click... Not much at all happens". I can see you propably put alot of effort in this but the lack of a real thread killed the fun for me. Motivate me! And don't let me click everything a thousand times - my hand hurts :) As an alternative example: you could do every operation with one click but it will take longer than if you click multiple times. This way you won't have to click like a maniac all the time.

wabble 2017-07-31 22:28

didn't understand the upgrades, first one speed, there was one that empowered you click, and two of them made the lantern have more reach and last longer right? The second upgrade I had no idea what it did tho.

Aside from that the game had a cool artsyle, it fits the theme, and was an overall interesting concept. A simple tooltip when you hover the upgrade would have made the game much easier to undertand.

connor-hagan 2017-07-31 23:32

Really interesting take on the idea of a clicker game. I was really bad at it and still had 1500m to go but I loved the way you could upgrade things.

Suggestion: Maybe make it a bit more clear what some of the upgrades do. I could tell what two of them did, but the rightmost 3 I was kinda confused about.

ray 2017-08-01 06:22

I don't understand what upgrades do (maybe except of speed upgrade), but overall the game is good. Nice!

mvdvelden 2017-08-01 08:08

@Ray @connor-hagan @wabble @anudin @gistnoesis @neurofuzzy2 I feel so silly for not including a tooltip, thanks for taking the time to play my game and giving valuable feedback!

daydreamerstudios 2017-08-01 08:42

The Idea with the lantern is really great, 5 stars for Innovation! Keep it up.

villevmvaris 2017-08-01 09:03

Fun idea, and kind of a novel use for a clicker game! I found myself preferring to click ahead of me blindly in the dark and not risking using the lantern for long stretches - this might be balanced out by me not getting all the upgrade items, but maybe it's something you'd want to consider for balancing? :)

Anyway, a fun game, and definitely has potential! I like the look especially.

chimadan 2017-08-01 09:23

Lantern idea best idea. Nice entry!

rapter 2017-08-01 09:39

Nice idea!

werlar 2017-08-01 09:42

Idea is interesting.

senfer 2017-08-01 10:03

That's a nice one. Cool style, interesting gameplay, and the idea is nice!

rebdc 2017-08-01 12:59

Good idea and good execution I'd say, the only improvement you could make is, as said by others, make the icons more intuitive, I mean I had no problem with them but others would have, nonetheless it's a fun game.

svr-audio 2017-08-01 20:23

I liked the concept of having to balance the flashlight and the speed of walk, the pixel art is cool, the only thing missing was some music to give that horror vibe. Overall is a good game =D

hadik 2017-08-03 17:13

I am not sure what upgrades to do, some kind of tutorial will be really helpfull :) Anyway interesting idea :)

michaeltwg 2017-08-04 05:11

Well done, when I understood the icons it was cool :thumbsup: I expected to see few zombies at the end but I know that the time was short for the compo ^^ Maybe a key to light up the lantern could give a gameplay smoother.