ohmyguigui 2020-04-20 10:36
Niiice game !
Foon → Ludum Dare Explorer → LD46 → HealthAI
By termight
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 869 | 3.00 | 20 | |
| Fun | 819 | 2.88 | 20 | |
| Innovation | 428 | 3.41 | 20 | |
| Theme | 205 | 4.00 | 20 | |
| Graphics | 295 | 3.75 | 20 | |
| Humor | 392 | 3.00 | 20 | |
| Mood | 644 | 3.05 | 20 |
Niiice game !
I really like the Graphics and the notion of being an AI. Maybe I just didn´t get it, but I couldn´t see the different woundtypes on the patients..
It wasn't immediately clear what I was supposed to do just booting up the game. But I like the concept. I can see this being developed further to include some complications to the time management aspect. Different road blocks or even multiple-issue patients that come back out and need additional treatment. This was topical without being offensive, so nicely done!
Thank you for the feedbacks! Ye, I tought about these ideas too, but 48hr was not enough to make it. :)
Nice idea. Could really be something with some more depth. As mentioned by others, I couldn't really spot any indication of where the patients should go, so I just winged it. 6/3 and over. Well done for first jam tho, and nice work on the sound.
I just see a black screen after I click play
At first it was hard for me to understand where each patient was taking, but after reading well I understood.
Good game
nice idea, i think it's not playable because it's too random but it's pretty good for a compo
hmmmm I don't quite understand how I am supposed to know what injury each patient has...
Really interesting and cool concept, but I think the execution wasn't quite there. It was a bit clunky to find out the patients' symptoms and deliver them. If I were to improve it, I would make the injury indications cleaner.
The graphics were really good, I thought the hospital interior and main menu were well designed. Good job!
It took me 3 runs to understand the controls. _Right click_ the patient to see what their injury is. _Left click_ the elevator that you want to send them to. Once I understood that, I was able to start saving some people. Definitely feels unpolished, but it was pretty fun once I understood the controls. Good effort for a compo!