FoonLudum Dare ExplorerLD39 → Gravity Assist

Gravity Assist

By pklaschka

View on ldjam.com

CategoryRankScoreCount
Overall4233.3624
Fun3423.2724
Innovation1473.5924
Theme5473.3124
Graphics6792.7724
Audio3463.1423
Humor2.207
Mood5702.9024

Comments

jake-hyman 2017-08-01 08:42

This reminds me of an old flash game i used to play. This was fun, but some of the lights seemed to be too bright. especially on the menu buttons.

pklaschka 2017-08-01 08:44

@jake-hyman Thanks for playing and the constructive feedback :thumbsup:.

furkanfs 2017-08-01 08:51

Wow the brighness is strong with this one! I really like how you made a settings for the game where you can adjust the sound and stuff. Dont see it too much on ludum dare. I did not do it myself actually. I always like gravity games and you have pulled it off as well. The mechanics are very nice.

lishnor 2017-08-01 08:57

Great game, bit too short but great concept. Music was pleasing but visuals were a bit too bright. Maybe if you turn down bloom a little, it could be better.

jakub-gonera 2017-08-01 08:58

the ui is so bright that i couldn't read it

pklaschka 2017-08-01 09:00

@furkanfs & @lishnor

Yeah, the brightness was a bit off :grin: – thank you for playing and giving constructive feedback :thumbsup:.

pklaschka 2017-08-01 09:09

@jakob-gonera

Oops – I'm sorry about that (I knew it was bad, but I didn't know it was that bad…). Thank you for your constructive feedback :thumbsup:.

michaeltwg 2017-08-01 09:13

I like the mood and the gravity system. I think that the first level could have a bigger stock of power as its quit difficult to anticipate the gravity at first. Maybe the stock of power could be feedbacked slightly differently to see the actual part that we're using directly on the stock.

pklaschka 2017-08-01 09:17

@michaeltwg

Ah, yes – I agree (I struggled with the power system a lot :grin:). Thank you for playing and your constructive feedback :thumbsup:.

cronje 2017-08-01 09:51

I love the fact that it has a webGl build, thanks for that. Very nice gravity game, I wish there were more levels. It is also quite challenging.

pklaschka 2017-08-01 09:54

@cronje

Thank you for playing and for your constructive feedback :thumbsup:.

pietptr 2017-08-02 16:29

As an avid Kerbal Space Program player, I definitely liked this game :) (it was still quite challenging though)

pklaschka 2017-08-02 16:40

@pietptr

I'd be a liar if I'd say it wasn't inspired by KSP :rocket::grin:

Thank you for playing and for your constructive feedback :thumbsup:.

stoffe 2017-08-02 23:24

It's settled, I will never be able to get a job working for NASA, using slingshots to navigate is hard!

Fun mechanics and the music fit the space-theme of the game. :thumbsup:

pklaschka 2017-08-03 07:29

@stoffe

Let's just hope they don't use the WASD keys and the spacebar at NASA to navigate their space ships :joy:

Thank you very much for playing and for your constructive feedback :thumbsup:

brorawr 2017-08-03 21:09

Funny take on the theme!

I had a hard time a few levels in :D

Great entry!

pklaschka 2017-08-03 21:22

@brorawr

Thank you for playing and for your feedback :thumbsup:.

zenmumbler 2017-08-04 19:05

Finished the 3 levels after some experimentation and got 6,480,000 points with 50% energy left. The music got a bit on my nerves after a while but otherwise a well executed game.

pklaschka 2017-08-04 21:10

@zenmumbler

I know why I implemented the Slider in the Options menu to switch the music off (believe me, although I composed it myself, after hours of testing stuff, I know exactly what you mean with "got a bit on [your] nerves" :grin:)

Thank you for playing and for your constructive feedback.

phlip45 2017-08-05 01:56

I like the concept behind the game but Unity is a bit weird sometimes. When I play this on medium to ultra settings the particles move very slowly but going to lower quality makes the inputs move waaay too fast. If I could find a perfect medium where I can finely control the power and angle but also not have the bullets move as if going through molasses I think I would have found it more enjoyable. I will assume those are fixed for this comment though.

