mehrdadsh 2020-04-21 12:05
interestin stuff
Foon → Ludum Dare Explorer → LD46 → Show Must Go On
By vildanix
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1052 | 2.54 | 22 | |
| Fun | 1074 | 1.92 | 22 | |
| Innovation | 351 | 3.50 | 22 | |
| Theme | 619 | 3.57 | 22 | |
| Graphics | 845 | 2.87 | 22 | |
| Humor | 732 | 2.28 | 18 | |
| Mood | 964 | 2.41 | 19 |
interestin stuff
An interesting concept. I believe the aim of each turn should be more visible to the player. Good job though :)
Interesting idea. Had no idea what I was doing or what the symbols meant, so I rage quit when audience started to leave. Think you might get away with improving the tutorial post compo deadline. Well done for a first entry tho.
Interesting game. It's a bit confusing though.
A bit incomprehensible - but I think I see a nugget of something interesting here if only it were clearer what you need to do.
looks like a solid idea but I think it needs more explanation. I felt it like a game to play as someone with basic knowledge about theater (which I personally have no idea about it). Nice graphics too
The instructions were not enough (I didn't know at first glance what I was doing) but after some retries I kept it alive! Not sure where is the challenge, since the time I won I only followed the red icons. Great idea, nice graphics and execution. Here you have something to build upon. Good job!
It was an interesting concept although took a lot of playing around to understand what to do, am also still confused between the different purpose of the people on vs off stage. As others mentioned a tutorial will help a lot. But job on going for something unique!
Interesting concept. Very hard to understand what was going on though.
The tutorial could be much more comprehensible.
Very unique and original idea. I didn't really understand what the symbols meant, and I found it difficult to know if I was doing the right thing. great job though!
Very Unique Concept. I like it Keep it up :thumbsup:
Cool idea, I couldnt figure out what the sombols meant or what they did though
The tutorial doesn't really tutor the user on how to play but I can see that a lot of effort was put into the game, so good job for making something playable in 48 hours. It's definitely not easy to do, but you did it so kudos!
A very cool concept, but i feel like it was not challenging enough to be fun. Since there is no pressure to get anything done, you can always just respond to the problems that arise and spend whatever actors you have left to get the act done. I think strategy games always need to create situations where you have to decide between two options, each with a downside, and have to create ways for the player to create long-term strategies to avoid these situations, i think with a little more challenge like this, the game could have been great. Some sound-effects also always add a lot to the game, and it just felt a bit empty without them. Overall it is a really creative spin on the concept tho, and i liked the idea of the sort of static view of the scene, visually a good mood. Overall, i think the idea is good, but the game could use some balancing/some more challenge.
I honestly couldn't understand what i was supposed to be done. I guess some labels on the icons could help understand which button does what. The concept is really interesting though.