FoonLudum Dare ExplorerLD50 → Colorful Love

Colorful Love

By mikomoares

View on ldjam.com

CategoryRankScoreCount
Overall1114.0529
Fun544.1430
Innovation644.0729
Theme8933.4829
Graphics6033.7630
Humor3733.5329
Mood2723.8829

Comments

2022-04-05 00:38

Adorei o game, ele é simples e bonito, bem dinâmico, tem a dificuldade certa e tem que ter paciência pra passar por certas áreas kkkk. Recomendo muitíssimo! (to travado nessa parte mas vou passar!) image_2022-04-04_203743333.png

beefsock 2022-04-05 01:02

Cute! Great music and transitions between levels. Very polished.

toto-dawg 2022-04-05 01:31

THIS WAS SO FUN TO PLAY!! I love the mechanics and music! excellent work, kudos for everybody!!

zaza 2022-04-05 01:56

it was really fun, also cool to see another take on the theme, a very nice shift from the more... morbid ones hahahaha, lovely!

cactusdan 2022-04-05 02:28

Very fun gameplay and the slimes were cute as heck. Love it.

kobahawk 2022-04-05 14:19

So awesome, the game instantly made me feel like watching a romantic comedy movie, the mechanics are incredible too!

mikomoares 2022-04-05 15:12

Thank you all!!

Glad to see all the positive feedbacks!

@zaza I really wanted to go to the happier side of it! :smiley:

mikomoares 2022-04-05 15:13

@kobahawk That was my idea making this game! Glad you felt that way!

very-bad-bunny-studio 2022-04-05 15:52

I still haven't been able to play co-op mode (waiting for the wife to arrive HA HA) but I've come a long way in single-player mode. The game's physics works very well, and it's fun to play with the slimes and watch them run. Sometimes in single player mode it is difficult to move the two, but I think that was my lack of coordination. A tip, whenever a level starts again, I think it would be nice not to see the messages, because I myself died many times and always had to see the same thing. But that was the only thing I thought I could change.

Congratulations for the game! And when I play with one more person I come back to edit the review!

mikomoares 2022-04-05 16:02

@very-bad-bunny-studio I agree that texts get tiring after so many deaths...

I'm glad you liked it and I look forward to hearing about your co-op experience!

callicou-jack 2022-04-05 16:30

very cool game, the music is realy cool. i love the concepte of using love to win

glimmer 2022-04-05 16:39

cool game. forceing the player to wait for the dialog to finish feels kinda clumsy.

angelicad 2022-04-05 16:42

Love this! So cute and fun to play. The mechanics, animations and music all go together really well.

mikomoares 2022-04-05 16:46

@glimmer I agree that texts get tiring after so many deaths…

Thanks for the feedback!!

tyler-walton 2022-04-05 16:47

I didn't really understand that getting the hearts reduced the rope duration at first and then a level forced me to know about it and it got really fun thinking about the solutions after that

vitor-milioni 2022-04-05 16:58

Que jogo absolutamente adorável, uma visão muito boa nesse estilo de jogo de plataforma em dupla, a física da corda é divertida de manipular e a encurtada súbita que ela dá quando vc pega um coração as vezes causa umas situações muito engraçadas. Gostei muito do level design tambem, bons elementos de puzzle em algumas ocasiões em que a ordem dos corações a ser pegados importa. A caixa de texto aparecer toda vez no level deixa um pouco frustrante sempre que eu tenho que rejogar ele mas nao é um problema grande, só um pequeno empecilho. A arte e a música são simples mas muito efetivos, esse estilo de jogo fica melhor quanto mais simples, achei todas ótimas decisões, o jogo é ótimo e muito bem feito, gostei demais!

mikomoares 2022-04-05 17:03

@vitor-milioni Fico muito feliz que tenha gostado! Tentei deixar o visual bem simples mesmo, assim como as mecânicas...

Concordo que o texto reaparecer é chato, ainda mais depois de morrer algumas vezes...

Muito obrigado pelo feedback!

fulminderek 2022-04-05 17:08

This one is great! Absolutely brutal platforming, especially the purple/green level onwards, and I couldn't even finish the red/blue level lol. The art is great and I love the tandem controls!

mikomoares 2022-04-05 17:16

@fulminderek Actually the red/blue is the last one! You can do it! :smile:

Thanks for the feedback! Glad you liked it.

inappropriatename 2022-04-05 17:44

Enjoyed the Very atmospheric + minimal environment design, and very well polished for a Jam game. Great Job!

