FoonLudum Dare ExplorerLD42 → Match In A Bottle

Match In A Bottle

By tiberiusuciu

View on ldjam.com

CategoryRankScoreCount
Overall813.8725
Fun523.9325
Innovation643.8425
Theme1004.0825
Graphics1243.8425
Audio363.7924
Humor1033.2720
Mood643.6623

Comments

2018-08-12 23:13

Aiii, really cool game idea :dog: I don't know that, am i able to destroy more than 2 cubes at once? Everything in this game is fine.

tiberiusuciu 2018-08-13 02:40

@kindogrec Thanks for playing! Yeah, you can destroy as many as you can, as long as they are in a straight line of the same color!

ilseroth 2018-08-13 03:53

After actually reading the instructions I had good fun with your game, thanks. :smiley:

ian-kettlewell 2018-08-13 03:53

I like this game! It has charm and lots of polish for a gamejam game. The music and sound effects were quite charming. Nice job!

undefinist 2018-08-13 04:02

It's an interesting game idea! However I felt that the randomness wasn't managed well. Because blocks need to connect, the entire game hinges on RNG. Even if you had perfect moves, you could still lose. Furthermore, since the player can only jump 1 tile high, it's easy to get stuck. Getting respawned in those spots are also not fun. I think maybe if this had the typical match-3 mechanic of swapping 2 tiles, it would be better?

All in all, I think it's not a bad game, especially considering you had half the time due to finals... My finals are this week x.x Good job!

tiberiusuciu 2018-08-13 04:30

@undefinist Thanks for playing! For the randomness, I did not worry to much about it, because of multiple reasons (amount of lives, power ups, large space till you reach the top), it's more than likely to be able to clear out all the cubes eventually.

The jumping I was aware of it, but at the same time, being able to jump one block is part of the challenge, it makes you always worry about trying to stay on top of things. I can see how it can be annoying, but I thought that with the amount of lives at your disposal, that it can be overlooked. As for the re-spawning, I noticed this problem quite a few times with friends playing my game after I submitted it, since I have been playing this game non stop for 24 hours, I got used to quickly align myself where I want while re-spawning. This is a game-design which I did not worry because I was too deep in the core of the game to realize that certain things might be difficult for others.

Thanks, and best of luck on your finals!

gaoyuan-chen 2018-08-13 04:54

Really like the feel of the game, especially the animation of character dying when hit by a block.

Seems it is really hard to get more than 2 connected same color blocks, and it is not very strategic to choose which blocks to cancel (since it is too much random).

The concept is very original (platformer + tetris) and control is unique. Would like to see more polished details, some ideas in my mind: - less color so we get a good chance to cancel blocks. - maybe click one block and it will destroy all block in that connected component, so we don't need to click many times. (We need to move and jump the character, so don't have much attention on mouse)

serious07 2018-08-13 05:00

Very fun game. I liked the concept. And the backgrounds are gorgeous.

tiberiusuciu 2018-08-13 06:40

@gaoyuan-chen Thanks for playing! Yeah the death animation still makes me smirk hahaha!

This is the disadvantage working with a full random system, it's easy to make, but can often not work as good as you hoped it to be.

Initially, there was only 3 different colors, blue, yellow and red. I only decided to add green, because to my testing, I felt like there was sufficient room in the bottle to be able to let blocks pile up together and eventually be able to cause a huge chain reaction.

As for your second idea, that's what I was hesitating to do, but I decided not to do it, because it would only make the experience much more stale in my opinion. I like the fact that you have to click on each end of a line in order to complete a line because it makes it challenging to focus doing that while also dodging cubes at the same time!

tiberiusuciu 2018-08-13 06:40

@serious07 Thanks for playing!~

torcado 2018-08-13 07:22

really cool game! it's pretty interesting having to manage basically two games at once; platforming and match-3 style gameplay. I found it really challenging and fun.

I feel like maybe the jump height could be changed to 2 blocks and the game would still be as challenging. it felt kind of unfair at times, getting trapped by a single block. raising the jump height would allow for much more strategy in your positioning

The changing backgrounds is a reaallly nice touch, it adds a lot to the feel of the game. however, some backgrounds make some blocks really hard to see (red on red, yellow on yellow, etc.). adding a dark background to the play area would help, or something similar

Really nice job! :grin:

scott-purcival 2018-08-13 07:44

Love it, score 2140 - great unique concept. For sake of criticism, was very small on my 4K monitor and hard to see.

pomb 2018-08-13 13:37

I've played games quite similar to this before, but agree with others about the jump height.

lars-erik 2018-08-14 15:49

Fun little game. I loved the sounds when the bricks hit the poor character. Felt sorry for it. >< Would've been nice to be able to scale the gfx. Was a bit small on my 3000x2000 screen.

oskarolausson 2018-08-16 08:32

High ratings all the way for me, wish my jump was two blocks high though

ravengar 2018-08-16 10:56

Great game, I agree with torcado about the jump height. Congratulation it's a really nice job

nnnikki 2018-08-17 09:25

Really, really nice entry! I liked it. The only 2 things I would recommend doing are: -Increase jump height so you can jump 2 blocks. -Make an arrow to show you where the next block will fall. This will decrease randomness. Apart from that, great job making the game! :grinning: My score was 520.

petitpadawan 2018-08-18 08:29

Cool concept ! I'm agree for the jump height, but that was really fun to play !

flyingporkloin 2018-08-18 15:13

Very cute game! I really liked how some of the blocks like the explosion one added a sense of relief in a tight situation. It felt really great when it saved me in a pinch.

mapedorr 2018-08-20 21:22

I had an enjoyable experience playing this game. I like the puzzle-platformer mix. I loved the atmosphere set by the change of time in the background, but I still don't understand what the PC is and why is she in a bottle that travels in space-time. I liked what you've done at the aesthetic level: graphics, sound effects, and music, an impressive work taking into account the time you invested. I see great potential for this game as a local co-op.

You already played our game: The legend of the looter and the incredible backpack that never runs out of space, so we can't do anything but thank you.​ 」( ̄▽ ̄」)

chris-coe 2018-08-23 07:05

BAMM! 13690 points! Once I got the hang of the game, I went nuts trying to go as far as I could. For some reason even though the instructions screen showed two adjacent blocks as an example of a valid "line", it didn't even occur to me to try clicking them until they were three. I had fun figuring out the powerups. Good fun fast-paced game. I like it! :D

ursagames 2018-09-04 14:19

This was a really fun game! Thanks for sharing your game with my stream awhile back. Your game was played around 4:45 into this vod: https://www.twitch.tv/videos/300724241