FoonLudum Dare ExplorerLD45 → Zmaaone

Zmaaone

By aune and furano

View on ldjam.com

CategoryRankScoreCount
Overall3953.6032
Fun6883.1132
Innovation4363.3631
Theme10192.5531
Graphics4273.7332
Audio3913.3131
Humor2003.5130
Mood4313.4829

Comments

purpledartfrog 2019-10-07 23:19

:cool: music and nice graphics :thumbsup_tone1:

:purple_heart: :dart: :frog:

yolziii 2019-10-08 06:29

Interesting mechanic, nice art!

furano 2019-10-08 13:04

Thank you for your kind comments :smile: !

We'll add a windows version and source code soon

gamejuv 2019-10-08 17:37

That is a very funny idea and the art is cool :D the name idea is perfect!!

arkinrev 2019-10-08 18:06

Awesome job, building circuits was a fun mechanic to center the game around. Nice work!

t-bo 2019-10-08 18:41

The circuits mechanic is nice and this is a fun game ! Amazing job on this entry ! Congrats ! :clap:

lars-erik 2019-10-08 23:24

I like the mechanics and graphics as well.

I might be daft, but failed to figure the second level. Would've been nice if the diodes could be angled to allow tighter wiring. But I may miss the point and possibly simple solutions. ><

Great idea!

lars-erik 2019-10-08 23:25

Oh, and I loved the "speech" sound. Reminded me of Don't Starve. 😁

furano 2019-10-09 09:45

@lars-erik nah you're not, it's just that the level right in between the first one and the second one had to be scrapped last minute because of a nasty bug, so the difficulty ramp up quite quickly...

Hmm yes maybe for the diode but right now space management is also part of the puzzle (at least for now) ^^

Thank y'all for playing and for your feedbacks btw!

whomakeworse 2019-10-09 13:02

Good game, I like the design style and the...eh...principe de jeu qui est plutôt original. En vrai, j'aurais pu commenter en français mais au moins les non francophones comprendront ;) FÊlicitations et bonne chance pour la suite :v:

onury 2019-10-09 17:27

Nice mechanic and graphics :smiley:

mao 2019-10-13 05:09

There are some glitches where the wires will randomly destroy sparks after entering and exiting play mode, but I managed to work around it. I like the setting and the concept, although it's a little rough around the edges. The puzzles are pretty difficult, but not to an unmanageable level (once you figure out how everything works).

taddl 2019-10-13 19:33

I like the theme and the concept. The graphics are also really well done.

I got to the 5th stage though sadly at that point the simulation kept dying on me(pistons not pushing packages, sparks randomly vanishing, game stopping to work with overlapping sounds). Though I enjoyed the first few levels, even though I practically did not use the diodes.

furano 2019-10-15 09:56

Thaks for the really useful feedbacks @mao & @taddl! We choose not to improve the game post jam, therefore there are still some game breaking bugs sadly....

I'm glad you were still able to enjoy part of it!

So do you think the difficulty is well calibrated or can something be improved in this regards?

mao 2019-10-16 01:52

I actually found the second level a lot harder than the later levels. I think since that level is more open ended than the others, and the player hasn't learned how to use diodes yet, it should be placed later.

omiya-games 2019-10-21 21:17

The music is fantastic, and I really like the graphics and the concept of the game as well. The tone was generally consistent, both in writing and the dreary and satirical aesthetics.

Throughout the livestream of us playing below, and admittedly as a non-electrical engineer, I never quite felt like I "solved" a puzzle so much as stumble into a solution, and not knowing why it was the right solution. While I recognize the genre of these games require some level of trial-and-error to understand, quite a large number of elements were either unexplained, or poorly explained to feel satisfying. I really think for game like this, a tutorial would have been nice to help overcome the keyboard-shortcut-heavy controls. In fact, I'd argue most of these keyboard shortcuts should probably have a toggle radio button equivalent on-screen. Another poorly-explained mechanic is when the electricity generator emits electricity: neither the timing of when the first burst comes out, nor the regular intervals bursts will be emitted were explained, and thus, made the solutions to the puzzles difficult to compose. The purpose of the diodes were very confusing based on the tutorial alone, since wires aren't described to automatically generate a grid-like layout. More importantly, the purpose of the collisions weren't explained, which understanding that would have made the final level much more easier to solve.

Overall, while the game design is mostly fine, the mechanics in the game are poorly explained, making it difficult for me to design solutions to each one. Solving a level, as a consequence, simply felt like luck rather than the usual "aha!" satisfaction. With a more gradual explanation of how each element worked, I think this game would have been more fun to solve.

https://youtu.be/qq_qRoOOl-s

furano 2019-10-22 09:10

@mao a level in between the first and second one was designed to teach how diodes works, but had to be scrapped last minute because of bugs :sweat_smile:

@omiya-games thank you very much for the honest and useful feedback and also for play testing our game ! We'll definitely try to add most of what you said in our next jam : every feedback on how to make the game less obscure is more than welcome :)

allbetsareoff 2019-10-22 21:04

I played this game on stream with @Omiya-Games.

Zmaaone is clearly a Zack-like in the tradition of TIS-100, Shenzhen IO, Opus Magnum. It's name is definitely not a an anagram of a certain famous company that has been in the news lately.

I was sent something for a loop by the fact that the signal generators seem to generate signal every 4 ticks, and not on tick 0. In addition, the use of the Diode was very unclear for most of the game until I re-read the instructions and then experiented with it.

The visual design of the diode is especially egregious because it looks like a NOT GATE in a classic circuitry diagram, but in fact, it just prevents neighboring wire from transfering signal.

Also, every level seems to crash after a certain period of time, even when you restart it.

I had a lot of frustrated fun with this game. I do wish it was better visually communicated.

2019-10-31 09:17

Challenging game, I included it in my Ludum Dare 45 compilation video series, if you’d like to take a look :) https://youtu.be/oyFtoUSqXW8