finalforeach 2020-10-05 11:18
When I try to run the linux binary it gives me the error `/lib/x86_64-linux-gnu/libc.so.6: version 'GLIBC_2.32' not found (required by ./the_loop_bad_rusty_lnx)`, and I'm not sure I'm even able to upgrade libc6.
Foon → Ludum Dare Explorer → LD47 → The Loop, the Fat and the Rusty
By hydrasil
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 2.30 | 15 | ||
| Fun | 2.20 | 14 | ||
| Innovation | 2.22 | 13 | ||
| Theme | 2.62 | 14 | ||
| Graphics | 2.69 | 15 | ||
| Humor | 2.80 | 15 | ||
| Mood | 2.57 | 15 |
When I try to run the linux binary it gives me the error `/lib/x86_64-linux-gnu/libc.so.6: version 'GLIBC_2.32' not found (required by ./the_loop_bad_rusty_lnx)`, and I'm not sure I'm even able to upgrade libc6.
Thanks for trying! Now that you mention it, I probably shouldn't have compiled it under a rolling-release linux distro without looking back.
Good note for future submissions.
Nice game, I won :-)
But Rust would never be my first language to use for a game which has to be finished in 48 hours^^
Great job, nice outplay :D I get that, though coding in Rust didn't seem so ill-adviced as you might think. (Compile-times tho..) The problem was more one of lack of fully-fledged framework and lacking documentation. Also, you get so many things for free in some other languages/frameworks that scope in Rust must be different/smaller. But a cool challenge none the less.
After two seconds my score was over 9k.. :D I think I didn't really get it, even if the theme was there!
It crashes on Linux :cry:
I dont really get this game, or how it ties into the theme. But, uh, its ok I guess
You did something, and that is worth celebrating. Plus I got it to run, had a good time with it, and I can see sort-of what you were going for. You put all this together in 48 hours with real world responsibilities to deal with, and that's a bloody good job. Well done.
This game does not run on stock Ubuntu due to the GlibC 2.32 dependency. It also doesn't include a Cargo.toml file to build it yourself. Anyone trying to build this on Linux should create a Cargo.toml file in the project root and add the following lines to it:
``` [package] name = "the_loop_bad_rusty_lnx" version = "0.1.0" [dependencies] coffee = { version = "0.4", features = ["opengl"] } rand = "0.7" ```
After that, you can "cargo build" the project, and the executable will be in "target/debug/the_loop_bad_rusty_lnx". Copy it to the project root and start via Terminal (important, since it's the wrong file type to start from a file browser).
Congratz on your first game!
Not sure what other feedback to give except: build on this first thing you did. You got your programming environment all set up, just keep on making things. If I could make a suggestion: implement Asteroids next. It's limited and fun to do, and most important game dev concepts are in there.
Screenshot from 2020-10-10 11-32-17.png
PS: this is the first LD where I noticed *a lot* of people using Linux, seems there has been a massive shift during those last months...
It was your first game and it's really a great milestone. I know cause it was my first game jam too. I liked the concept but you can still work on your skills. I hope you will. Please visit my game too and rate it:-)https://ldjam.com/events/ludum-dare/47/the-dumb-robot