quantumpotato 2017-07-31 22:04
You can just walk through the walls
Foon → Ludum Dare Explorer → LD39 → Dying (Phone) Light
By neurofuzzy2
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 656 | 2.26 | 21 | |
| Fun | 655 | 1.78 | 21 | |
| Innovation | 627 | 2.21 | 21 | |
| Theme | 286 | 3.57 | 21 | |
| Graphics | 642 | 1.84 | 21 | |
| Audio | 519 | 1.18 | 18 | |
| Humor | 178 | 2.89 | 21 | |
| Mood | 589 | 2.10 | 21 |
You can just walk through the walls
Phone was stuck at 0% battery even while charging :/
I really like the mood of this game. Darkness is setting in and all the while you just need to charge your phone but no one cares. I played the game a bunch of times. I found that I could not win but all of the failure cases were amusing. Sometimes every place had a covered plug.Sometimes you start and there are no buildings for blocks. I had a scenario where every place was close except for one place with no plugs. Basically I found this game very entertaining to lose.
Fun idea but it seems like it kept getting lower and lower on battery even when "charging" :(
So hard...
It's a __good idea__ but there is __a bug__ like when I'm __charging__ __it stills going down__ and I can __enter to a place from the wall__ !
It's a nice little idea, but the difficulty is a bit much. It doesn't seem like there's any skill involved, and rather you're reliant entirely on the RNG.
The idea is interesting. However, even if the game is supposed to be painful, you should sometime give the player some real way to charge is phone to keep him hoping win the game. Here, it seems that every time you begin to charge your phone, it stop after one or two second so it give the impression to the player that it is useless to play. Also, it would be nice to have a more various gameplay for the immersion.