Space Cleaners! by IRoRoI 2025-10-10T14:48:37Z
Very polished game for the time frame, tbh i could see this becoming a full release!
Foon → Ludum Dare Explorer → Users → ExMachina
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025 | 58 | Collector | 👥 | Alex's Taxes | jam | 397 | 3.50 | 3.44 | 2.80 | 3.24 | 3.98 | 3.38 | 3.35 | 3.58 |
Very polished game for the time frame, tbh i could see this becoming a full release!
@pschichtel didn’t know for the source code and as for the web version I’m working on it in a panic ;) (edit repo should be working)
@straw Yeah sorry couldn't make a proper control list but for anyone reading the controls are L/Right click for dash M/Left click for wall climb As for all the other physics interactions it's a bit more complicated but it should resemble (As close as my sanity allowed me) Celeste's mouveset
@innominev3945 Thanks a lot!! we really want to keep adding to it later but for now any bug fixes and qol stuff is gonna have to wait as all three of us are in mid-term exam week :/ but still looking forward do doing more of these :3
@glassmoongames Ahh the crashes, maybe adding a thousand custom spike sprites to make them look slightly better wasn't a great idea
@toppervideogames Thanks a lot i'm having a lot of issues with exporting this project as its my first time doing anything like that. Still trying to fix everything tho!
@hansflyingturtle Yeah have no clue how to add controller inputs as of right tbh but ill keep in mind in the future!! also tried to make the game a bit more accesible!
@koolruz Love the comment!! Very happy you enjoyed the game and actually finished it. Your information for the physics are actually very helpful and will definitely make their way to an updated version. I was actually thinking of simulating the physics for more consistent results (not sure how to yet but a teacher recommended it to me).
As for the game design I’m glad you were able to find them interesting even with their unpolished nature and again very pertinent comments and suggestions. Btw that little crook jump was a way for me to force the player to go up whilst not using the dash, I know it’s a frustrating one and I will try to make another version that preserves the idea, but (call me cynical) I still find it very funny ;)