thulium-games 2021-04-26 15:27
Seems like a neet concept but I am too tired right now to try to find a good strategy. It reminds me of a board game a friend of mine is making. I wasn't very good at that game either.
Foon → Ludum Dare Explorer → LD48 → Fight Bytes
By drgrognak
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 2.54 | 13 | ||
| Fun | 2.22 | 13 | ||
| Innovation | 2.36 | 13 | ||
| Theme | 1.00 | 12 | ||
| Graphics | 1.86 | 13 |
Seems like a neet concept but I am too tired right now to try to find a good strategy. It reminds me of a board game a friend of mine is making. I wasn't very good at that game either.
I enjoy the thought that went into this game. Learning the mechanics seems like a bit more of a time investment then I have right now, but overall great work!
I'm a sucker for tactics games. This seems like a good start. It could do with some on-screen prompts or an "End Turn" button, but I guess that's just how compo games go.
Awesome concept! Custom engine too. Very impressive.
The game was a little too easy, since the AI always comes after you, you just count out the steps they have and keep a distance.
Really cool idea!
Nice to see a strategy game. Ofc this is a prototype, but I'd say it only misses a win/lose screen to be a full game. :)
Good prototype, it was fun concept.
This is a really cool engine. If you were to flesh it out a bit you can make a whole game from this
First cyber-animal-punk strategy game I've ever played! That's why I play Ludum Dare games!
neat game. Using space to end turn is a bit unlucky. esay to hit by accident and scrolls on some web browsers
Neat concept, very fun, a little too easy, so I won my first try and basically had nothing else to do. Could be really great if there were a few more levels, and the enemy had more units than the player.