---

Graphics were minimal but worked. Bloom/Brightness settings seemed to be off but it looks like that has been made clear from other comments. The music was nice at first, but there needs to be a kind of break in it cause after a while it turns from, oh neat music, to , please top the droning. Sound effects were good. The actual mechanics of the game are where it shine though. The idea that you have a limited amount of power and you only have a certain number of shots to line everything up is a good one. I wish the path indicator coming out of the gun was a bit longer for lower power shots though. Overall great job!

yirggzmb 2017-08-05 02:48

Gravity mechanics! Fun! I'm terrible at them though lol Music and sounds default to really loud in my opinion, but the music itself is actually decent.

pklaschka 2017-08-05 07:42

@phlip45

Thank you for your constructive Feedback (the most extensive one I've got so far :thumbsup:)

I agree that Unity acts weird sometimes, I didn't notice this, but will look into it (I never really liked Unity's "premade Settings", but that sounds like something that can be fixed, I will look into it the next time I have a bit of spare time.

**Thank you very much for playing and for your extensive and constructive feedback :thumbsup:!**

pklaschka 2017-08-05 07:43

@yirggzmb

Thank you, that's good to know.

**Thank you for playing and for your constructive feedback :thumbsup:!**

mack101dog 2017-08-06 06:36

Nice use of concept with some good gameplay elements. I really like the gravity curving aspect. Good game.

pklaschka 2017-08-06 07:19

@mack101dog

**Thank you very much for playing and for your feedback :thumbsup:!**

viliar 2017-08-06 11:32

too bloomy x)) but overall is fun!

pklaschka 2017-08-06 12:02

@viliar

I know – the bloom is *"a bit"* high :grin:

**Thank you very much for playing and for your constructive feedback :thumbsup:!**

yetman 2017-08-06 14:37

Nice game, reminds me of angry birds the space version. I like the twist on the power since it require more strategic planning before firing. I like the bloom effect. What impressed me a lot was the music and sound effects.

pklaschka 2017-08-06 15:01

@yetman

I have the feeling we're pretty much alone in liking the bloom effect :grin:

**Thank you very much for playing and for your constructive feedback :thumbsup:!**

theflyingkeyboard 2017-08-06 17:09

Really fun idea, particle effects and lights are just awesome. The only thing that could be better is UI font color - black font on ligt green color is very hard to read.

jesper-fyhr-knudsen 2017-08-06 20:12

Very fun game, definitely something you should consider continuing working on or remaking and sell, it would make a great mobile game. Good job.

pklaschka 2017-08-07 07:48

@theflyingkeyboard & @jesper-fyhr-knudsen

**Thank you very much for playing and for your constructive feedback. I'm glad you liked it :thumbsup:!**

haette 2017-08-07 19:45

Some gameplay stuff seems to be tied to framerate, which is no bueno! Don't forget to make use of Time.DeltaTime and Time.FixedDeltaTime for time-sensitive things, because right now lowering the graphics settings can make shot power move too fast to control.

Fix that and you got a solid game here. Limiting your total shot force does a lot to solve the "sniping" problem these games tend to have, since full-force shots just costs too much. So you're forced to use slower shots and think about how the gravity wells affect them, and that can get nice and tricky. It's always cool when such a simple twist changes things more than you expected it to.

Nice sounds and menu too, this is actually one of the most "complete" games I've seen so far.

pklaschka 2017-08-07 23:00

@haette

Ah, yes, I seem to have missed that in the controls – thank you for the hint.

**Thank you very much for playing and for your constructive feedback :thumbsup:!**

bobbytables 2017-08-08 03:22

Cool idea and well executed. The aiming mechanic worked nicely and I had a lot of fun using the sun to curve my shots.

rocketship 2017-08-09 06:12

As people have pointed out, the physics here is very well executed. The limited power makes it critical to actually think what power you need to use for what kind of a target. It's challenging but I feel with such short levels, it doesn't feel unfair.

I felt graphically it was a bit boring but everything (like the star's effect on the shot) was clear and that is the most important thing in a game like this. Good job!

pklaschka 2017-08-09 08:34

@bobbytables & @rocketship

**Thank you very much for playing and for your constructive feedback :thumbsup:!**