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IanTyf

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
201945Start with nothingStart with WHITEcompo443.964.004.133.712.983.352.003.14

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by IanTyf

LD45 — Start with nothing

The drop to the top by jk5000 2019-10-07T14:45:33Z

The game is amazing. The graphics are clean and very well polished. Honestly this looks like one of those games that if made online, will be a blast. Had to play with myself for now but the concept is just so attractive. Great work!

Liam Dehaudt's EPIC Life Simulator by pokenoufl 2019-10-08T04:25:10Z

"Crypto also accepted" hahaha you definitely got me there. Really good idea! The amusing connection between programmer/gamedev and begger is epic.

Mae's Turtle Beach by R3L0ad1 2019-10-07T19:16:52Z

The game is so good! It gets harder pretty quickly but that's not a huge deal. I love your animations and transitions and just graphics overall. Simply amazing.

Homie The Homeless by KekkoDude 2019-10-07T13:49:40Z

Currently sitting in the library. Just did some work, and came across this. I don't even know why but I just stared at your characters walking on the street for a solid couple of minutes without playing much. Probably the music? Or the art? Regardless, this is epic. You definitely got me!

Three Little Pigs by Anne Ogborn 2019-10-08T02:13:24Z

I like the concept! At first it was chill and I was exploring how bad I can possibly draw while still being recognized, and all of a sudden I was a bit overwhelmed and my piggy was gone. Only downside I would say is that it appears to be somewhat laggy as I kept playing for a while.

Monster herding by Ryu 2019-10-08T20:40:33Z

Great game! I love how you make tower defense game unique by throwing away the money system in order to highlight the importance of positioning. Good work! How can you say no to a TD game right?

Meaningless Blob Slaughter by evgenimp 2019-10-07T21:56:27Z

I love the mood and the graphics! After going through all the narratives and designs of other games, I found simply shooting around with no particular purpose actually feels quite special and satisfying! Thank you for the great work.

Meaningless Blob Slaughter by evgenimp 2019-10-07T21:56:29Z

Sorry I accidentally clicked 'publish' twice and now I don't know how to delete this comment box...

Red Shirt Flying Super Powers Man by Netherlab 2019-10-07T14:37:07Z

This game has the best bgm and sound effect among all that I've seen so far! Also really enjoyed watching the zombies move. Sadly they went after me. Overall just amazing.

The Skewery by vilix64 2019-10-07T12:10:35Z

Great idea! I love how each level has multiple solutions. Great choice of typography. Enjoyed a lot!

Pot Luck by Marchmain 2019-10-08T02:36:21Z

Really cool game! I loved the level of detail you created, and the touch on the theme is just amazing and unique. The game at first looked easy to me but as guests left one by another it was already too late! Great mood, meaningful, and overall very well done!

Space Shooter by notgreat 2019-10-07T02:31:10Z

I really like the idea of collecting from dead bodies. Seems to fit space shooter quite well. I would love to see better interactions especially collisions. They seems to be a bit off on my end. GJ!

Something by Martynas 2019-10-07T12:49:14Z

The gameplay is so smooth! Absolutely loved it, especially the art style. The targets are indeed a little hard to hit, but I guess that's just the trade-off of the beautiful scene right? 10/10

PUNCH BLOCK SHOOT by CooperJKnapp 2019-10-07T04:41:43Z

I can see huge potential just from the art! I absolutely loved it. While I don't have friends to play with at the moment, this is definitely something I will come back later and try again! Amazing work.

Hunt and Gather by Gaz_Ireland 2019-10-07T14:19:57Z

Damn this looks like a challenge! The effort is definitely there. I love the models you created and the overall feeling is nice. With a bit more time I think this'll be epic. Nice work!

SwordMaster by HiveMinds 2019-10-08T01:57:48Z

Dude the game is amazing! It's very compact and I definitely enjoyed every room you put in there! When I first came across the enemy I realized you can poke at him and his weapon will fall. I literally spent a couple of minutes trying to maybe pick up his weapon and kill him but nooope. Definitely a great taste of the theme. Thank you for the game!

Boing! by Refsa 2019-10-07T18:52:32Z

The gameplay feels really good! I really liked how the character looks when I walk to one side while shooting to the other side, which seems to be what I've been doing the most. The knockback effect feels pretty natural too. I also noticed that sometimes bullets went though the flying enemies instead of hitting them. Great work overall!

