FoonLudum Dare ExplorerLD39 → Botnet Smashers

Botnet Smashers

By dusakus and telmore

View on ldjam.com

CategoryRankScoreCount
Overall8022.6522
Fun8352.2022
Innovation7902.2922
Theme7372.8522
Graphics7692.2522
Humor6091.8219
Mood8021.8421

Comments

elmismopancho 2017-08-06 23:17

Good job, the game is very promising.

Some feedback, it really needs a way to know your current energy, there is no way to know how much each unit cost (if they cost anything) And because all the units behave basically the same way, the game boils down to spawn bots and see if they hold the enemies, and spawn one more if you see your group is losing.

wabble 2017-08-06 23:33

Seems cool. The fact you cant see the current energy nor how much energy each unit costs makes it hard to enjoy

dusakus 2017-08-06 23:34

Thanks, Player's energy level is displayed as a vertical bar on player's base, and unit costs are basically trial and error. We wanted to avoid numbers to make the interface less noisy (an yet we have the noisiest background ever made ]:I )

frankiesmileshow 2017-08-07 02:57

Its a good idea, a good start! I would recommend making the enemy and player units move slower, but make enemies spawn more often. This way, there is always *something* happening on screen, and you dont spend too long just waiting for more enemies to come in! That would be my recommendation here. Try to make it so theres almost always some sort of visible threat incoming, even if it means slowing everything way down.

mamoniem 2017-08-07 14:51

It's quire rare to find a game looks like a TD within a game jam. I didn't understand fully the behaviors of the units, but one thing I noticed, that i can spawn as many as I wish, and this should not be super helpful if you want to balance the game.

-m

michaeltwg 2017-08-07 18:17

I haven't seen the energy bar on my first try maybe you could use some green. The idea is interesting, well done!

besslaaneshi 2017-08-08 08:45

The only thing that i can say: it need MORE polish.

bombjack 2017-08-11 21:36

I could be more polished, with sounds and with possibility of seeing the enemy base(if there is one :wink). anyway, thats a kind of game that I like.

dusakus 2017-08-15 13:12

Enemy base "exists", it's an untextured polygon which deletes player units getting off-screen ]:I I haven't decided if i want to take this game further, probably will, not too quickly, but still... I should finish at least one Ludum Dare game...