Foon → Ludum Dare Explorer → Users → GuardHei
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2018 | 42 | Running out of space | Bloody Cell | compo | 465 | 3.21 | 3.45 | 2.88 | 3.12 | 2.95 | 2.94 | 2.50 | 3.00 |
GuardHei leaves an average of 33.0 feedback comments each event.
LD42 — Running out of space (33)
Too Many Boxes by jasperarmstrong 2018-08-15T03:27:30Z ♥ 1
Creative work and elegant models! But I am quite confused by the judgement of gameover. Despite littering, I am not sure why I suddenly lost in the room.
Dark Lord Ludum Dare by MartinTristan 2018-08-15T03:17:57Z ♥ 1
I can see the potential is HUGE!!! Animations are great. Knights are cute and I don't really want to kill them. So sad.
The Gentle Giant by Red Pill 2018-08-15T03:09:44Z ♥ 1
I was confused for the first round because of no instructions but soon got addicted. Wonderful graphics and funny audios. Couldn't expect more!
Quickshot Yellow: The Quest for Green Flags by Phlip45 2018-08-15T03:02:12Z ♥ 1
I really like the whistle for waiting! The sound effects are great. Design for spikes is somewhat innovative. But the theme is a bit loosely connected. Keep on working!
Stack City by HEXIEZ123 2018-08-15T02:52:04Z ♥ 0
Somewhat hard to judge. Nice models. Looping bgm is a bit boring. Falling buildings still bounce even though I set the level to 0. Generally speaking, some improvements to make it not so polish could lead a long way! Well done!
No Escape by JSD 2018-08-15T02:28:51Z ♥ 1
Wow, so good to see the webgl version. The music is great. Mechanism is simple but addictive. Stylized models and fonts are another shining spot. But wondering about whether player can turn his/her sight to the enemy aimed.
PS: Do you mind to upload a link to download the background music? I really enjoyed it!
Big Crunch by wolderado 2018-08-14T09:25:05Z ♥ 1
One of the best I've seen! First person sight is a nice idea and remind me of a game called SkyDiver. At the time I though it was too easy, the acceleration before the hyper jump killed me.
Leiden's Quest by Hiinds 2018-08-14T09:20:05Z ♥ 1
The combat is just a piece of video (just kidding). Better to increase the chance to treasure rooms, I don't really fall in troubles with package space because I died way earlier. So sad. Overall, well done!
DOS: Deletion (of) Old Stuff by Call_me_Nutty 2018-08-14T09:13:01Z ♥ 1
Can't make it to the 3rd level, maybe I am too bad at playing. The theme is closely connected but a bit of polish. Great idea!
VoidStalkers by Iori Branford 2018-08-14T09:05:28Z ♥ 1
Way too hard for me. Impressive art works and audios.
PS: I'm confused by the url because it seems the name is untitled-shrinking-shooter (lol)
Quicksort by Manuel Magalhães 2018-08-14T08:59:18Z ♥ 0
It is a bit of polish, but the idea looks nice. I am still missing the goal though. Hope there could be a tutorial (which might be impossible within 48h).
Party Simulator by KotoriYousan 2018-08-14T08:51:14Z ♥ 0
Nice art work. But repetitive dialogs make it a bit boring. Keep on working!
Claustrophobia by deformhead 2018-08-14T08:44:56Z ♥ 1
Easy to play with, nice 8-bit graphics, well done!
Eating Sim by robochase6000 2018-08-14T08:40:43Z ♥ 1
It is way harder than I thought, but I should say really addictive! Very unique idea, and properly set up a place for burp. A bit disgusting but we players not ordinary people!
Space Time by Rudra Nil Basu 2018-08-14T08:32:05Z ♥ 1
The art style is great! The bounce design of bullets killed me for at least 10 times (no.....) Just a little suggestion then. I think that enabling jump in the air makes the input more smooth (still 1 jump per time) because the player is running toooooo fast, it is easy to get out of the platform.
Gunning Out Of Space by ytaha 2018-08-14T08:18:37Z ♥ 0
@ytaha Good game and I don't think I need to say those praise words again -- so go steam!
