FoonLudum Dare ExplorerLD42 → Plastic Patch Cleanup

Plastic Patch Cleanup

By lars-erik

View on ldjam.com

CategoryRankScoreCount
Overall6432.7934
Fun6322.6234
Innovation5632.7733
Theme5833.0433
Graphics6482.4034
Audio5162.3333
Humor4032.1826
Mood4722.7031

Comments

tiberiusuciu 2018-08-13 03:06

At first I was telling myself: "Heh, this game is too easy!" only to face a massive wall of plastic bits and there was no way I could catch them all hahaha!

If you ever work on it some more, I'd like to see some more upgrades, like more speed for the boat. Otherwise I enjoyed it, fun little arcade game to remind us our impending doom of our society due to plastic wastes hahaha!

lars-erik 2018-08-13 10:13

Thanks. Yeah, I need to balance the start vs. finish a bit more. Gotta tweak some numbers. I doubt it will get more features, but it should "start" faster.

guardhei 2018-08-13 13:37

I like the ending, a good satire. And I also agree on @tiberiusuciu the balance is certainly a place to focus on. Finally, the trigger area to dump the garbage is a bit buggy. Sometimes, the little ship gets stuck and fail to dump, wasting the time. Overall, nice work!

lars-erik 2018-08-13 19:32

Balanced a wee bit. Should be faster to panic / reach point of game now.

rob-parker 2018-08-13 20:11

I enjoyed playing this game! Couple of things i noticed: Music is incredibly quiet, i didn't notice it playing in background for ages. Pace is a tiny bit slow, the game definitely picks up later when you hit the wall of plastic coming but it takes a while to get there. Otherwise gameeplay mechanic is very smooth and i didn't encounter any bugs while playing.

noxalus 2018-08-13 20:14

I killed all the fishes and birds :astonished:

Whereas I only let 200 plastics pass :stuck_out_tongue:

hilvon 2018-08-13 20:17

The hitbox for handing the Plastic over is a wee bit too small. Sometimes unloading plastic is harder than catching it. Some plastic bits are too narrow and hard to notice / easy to miss. Not entirely sure what is the connection between Wildlifa and plastic lost. I mean it is clear that lost plastic up = wildlife down, but they don't seem to be 1 to 1. And what is the point of Wildlife anyway? In the game I mean.

But a gool little game for a little fun :smile:

lars-erik 2018-08-13 20:18

@Noxalus I had to make the plasic higly toxic, huge, radio active and pretty nasty to kill enough animals in the 5 minutes you're supposed to play the game. Soz. :)

blinkenlights 2018-08-13 20:18

Found it a little boring I'm afraid to say, but it is very hard making a game using such basic tools. I liked the fact that it takes real-world problems as an inspiration.

lars-erik 2018-08-13 20:21

@rob-parker There's no music, only an effect when new plastic is thrown in the sea. But it makes kind of a rythm, so music-ish. :)

suchista 2018-08-14 18:50

Cool narrative! Maybe it needs some more polishing and/or better graphics, but it's a fun little game.

emanuele 2018-08-14 20:25

oh man…. you make me cry!!

quicklyer 2018-08-14 21:12

Something really satisfying about sweeping through dense pockets of the plastic debris and picking up hundreds of pieces in a stretch. Enjoyed it, nicely done!

diesdas 2018-08-15 13:33

Great topic for a game. Fun mechanics, especially the possibility to upgrade. Controls are a bit rough and frustrating. Starts out too easy then quickly gets to hard, could be more balanced! Overall good game

chaitae 2018-08-15 19:00

I'm surprised how addicted I was to this game. I was so satisfied cleaning up the ocean. I'd recommend keeping everything in perspective. The house being drawn sideways made me think i was a spaceship.

lars-erik 2018-08-15 19:55

Thanks @chaitae. The house was thrown in in place if a black box saturday night. I agree it should be birdies instead. Next time! 😊

stefan-jovanovic 2018-08-19 18:44

Idea is nice and gameplay is challenging and fun! Keep up the good work! :smile:

big-cow 2018-08-19 19:13

nice use of theme, i like that it had an environmental message as well :) collecting rubbish was quite meditative and relaxing. i also liked how the trash was so varied in shape and colour. I think it might be an improvement if the upgrades scaled exponentially rather than in a linear way, would make the progression more addictive i think.

kobrar 2018-08-19 19:14

So we are theme bros I see! That's nice.

I would love to see more upgrade possibilities. Loss is inevitable and that's the point, but for the sake of fun I would love to upgrade the net size somewhat, etc etc. This game could go places, borrowing from td genre and more.

predominant 2018-08-20 03:41

Great theme adaptation, and a fun game in the end. Like a couple of others this JAM< I ended up playing for a little longer than I thought I would. Engaging and awesome!

silkworm-sweatshop 2018-08-24 23:30

Interesting take on the theme. I like the way the garbage looks and moves. Is the game fun? Well.. no. But that's not really the point with this entry I feel.

2018-08-31 19:38

Cool game! I included it in my compilation video series of the Ludum Dare 42 compilation video series, if you’d like to take a look. :) https://youtu.be/sgI7Z7NA6tk

lars-erik 2018-08-31 22:23

Thanks a lot, @jupiter-hadley. You've been retweeted. ;)