2022-04-05 18:43

que jogo lindo! a ideia de ir colecionando corações para no final eles ficarem juntos, dá até uma metáfora! curti demais os níveis, a brincadeira com as cores, a música, e a dinâmica da cordinha. arrasou!

suni 2022-04-06 04:05

Amazing!

sourdoge 2022-04-06 04:05

I was jamming to the music, very enjoyable gameplay! A good amount of challenge.

phoenixofforce 2022-04-06 14:37

Very nice game and music. Respawn time could've been a bit shortert tho. And when resetting the textboxes should be hidden. I resetted a lot of times accidentally when the Reset button was explained ^^'

itzemii 2022-04-06 14:38

This was fun! I enjoyed it very much. And it was difficult. I liked the things that were said, brought the game into some context. I was very surprised that getting very close together would annihilate each other!? Very polished! Very fitting graphics and music! Great entry!

mar3k 2022-04-06 15:03

Nice game, but I feel like I dont give it enough justice playing alone, seems it would be more fun with someone else. Nonetheless great entry, with cool physics and sounds and also quite challenging. Good job.

antti-haavikko 2022-04-06 15:22

Finally managed to beat the last pesky level!

Screenshot 2022-04-06 at 17.49.54.png

The last two levels were really annoying. If the second to last on you couldn't really see what was going on in the first jump and the drop down then seemed very up to luck how the smaller slime would like to bounce around uncontrollably.

But the last level was truly a challenge (to my patience too). The first jump started off tricky and I though it was BS up to luck as you sometimes just swing to the ceiling but learned to positioning the bigger one is the key to success here. The gap was needlessly tough though. Having that precise jump that you need to repeat over and over again with unwieldy controls isn't too fun.

But of course the main challenge was still ahead...

Screenshot 2022-04-06 at 17.47.31.png

This thing was so damn annoying. For either of those two hearts, doing anything but the absolutely perfect movement meant instant death. First I tried doing it my stopping the blue one under the heart and then jumping with red one but obviously that meant death. And trying to stop that swinging was a nightmare. And that notoriously placed blue wall was such a dick move too. Then I tried going with speed and grabbing the left one first. Well of course the rope shortening will pull the blue slime straight to wall, what a surprise. But yeah, eventually did manage to pull it off.

The most disheartening part about these tries was the god damn delay between. Sure that transition looked cool but delay after death to transition, then the transition itself and as a cherry on top a (luckily skippaple but that was glitchy too) story moment every try. Those story things were a nice touch and a cool way to kinda tutorial the game but no need to show it every time (and even have a dedicated button for skipping it, could at least hide it when movement starts). In though games restarting needs to be QUICK! Well, this wasn't that tough really so it'd be forgivable without the forced speech bubbles but it has some potential to get much harder if more content is introduced. Obviously it would be easy to come up with more content as this was just scratching the surface even with just these mechanics.

I did like the look of it. The were few quite off-putting visual glitches that made it less appealing. There was some flashing black stuff periodically visible, I think it was the shadow going out of controls I think when the slimes aligned perfectly. Maybe due to dunno, a bit erroneous angle calculations or something. You know, sin and cos and stuff. :sweat_smile: Another small visual interference was that the rope didn't properly attach to the small slime all the time. Sometimes the gap was even the same size as the slime itself.

There were also two kinda different art styles fighting against each other here. The pixel style of the characters, torches and so on and the flat vectory style of the environment, lights etc. Probably sticking with just one style and making everything fit that would be better.

Oh and there was another visual glitchiness with the speech bubbles too. Sometimes when the text was wrapping to second line, the background color couldn't keep up and for a split second the text was overflowing the box and it looked ugly. But yeah, these few annoyances are of course just visual and super small but I do mention them because otherwise the game looked very sharp and nicely polished.

The controls were a bit janky. Could use the default 2d platformer treatment. Jump buffering (not that important in what was needed at its current state), coyote time (so letting player jump for a fraction of time even after running off the platform) and bigger gravity after peak of jump (to make it less floaty).

By the way, I've had a very similar idea for a game floating around in my head at times. Never got around to work on it and dunno if I ever will either. :shrug: But yeah, awesome game, good job! :thumbsup:

kronox 2022-04-07 15:17

Nice idea and game. one suggestion i would have tho, is to render the line in front of other textures, found it a bit annoying to not be able to see it

etrealjunior 2022-04-07 18:12

Congratulations on the game, the graphics even though they are minimalist efficiently fulfill their role, I felt that some commands do not work if I press keys simultaneously causing the player to make mistakes, I believe that he would be more beautiful if he adopted the aesthetic of everything minimalist without faces, congratulations again , a big hug.

theblitz 2022-04-14 13:04

hi, how am i supposed to play the game? The WASD and arrow keys aren't having any effect

burnsdesigns 2022-04-17 16:24

Wow! I played that for a long time! I was really having some fun with those puzzles. They were each pretty distinct from one another giving great variety!

The color popping was not super clear from the beginning, as I solved the first number of puzzles without realizing that mechanic (Or wasn't introduced until later puzzles). So, maybe more conveyance as to how that is working. With some experimentation I sorted it out, so doesn't need a whole lot.