Foto 5 by wavertron 2018-08-14T08:07:57Z ♥ 1
I really love this art style and this somewhat unique mechanism. The only problem may be unchanged wildlife -- well, then it would be too much for 48 hours.
S.O.B.A.D. by Jamie Reed 2018-08-14T07:57:36Z ♥ 1
There should be some input response so that as player I can feel I just shot/heal/controlled sth. But I understand this will a lot for 48h. Impressive features! Quite a pity that I can't find a connection to the theme.
LD42 Running out of Space by Gary Beebe 2018-08-14T07:40:40Z ♥ 1
@gary-beebe Same problem with @jose-rodriguez . But from my experience so far I should say that the modeling is nice. All you need might be better sound effects and an "space" bgm. Well done!
Meager by Andrew Friedman 2018-08-14T07:29:55Z ♥ 1
Just two little suggestions. First, let the bullet flies slower. Now there is no way to escape from that. All you could do is to shot as quick as possible. The second thing is to separate the rotation input and the movement input, making the experience more smooth. Generally speaking, a good arcade style game!
Arrows by JimmyC 2018-08-14T07:20:07Z ♥ 0
@jimmyc Could you make a HTML or Mac build please? Looks nice and I'd like to have a try (Think Unity could do this).
WHELM by Ethan Nachreiner 2018-08-14T07:16:03Z ♥ 0
@ethan-nachreiner v1.2 mac version cannot work. (my os is 10.12)
Oh no! This is monsters! by Alexey Akulovich 2018-08-14T02:49:38Z ♥ 1
I love the retro sound effects! The idea of portal enclosing the area is somewhat weird in the first place but soon get familiar. The shooting feedback is nice with death animations. Might think about adding up some shooting recoil feedback.
Shrinking Panes by Pennycook 2018-08-14T02:45:08Z ♥ 1
I am really bad at playing this game -- died quite quickly for the five tries. But the story is really attractive -- your choice is right!
Memory Exception by rvenson 2018-08-14T02:38:58Z ♥ 1
The idea is super! Even got virus here. But like most people mentioned, the second level is really hard. Meanwhile, the audio is a bit of polish. Overall, well done!
Mind Space by ysty 2018-08-13T14:42:46Z ♥ 1
Can't believe all those models, textures, ascii arts and stories are done within 48 hours! Really astonishing work!
Reverse by Goutye 2018-08-13T14:25:40Z ♥ 1
Don't want to be mean, but the bgm drags me out of the game ... really (crying). And everything else is PERFECT!
U Kill U Fall by Ronchiko 2018-08-13T14:02:04Z ♥ 0
Could you please build the mac or html version also? Wanna a try!
Plastic Patch Cleanup by Lars-Erik 2018-08-13T13:37:13Z ♥ 2
I like the ending, a good satire. And I also agree on @tiberiusuciu the balance is certainly a place to focus on. Finally, the trigger area to dump the garbage is a bit buggy. Sometimes, the little ship gets stuck and fail to dump, wasting the time. Overall, nice work!
Zlinx by frontlinesaint 2018-08-13T02:17:32Z ♥ 1
I can only passed the first level... so sad. Anyway, good work. Possible improvement can be, well, the feedback of jumping.
Stack Overflow by Erasmus Crowley 2018-08-13T02:06:58Z ♥ 1
@erasmus-crowley Can you also create the html build or Mac build? I don't think that is a big issue with Unity (unless there is platform specific shaders or apis). I'd like to have a try but don't want to build the Unity project locally.
Avoid the circle by ralarara 2018-08-13T02:03:43Z ♥ 0
The game is not interesting -- not for its mechanism, but the operation system. First, player can't jump while they are moving horizontally. Secondly, player can be easily stuck into platforms. The random levels will create some impossible structures to player. For example, platforms lining up to the sky. Keep on working!
The Collapse by jirka 2018-08-13T01:54:30Z ♥ 0
The music is pretty good, fitting the atmosphere of space. Theme is well-explained in both ways -- space and space. However, the input system does not really respond well. Instructions might not be clear enough. Overall, nice level design!