FoonLudum Dare ExplorerLD38 → Super Tiny Adventure Game

Super Tiny Adventure Game

By sinclairstrange

View on ldjam.com

CategoryRankScoreCount
Overall114.2823
Fun194.0923
Innovation3723.1423
Theme3603.4723
Graphics154.6623
Audio394.0923
Humor1153.5219
Mood803.9421

Comments

broken-matrix 2017-04-25 15:48

it was okay nothing really special

marin0104 2017-04-28 14:24

Very nice game. A little bit inspired by sonic i guess. Very good gameplay, graphics and music. Just awesome.

icxon 2017-05-01 15:30

**Cancelled Refuge** was nice, this one is even better. I don't know how it is possible in 72hrs, what is the secret? Do you have your own game engine and tools setup? I'd like to hear about the process. :smile:

This is my playtest, if you interested: https://youtu.be/k1E-htv-xjQ

goodbyesquare 2017-05-02 14:19

Wow man.. I can't believe how much you got done in the short time for the jam. This was better than most games that take over a year to develop haha. Only critique would be on the repitition of time based 'events'/minigames but outside of that great job!

matheuscampos2910 2017-05-02 17:25

Nice work, I like the idea of the background history. I want to see another games like that. The art is great, but the music needs some variation. Well done.

marbles 2017-05-06 14:17

Very nice game for a jam! I really like the art!

alexrose 2017-05-13 19:27

JOEL THIS GAME IS TOO BIG.

Like, you went overboard. If I were you I'd just.. make one world that's super fun instead of making 3 jillion worlds.

jan5366x 2017-05-16 17:49

This Game is very nice ;-)

baraa-marwan 2017-05-16 17:52

This game is amazing.I liked it so much it has an amazing graphics and art and animations. Please rate my game because my game is in danger. https://ldjam.com/events/ludum-dare/38/monster-island

pascalman 2017-05-16 18:39

I not have Windows but game looks really beautiful and cool! Great job!

random-storykeeper 2017-05-16 18:42

It's a nice platformer and the game is overall well put together, but there are just little components here and there that make it off putting. The graphics are really detailed and colourful, but the highly detailed backgrounds makes it hard for the main character to stand out, especially in the first world. I liked some of the instrument choices in the music and that you seem to have different themes for the different worlds. Some of them matched okay, and others were a bit too repetitive, particularly in places where you had to spend a lot of time in.

Other things:

- I didn't like the camera movement being fixed to the character. It's a bit nauseating to look at after a while (since this is a pretty large scale game), especially since the character can make drastic movements like stomping when dashing in the air. - The side quests, while okay, were placed oddly such that I could obtain items before I even knew what I was doing. In the case of the bogs, I was obtaining the batteries, but I didn't find the NPC who gave me the quest until much later. Which makes me think, I was probably supposed to obtain those pairs of pants back in the island world for an NPC. - Something about the jump is strange to me. Like, it's super floaty at times but others, it's really grounded. I think this is affected by how long one holds the jump key, but the second jump is a super small distance. I dunno, it's probably just my taste, but it feels like the second jump could be a *bit* higher.

I really like how the worlds actually are continuous, ie. I can walk in one direction horizontally and end up in the same place I started. That was great in giving the whole "small world" impression. I'm not really sure if this fits the theme, since it's concerning a number of small worlds rather than just one small world, which the theme clearly states. But that's neither here nor there, I guess. Interesting stuff.

puppetmaster 2017-05-16 19:07

This game is so good and it has so many content. It's unbelievably that it was made in one weekend. But if it's true you are amazing!! Beside that I like it, the music has remarkable quality, sometimes it difficulty to know if tiles are background or foreground (had also this problem) Congrats for your game!!

automatonvx 2017-05-16 19:16

Gudamn, seriously impressive work for 72 hours. The art and music was fantastic. Only got as far as the swamp level, then it seemed i got stuck in some weird glitch https://drive.google.com/file/d/0B2PhbR7agvTGbUFEcWFDd2liTmc/view?usp=sharing The gameplay was pretty fun, standard platformy stuff, was never a big fan of collecting things in games so y'know. I liked the mini quest of collecting or shooting a bunch of stuff within a time limit. Otherwise maybe too many different things to collect, shards, eyeballs, underwear. Certainly catches the classic 16-bit vibe, I'm pretty sure I owned a ton of snes platform games that were less nicely done. What did you use for doing the music by they way? p.s the jump stomp mechanic was fun

bitofgold 2017-05-16 19:49

Amazing 16 bit vibe! One of my favourites!

(I like your cyberpunk city as well!!!)

glitchy-pixel 2017-05-16 20:01

Wow! this is serious work for a 72 hour game. I have to say I'm a sucker of collectathons, so I was really enjoying this.

I was enjoying it until I got to this glitch, I pounded the ground in this place and got stuck.

glitch.png

But, well this is really good! Too bad not many people got to see it. Mad props for effort, and I would recommend you to keep this game in the future, sounds promising to make it a full game, good job!

PS: I would recommend you to better put the in another platform designed for game,s like itch.io or gamejolt. I almost couldn't download it, it was so slow!

puppetmaster 2017-05-16 20:15

Thx for your comment! I updated the ratings :stuck_out_tongue_winking_eye: you are the best!! :sunglasses:

msiddeek 2017-05-16 20:53

Dude! How did you manage to pull that off? Very polished graphics, variety of controls, and lots of content. I didn't necessarily see the theme in there, but it's a good game!

somethinboutgames 2017-05-16 21:30

At first I thought by "collectathon" you meant that you collected a bunch of assets and put them together in a game, that's why I assumed you had a bunch of time to implement all the little details like the feel of the dash, the screenshake on the explosion, the sfx, the slight parallax in the background, proper platform behavior (not so common in a game jam :grin:), etc.

Then I re-read the description and realized that in addition to all of that you also made all the graphics and music which just blows my mind!!

Not much else to say, well done!

Also I liked the hidden story in the title screen about Dr. Size :smiley: Amazing backstory!

samusoidal 2017-05-17 22:42

This was really cool! The gameplay was fun, and the graphics had excellent animations and color. The music was well done and suited the game. I loved the characters as well. Good job!

g12345 2017-05-19 15:25

I'm not completely sure... It's a really nice looking game, but I feel like your past experiments were better...

Can't really say why... Maybe because it's just a collectathon? Maybe it's hard? Maybe I missed hald of the explanantions?

Of course it's a good jam game, but I still miss something to make me want to continue to play.