@thompson Thank you!
@frozedon Thanks, and yeah I know what you mean! I had that exact same idea. Unfortunately, I just ran out of time, but I'm definitely going to keep working on it so we'll see!
@glazey Thank you so much!
@bmacintosh Thank you! I've heard a lot of varying feedback on the controls. I definitely agree that they could be better. I'm going to keep working on the game (I'm actually going to start from scratch and rebuild everything). I also appreciate you thinking I limited strafing for balance because while yes strafing was OP, the truth is I actually just couldn't get it to work while moving, so I made it so you had to be not moving to use it to hide the fact that it didn't work otherwise :sweat_smile: Also apologies that your game ended abruptly like that, I really tried to fix that issue, and the problem with random placement is that when testing it myself I never got that error so I thought it was fixed. Will definitely try to do better on that.
@zachary-rodrigue Thank you so much! When I started making it, originally I had move-towards-mouse controls like the final product, but at one point I scrapped it for WASD-movement before scrapping that and going back to move-towards-mouse. As I said in the last reply, I'm definitely going to need to rework controls. Moving towards the mouse seemed pretty central to the concept at first, but I'm definitely going to sit and think about it moving forward.
@dreamcastgh0st Thank you! I definitely agree about the explanation. Unfortunately, I just ran out of time and couldn't squeeze it into the game. I'm glad you liked the controls, they've definitely received mixed responses :sweat_smile:
@ldd Thanks! I definitely had SO many ideas when making this game that I want to expand it with. If I'm being honest, the game isn't even meant to be a wave-shooter, at least not the way that it is now, that was just my last minute "Oh s---, I need an actual point to the game" attempt to actually give the game some gameplay.
@helloletsplayers Thanks! I'll definitely be looking into the controls more.
Thank you all so much for your feedback, especially about the art! That's what I was most self-conscious about, and you've all helped put that feeling of doubt to rest. :blush: I'm honestly amazed at how positive and/or constructive the responses have been, but I'm even more amazed that people actually played my game. Y'all could've said you hated it and I'd still have been over the moon about the fact that you actually played it, so thank you! :hearts: