FoonLudum Dare ExplorerLD46 → Show Must Go On

Show Must Go On

By vildanix

View on ldjam.com

CategoryRankScoreCount
Overall10522.5422
Fun10741.9222
Innovation3513.5022
Theme6193.5722
Graphics8452.8722
Humor7322.2818
Mood9642.4119

Comments

mehrdadsh 2020-04-21 12:05

interestin stuff

bearding8 2020-04-22 18:02

An interesting concept. I believe the aim of each turn should be more visible to the player. Good job though :)

lars-erik 2020-04-23 23:21

Interesting idea. Had no idea what I was doing or what the symbols meant, so I rage quit when audience started to leave. Think you might get away with improving the tutorial post compo deadline. Well done for a first entry tho.

100th-coin 2020-04-25 20:21

Interesting game. It's a bit confusing though.

bjornkri 2020-04-27 16:55

A bit incomprehensible - but I think I see a nugget of something interesting here if only it were clearer what you need to do.

pjnovas 2020-05-02 22:27

looks like a solid idea but I think it needs more explanation. I felt it like a game to play as someone with basic knowledge about theater (which I personally have no idea about it). Nice graphics too

mati 2020-05-02 22:29

The instructions were not enough (I didn't know at first glance what I was doing) but after some retries I kept it alive! Not sure where is the challenge, since the time I won I only followed the red icons. Great idea, nice graphics and execution. Here you have something to build upon. Good job!

alferbayter 2020-05-02 22:38

It was an interesting concept although took a lot of playing around to understand what to do, am also still confused between the different purpose of the people on vs off stage. As others mentioned a tutorial will help a lot. But job on going for something unique!

mypalmike 2020-05-03 02:03

Interesting concept. Very hard to understand what was going on though.

teabag 2020-05-03 09:57

The tutorial could be much more comprehensible.

tcicerodev 2020-05-05 17:30

Very unique and original idea. I didn't really understand what the symbols meant, and I found it difficult to know if I was doing the right thing. great job though!

lazzydev72 2020-05-05 17:34

Very Unique Concept. I like it Keep it up :thumbsup:

natwomb 2020-05-05 18:04

Cool idea, I couldnt figure out what the sombols meant or what they did though

cheesepencil 2020-05-06 01:26

The tutorial doesn't really tutor the user on how to play but I can see that a lot of effort was put into the game, so good job for making something playable in 48 hours. It's definitely not easy to do, but you did it so kudos!

p1x3lc0w 2020-05-06 20:13

A very cool concept, but i feel like it was not challenging enough to be fun. Since there is no pressure to get anything done, you can always just respond to the problems that arise and spend whatever actors you have left to get the act done. I think strategy games always need to create situations where you have to decide between two options, each with a downside, and have to create ways for the player to create long-term strategies to avoid these situations, i think with a little more challenge like this, the game could have been great. Some sound-effects also always add a lot to the game, and it just felt a bit empty without them. Overall it is a really creative spin on the concept tho, and i liked the idea of the sort of static view of the scene, visually a good mood. Overall, i think the idea is good, but the game could use some balancing/some more challenge.

derek-volker 2020-05-06 20:25

I honestly couldn't understand what i was supposed to be done. I guess some labels on the icons could help understand which button does what. The concept is really interesting though.