The game is a lot of fun! I also found that the timer disincentivizes killing enemies and exploring - in fact, there's really no incentive to killing enemies, which is a shame because it's the most fun part of the game. I really liked running out of time and having to survive in the dark! I think I would have preferred it if a key (or similar) was required to reach the boss, and finding the key required killing the (random?) enemy that was holding it - I think the idea of having to kill enemies in rooms to make it safer to backtrack through them could be really interesting. Great work! 😄
I really love this game! It's super cool, great use of balance as a mechanic. One little thing I wasn't super keen on was the requirement of having a full power meter before being able to use the lightning chain – I thought this made the game a little bit too hard. Think the game is hard enough without that restraint, especially as the power meter is also your life meter – it also adds the extra challenge of deciding when to spend your life to attack.
LD39 — Running out of Power (2)
Hydrocrypt by shru 2017-08-06T03:11:08Z ♥ 1
The game is a lot of fun! I also found that the timer disincentivizes killing enemies and exploring - in fact, there's really no incentive to killing enemies, which is a shame because it's the most fun part of the game. I really liked running out of time and having to survive in the dark! I think I would have preferred it if a key (or similar) was required to reach the boss, and finding the key required killing the (random?) enemy that was holding it - I think the idea of having to kill enemies in rooms to make it safer to backtrack through them could be really interesting. Great work! 😄
Blitztanz by haette 2017-08-03T06:33:10Z ♥ 1
I really love this game! It's super cool, great use of balance as a mechanic. One little thing I wasn't super keen on was the requirement of having a full power meter before being able to use the lightning chain – I thought this made the game a little bit too hard. Think the game is hard enough without that restraint, especially as the power meter is also your life meter – it also adds the extra challenge of deciding when to spend your life to attack.