smiley 2019-10-09 17:36
nice physics play.. took a while to understand the mechanics.
Foon → Ludum Dare Explorer → LD45 → Unraveling Nothing
By zachary-shah
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 356 | 3.17 | 42 | |
| Fun | 384 | 2.86 | 42 | |
| Innovation | 78 | 3.81 | 42 | |
| Theme | 345 | 3.10 | 42 | |
| Graphics | 127 | 3.68 | 42 | |
| Audio | 251 | 3.00 | 38 | |
| Mood | 152 | 3.44 | 41 |
nice physics play.. took a while to understand the mechanics.
The atmosphere and art style is really solid with this game! The coil/unravel mechanic is super neat and can definitely be expanded upon. However, the controls were a little hard to grasp as it sometimes felt like I was playing twister with my fingers with remembering which one to release and which one to hold. This is a great entry to this jam though!
Nice game , I really enjoyed.
I hope I have more time.It's too slow to coil the link cable... beside that it is a very cool game and innovation.
The movement mechanics are really interesting a well made, but the timer felt a little too imposing, especially as it takes so long to coil and uncoil. The game looks really nice also.
Really interesting core concept. Excited to see what you do with it moving forward. Thanks so much for bringing it by the stream!
I thought the idea of the game was pretty clever. But honestly I think the actual mechanic of the game was sort of a bit clunky. I felt like I was struggling with the controls of the game rather than my skillset. Regardless great idea and pretty fun game.
Unfortunately it was a bit too tedious for me to play it for longer than just the first few bits.. The ideas are great and the presentation is beautiful but the gameplay felt like a chore - not because it's badly designed but because everything takes a long time and doesn't always respond well. When it does its awesome though. Some snappy controls with frantic, fast levels would make this a banger though!
@baktillus I think some of the biggest issues come from the player's connection to the rope. It doesn't freely move around him which is still something I am trying to figure out. I also am planning on increasing the rotating speed to really make it a faster paced game. Thank you for playing it!
Swinging your brother around on a rope to get to places is quite innovative, I must say. Sadly, I can't get past the first area from the game, and E and Q doesn't seem to do anything on my end. The physics work very well, but perhaps the charging time to swing around could be faster~
I really like the simple art style and the concept for the mechanics but it was just a bit frustrating trying to actually get anywhere. I think maybe having Nothing aim at the mouse or something could have helped. Good job though overall!
This was a super cool idea, but the execution fell a bit flat in my opinion. I had a really hard time manipulating the rope, flinging, grabbing, and rotating in a timely manner. It felt like I was clinging to each button press for dear life and the gameplay suffered for it. I didn't even manage to beat the first level in the fifteen or so minutes I spent with it. All that said, I think the mechanic was really clever and the presentation was gorgeous in its minimalism.
On the whole I think this was a really cool concept and it made for a pretty decent entry. Nice work!
Great idea and use of the theme! Nice mechanics with Nothing, but I found it kinda hard to control the ravel/unravel. Great game overall!
This was really neat, but at least for me (MacOS 10.13.2, Chrome), it didn't actually work. Q and E keys didn't do anything at all, and launching with the mouse didn't launch him in the direction of the mouse it just launched him up and to the right pretty much every time. Also, it shouldn't be possible to leave the tutorial without actually making use of the things it's trying to teach you, because as it stands you can finish the tutorial an still have no grasp of the controls.
The timer seems unnecessary as well.
I'd love to see a post-jam bugfix version of the game, though, it _seems_ like it'd be really cool, if it worked as intended.
Awesome concept, although I'm not sure if it was me struggling with the controls, or just being bad in general at trying to play this game lol. I think I get the concept that you're supposed to like, swing and coil/uncoil Nothing around to be able to move through the level, but more often than not, I ended up falling to my death or running out of time. Still quite a bit of fun, to be honest!
If you have time, check out my entry at https://ldjam.com/events/ludum-dare/45/broken-broom-adventure
Really liked the art style of your game and I thought the narrative was pretty cool too. Unfortunately, I wasn't able to beat the first level, I kept running out of time shortly after crossing the second gap, I'd say at least for the game jam you could probably make this game without the countdown timer. I think my biggest issue with the game is that there are too many controls that the player needs to keep track of, often needing to do a few things at once with adjacent keys; I found myself pressing/releasing the wrong keys a few times which caused me to instantly fail. Though I really like how you experimented with Unity's physics engine in ways that not many people are doing. Congratulations on making a game in 48 hours!
Really nice visuals, like the setup. Motion blur and bloom felt slick, like the rain particles as well.
The physics felt promising, but it's a bit hard for me.
Also, noting that the controls listed don't include SPACE, which dismissed the before I could read it in-game on my first playthrough... and so I couldn't figure out why I couldn't make any progress.
Also, I repeatedly failed the tutorial level because I died (jumping off the edge looking for land) before the game auto-advanced. Probably more graceful ways to advance the player, like putting a target area in, rather than an invisible time countdown.
Very polished and very nice concept. I love it.
This is a really cool idea, love the story intro cutscene and premise. Controls are a bit weird but awesome work either way!
I like the rope and the concept. I was unable to jump to another platform in second level. Very nice graphics, is it possible to share source or whole unity project?
Interesting and innovating gameplay. The time limit and unusual controls made the beginning too hard for me to bother long. But very well put together, and with balance it'll be a really nice little gem.
Interesting mechanics, I wish the winding/unravelling of the rope could go a little faster, considering the aggressive timer in the game. Also it would be nice to show the direction and strength vector for launching Nothing, as it seems to be hard to aim him at the right areas. The graphics and audio were polished!
@manimal of course something seemed to be wrong when I tried to upload it, but ill look into it!
Love the mechanics of the game. Really creative and can be used to make really fun levels. Making nothing hold onto object sometimes doesn't work and so is kinda frustrating. Overall it's nice and the mechanics can lead to awesome levels. Nice work ☺☺
Very cool graphics and sound. Reminds me of Limbo at a first glance.
The mechanics are pretty innovative, however its kinda tricky to master and the controls doesnt respond very well. The rotation keys are way too slow in my opinion and i could get past first area. It was fun to swing around anyway.
Very interesting and innovative entry. Congrats!