STEP by ArBe 2018-08-16T06:56:05Z
The game wasn't super clear on where you'd end up, or why you flew up into the air when the block exploded, or where you'd be placed after you flew into the air, but I liked the puzzle mechanic and when I got the hang of it it was quite enjoyable. It's possible to improve on this by adding transition animations and a ghost or target for where you'll end up.
That said, finding out the route by trial and error was also fun.
I wasn't a big fan on the effects filter. It made it difficult to focus on the puzzle aspect, as opposed to the simple low-rez artwork which allowed me to concentrate at the problem at hand.
The worst part of the game was the constant apologising and self-depreciation in footnotes. It's quite clearly a very technically capeable game that was completed within the time limit and didn't require excusing. The focus should've been about the game.