FoonLudum Dare ExplorerLD46 → Shiver

Shiver

By oxters

View on ldjam.com

CategoryRankScoreCount
Overall23532.8326
Fun23962.5226
Innovation18032.9726
Theme21813.0426
Humor15452.5625
Mood21352.7526

Comments

petrifiedapple 2020-04-21 10:56

Interesting choice of engine

stefanie-leitch 2020-04-21 11:00

This game could have been interesting but it is EXTREMELY hard. I only tried Survival mode (Pressing A didn't actually start the "Save Everyone" mode) and could only keep the prisoners apart for a few seconds before they killed eachother.

hanyzpapu 2020-04-21 11:00

I had to mash my keyboard to figure out even how to play your game. It was also a bit difficult to see where my character was, but I like the visual style and music.

sam-awk 2020-04-21 11:09

Interesting submission! By the way, x is a and c is b. I had to press every key on my keyboard in order to start the game.

jonhg 2020-04-21 15:28

+ HanyzPAPU , same situation.

blobross 2020-04-21 15:36

This is one peculiar submission! very interesting artstyle and odd choice of game engine. Love it :D

lars-erik 2020-04-21 20:25

Interesting idea. Gameplay could do with some instructions at least. Figured the "a" mode, but "b" was totally lost on me. Nice old school music!

oxters 2020-04-21 20:45

Thanks @lars-erik! In the "b" mode, you play as one of the prisoners and have to stay alive for as long as possible. The main issue is that all the prisoners look the same so it's hard to distinguish which one is you. Unfortunately I didn't have enough time to fix the issue. I'll try to remaster the game when I get the chance, I think it deserves it

sheepycrunch 2020-04-22 17:31

Can't figure that "a"and "b" means, although it has great concept. I think it'll be better if there're more effect when attack, or disperse

oxters 2020-04-23 10:55

Thanks for the feedback @sheepycrunch, I put the controls in the description. "a" is actually x and "b" is actually c and "start" is actually s.

shubh 2020-04-23 13:45

I think the graphics can be improved. Nice game

lebbyfoxx 2020-04-25 15:23

This game was challenging due to the control scheme, but nonetheless an interesting title! The graphics and music are very charming. Never heard of Pixel Vision 8 before but it sounds cool! Well done!

suchista 2020-04-25 22:51

Cool little game. The first mode was probably too difficult, I couldn't keep the prisoners alive for more than a few seconds. The second mode, on the other hand, felt a bit too easy, since the player may just spam attack. Cooldown or something like that could improve it.

euforia-games 2020-04-30 16:44

Hey! Awesome game! Rated well?

igor-kingamer 2020-05-01 16:16

The concept is somewhat funny haha

My main concern is the abrupt return to the main menu when the game ends, lacking better feedback on what happened and where. Also, it would be nice to see how much time you played or so.

When I hold left mouse button in Save Everyone mode, the game crashes after a few seconds.

evan-minto 2020-05-05 01:19

Great music and I like the visual style (the prisoners are super abstracted but still animated, which is cool).

Like other folks, I couldn't keep the prisoners alive for more than a few seconds in the first mode and was able to easily stay alive the whole time in the second one. Because of the lack of clarifying animations and the fact that the game instantly resets when you get a game over, I couldn't figure out WHY I kept losing. It seemed like there were still prisoners left alive each time.

That said, this is a cool concept and I think with some tweaks it could work. I'd love to have more ways of influencing prisoner behavior rather that just the whistle.