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Forests of Xahil
Forests of Xahil
By unpronounceable
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 388 | 3.57 | 23 | |
| Fun | 429 | 3.40 | 23 | |
| Innovation | 280 | 3.59 | 23 | |
| Theme | 722 | 3.45 | 23 | |
| Graphics | 614 | 3.31 | 23 | |
| Audio | 337 | 3.34 | 21 | |
Comments
eldar
2020-04-20 06:18
This is a well-produced roguelike, and an impressive amount of work for a single weekend. I played it several times, saw 5 or 6 different types of enemies. Are there many more hiding in higher levels? The enemy types fit the alien planet atmosphere well, I experienced a sense of wonder from exploring it.
The only downside for me is the endless wave structure - it doesn't motivate me to keep playing. At the same time, even the current version is a viable product. I'd personally be excited to play it if you developed it further, like adding new terrain types and overall goals. Great job!
P.S. You have audio enabled in ratings, but I did not hear any music or sound effects - were they supposed to be there?
It's a surprisingly fun enjoyable rougelike. One of the best entries I've seen so far
Good audio effort for 48h. Decent combat balance as well. Variety of enemies also good. Would like less resistance when playing my turn. Too many menu options and button presses to choose attacks.
Love a good roguelike. Seems like there is a ton of depth with different behaviors as parts get damaged. I like needing to decide what to prioritize in repairs. Really polished overall.
Cool roguelike, the hex movement felt good once I finally got used to it. I think it could use some kinds of loot on the map or other goals.
Impressive entry! I like the music. The game is challenging but it seems fairly balanced. Good job!
Definitely have potential. I'm a sucker for hexagonals. With some more initial guidelines and goals I'm sure this would be addictive. Alas I just randomly wandered about, finally letting mobs kill me and got done with it. There's huge potential here though. Don't spoil it!
somniac
2020-04-25 06:06
Fun game. Good difficulty and I definitely felt like there was a lot for a player to learn for a game made in 48h.
vfqd
2020-05-06 09:58
Damn, well done on making such a full game in 48hrs. I just would have loved mouse controls for movement etc. The keyboard was hard to use
kjscott
2020-05-10 09:11
I like it, for a short amount of time in development it turned out to be a really good and interesting game.
Not bad, but it did get a bit tedious after a while. Especially having to slowly aim again every time when shooting gets old fast. Graphics and audio are good. I would have appreciated the game not letting me shoot myself. Regarding the theme, I'm not convinced "keep it alive" and "stay alive" are interchangeable
@eldar there is music and audio in the game, at least in the web version I played today. I see no mention of post-LD changes so I assume that's still the same.
This game reminded me old school turn based tactic games. I really like turn based game. Really good entry, with nice graphics AI and that feel where you have to read and choose wisely.
The game is simple after you learn it. And getting a little bit boring. Maybe supporting mouse also would be nice.
jamjar
2020-05-10 22:34
Really cool, could become a scifi rpg. Very cool how you can overdrive to gain bonuses but damage that part. Maybe different ai so they hide behind the trees instead of following a straight line. Overall very cool I like the UI a lot!!