FoonLudum Dare ExplorerLD46 → HealthAI

HealthAI

By termight

View on ldjam.com

CategoryRankScoreCount
Overall8693.0020
Fun8192.8820
Innovation4283.4120
Theme2054.0020
Graphics2953.7520
Humor3923.0020
Mood6443.0520

Comments

ohmyguigui 2020-04-20 10:36

Niiice game !

westmave 2020-04-20 10:46

I really like the Graphics and the notion of being an AI. Maybe I just didn´t get it, but I couldn´t see the different woundtypes on the patients..

kg-ft 2020-04-20 10:48

It wasn't immediately clear what I was supposed to do just booting up the game. But I like the concept. I can see this being developed further to include some complications to the time management aspect. Different road blocks or even multiple-issue patients that come back out and need additional treatment. This was topical without being offensive, so nicely done!

termight 2020-04-20 16:06

Thank you for the feedbacks! Ye, I tought about these ideas too, but 48hr was not enough to make it. :)

lars-erik 2020-04-23 23:15

Nice idea. Could really be something with some more depth. As mentioned by others, I couldn't really spot any indication of where the patients should go, so I just winged it. 6/3 and over. Well done for first jam tho, and nice work on the sound.

somniac 2020-04-25 05:51

I just see a black screen after I click play

eduardogacn 2020-04-28 23:57

At first it was hard for me to understand where each patient was taking, but after reading well I understood.

Good game

shevek 2020-04-29 20:20

nice idea, i think it's not playable because it's too random but it's pretty good for a compo

jordyfornow 2020-05-10 20:50

hmmmm I don't quite understand how I am supposed to know what injury each patient has...

demandooda 2020-05-11 04:04

Really interesting and cool concept, but I think the execution wasn't quite there. It was a bit clunky to find out the patients' symptoms and deliver them. If I were to improve it, I would make the injury indications cleaner.

The graphics were really good, I thought the hospital interior and main menu were well designed. Good job!

maimai 2020-05-11 04:30

It took me 3 runs to understand the controls. _Right click_ the patient to see what their injury is. _Left click_ the elevator that you want to send them to. Once I understood that, I was able to start saving some people. Definitely feels unpolished, but it was pretty fun once I understood the controls. Good effort for a compo!