HELP! by NostraDamon 2014-04-27T20:02:00
At first I thought the other entities were other players. That wouldbe interesting...
Foon → Ludum Dare Explorer → Users → quantumpotato
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2018 | 43 | Sacrifices must be made | Card Reader | compo | 2.50 | 2.50 | 3.37 | 2.50 | 2.00 | ||||||
| 2017 | 39 | Running out of Power | Siphon With Style | compo | 2.75 | 2.87 | 2.12 | 3.12 | 2.75 | 2.12 | 2.50 | ||||
| 2014 | 29 | Beneath the Surface | Undermine: A lesson in Middle Management | compo | 1255 | 2.03 | 1.66 | 2.78 | 2.09 | 1.44 | 1.22 | 1.47 | 1.45 | 60 |
At first I thought the other entities were other players. That wouldbe interesting...
I like it. When do the moving dots come in? I got to level7. I think it should go faster, faster.
Doesn't really work for me - can't see the text behind the sun. (Not rating)
I agree with @hanoth, oddly compelling. Nice music, too.
FIVE STARS
Interesting idea. You don't seem to actually need RTS c ontrol schemes.. WASD or mouse would have worked fine.
It's a little confusing when I can raise and lower walls. Keyboard controls would be nice too. Great concept!
Cool art, tricky controls. Interesting trap of going for time when you need to make the bottom jump. Check this game out: http://armorgames.com/play/5870/poto-cabenga
Clever
A platformer with air control puzzles? Great! I've been rating other graphics a little too highly.. after seeing this. Nice effect - how did you do it?
Update your main image to the pretty one.. probably grab more atetntion
Fun game! Reminds me of Orbit1 for iOS
Quite fun!
I avoided alcohol.. apparently it reverses your controls? Upping an innovation point for that. Good scaling difficulty - one of the best compo games so far that has that right. The octopus surprised me! Unique angle on the shooting (forward and up). Seriously you had my interest on "You are the fish, shoot with space". Great job
Bookmarking so Ican 5/5 this when voting comes out. Timing music with movement and the "bounce out" when you get hit works brilliantly.
Congrats on coding!
Hey that was fun. Your hitboxes are strange - left and right frames are lower than your "down" frame so sometimes I got hit when I didn't think they were overlapping. Try a square instead of rectangle next time. Nice soundtrack - made me want to go fast! Be cool to see a timer on it.
Sorry, maybe I should have made the text more clear. Players take turns picking a level. You score points based on the levels you pick. If you pick a level 2 under the other player, they don't score and you take their points. If you pick level 1 you will always beat someone who picks level 6.
@otato maybe there are too many levels. I was thinking about letting 1 score 6 points instead of 1. Thanks for the feedback!
@burgerdare right! that's why you move your mouse below the tower between turns - so the other player can't see what you chose.
@ThingoStudios totally. Scoring 1 is way too weak. I'm thinking it should score you 6 instead -- or maybe drop the layers down to 4 and 1 beats 4 for 4 points.
You can only shoot one color at a time? Not clear but cool concep
Cool I would add scoring based on more fish eaten in one dive
Wow. It took me a couple times to get it. Brilliant.
I laughed - the helpless dinosaur controls flailing with the mouse was great, Good job!
Looks Factorio inspired, cool. Interesting concepts and some potential here. Confirms it does work on mac.
It's frustrating to tap each time to move and that the game restarts every time you lose. Keep improving.
There's nothing to interact with with the ship.
Unexpected token < on page load. Yet the game starts.
This is the best LD39 I've played so far.
Started off promising (I enjoy CYA), but then the dialogue stopped responding.
Thanks! I wanted to add more audio - there should be explosions when you are hit and a sound when you harvest a rip and a new rocket appears.
Sorry that you had trouble reading the story - I kept the color same as your ship hoping it wouldn't be too distracting.
The enemy's collision was actually somewhat an accident - I planned to have a 1 hit = 1 life mechanic , but since I used [https://quantumproductions.itch.io/combo-rockets](https://quantumproductions.itch.io/combo-rockets) as my codebase, the collision + inertia physics were kept in. I laughed when I got hit by a rocket and saw it was still there, so kept it in.
I ran out of coal to collect; overall it was funny.
I had no idea what the powerups did. Looked interesting but lack of feedback on icons severely hurts playability
You can just walk through the walls
Decent. A bit distracting looking at the kill menu on the side + back at the action. Would prefer to kill by an area-of-effect to kill particular units. Good job on the concept.
Models look nice. Played a number of games with this mechanic before. You have a sword - would be nice to slash your previous lives and remove them to avoid getting stuck. I think you could do more with this like slashing an old samurai to send him + his sword towards an enemy. Landing detection on platforms is wonky, are you using 3D hit detection?
This isn't running on mac. The .zip seems to be an app with .zip appended
Congrats on finishing a game. Not a lot to see here (I won in 3 moves pretty simply). I do like the calculator arrangement moving between options + up or down for the + or -, it's a good control scheme.
The rising difficulty is neat. Controls are awful! Description says WD, click, no mention of space to jump. So I kept running into spikes before trying space on a whim. Try: W= jump, ad move space shoot, and support arrow keys.
Same, 404 link. Click your link, click "edit game", scroll down click "Published" then click save again. Itch defaults to draft for all new games.
Neat mechanic, nice work
Is this meant to be played as 2 players or 1 player?
Itch lets you specify operating system, just click the icon for each build. Search Unity export to Windows, Mac, Linux to make executables for each platform. Screen Shot 2018-12-02 at 13.49.01.png Screen Shot 2018-12-02 at 13.50.46.png