PrintScript by walaber 2019-10-07T14:11:44Z

Wow this is epic for a weekend game jam! It's so impressive that you put up all these together. Loved the concept and more programming. One minor issue was that on my computer the quit button on the top right of manual doesn't seem to work as expected. Only small part of it is clickable.

Click-N-Move by TwinTurboDouche 2019-10-07T15:39:33Z

Great Game! The learning curve is smooth and the controls feel great. It reminds me of one of those games I used to find on older PCs when I was a kid and would just play through the entire afternoon. The balance is super well. One minor issue is that when I hit try again, the score turns to -15000. Also the weapon acquisition was a bit confusing at the beginning.(Edit: my bad for not reading through all the infos on this page. Couldn't wait and went straight into the game!) Overall I enjoyed a lot! Great effort.

Click-N-Move by TwinTurboDouche 2019-10-07T15:44:16Z

@twinturbodouche Yeah I feel dumb commenting first and then scroll back up to see if there're explanations. It all makes sense. It's a great design.

Nought - Procedurally Generated Dungeon by sacredbacon 2019-10-07T14:01:08Z

Great work! Me at first: yeah this seems easy where are the enemies. Immediately after: holy there are 6(8?) waiting right here. Definitely very challenge at the beginning. I love the procedurally generated dungeon, especially there are more than just square rooms with doors on each side. I came across the cross one where I had to go out and stretch my arms a bit and then come back. Amazing.

Semantics by WashingMachinae 2019-10-07T14:26:18Z

Great game! I found myself laughing a bit here and there. Definitely a great taste on the theme.

Ghosts And Bombs by Lomt1k 2019-10-07T04:51:07Z

Really cool game! I love the look of the ghosts, and the way he picks up and throw away the bomb. The fact that ghosts walk through walls make so much sense but still drove me crazy multiply times haha. Only advice would probably be the music being a little sharp to me. Great job!

Spit warior by BRTEK007 2019-10-07T14:55:22Z

I love the game! At start it was a little confusing as I didn't quite know what I was looking for. But after collecting all the chests the game is actually a lot of fun. (I was just pushing the enemy around before I became mortal and wondering why the heck wasn't he doing anything to me). One advice I have would be to make it clear that where I'm currently facing. I lost track of it a few times when I stood still and tried to shoot. It would also be nice if I can just turn around without having to walk a tiny bit. Overall great work!

Unlock by RetroBarbare 2019-10-07T19:07:32Z

I think you have a brilliant idea, and did a very impressive job within the limited time. It's so nice to see that the gameplay quality is not compromised for the unique narrative. I really enjoyed it! Only advice I would give is to maybe change the text-pop sound. It sounded great at the beginning, but gets boring and repetitive afterwards. Overall great game!

Start with WHITE by IanTyf 2019-10-07T15:12:31Z

Thank you all for the great comments! You guys made my day. My favorite part was also when I got the color but failed to hold on to it. There used to be an option when first designing the game where you can just hit 'space' to jump to result, but, as expected, it never made it to daylight.

@walaber @marchmain Yes the size does matter when blending. If you hit larger circles you receive more of their color and same for smaller ones. Hover over to the little tags/stickers/whatevers on the main menu (to the right)! Also for the algorithm, I googled for a while and here's a quick summary. I used a simple weighted combination of rgb, as it is said to be mathematically correct. However, it may not be totally intuitive for human eyes, as we perceive most of the greens more or less the same. There are many other algorithms that I came across but I just did not have enough time to implement and test them one by another :(

@gaz-ireland I see your point! I went for the approach that if you want a bit more yellow, go for a small one as it adds only a little to what you have. Maybe (if I had more time) it's good to have something like two game modes, where one is grouped and traditional/recognizable colors and others are limitless/free-range colors? Thanks for the feedback!

Start with WHITE by IanTyf 2019-10-07T15:26:23Z

@dk5000p Yeah we have the same feeling. I knew it when my roommate playtested and took photo of a 99 score with his phone. But sadly I spent way too long on trying to curve the unintuitive scores and time flied fast. Definitely will add a scoreboard/highest history to the game after the grading period ends.

Start with WHITE by IanTyf 2019-10-07T19:27:04Z

@blobo Yeah I feel you. That is definitely something I overlooked when designing and playtesting. Thank you so much for pointing it out! I will be more careful next time.

@trevor-shoe Thanks you! I had a hard time deciding how the game should progress as it goes. Like you said, I couldn't just shorten the time we have for each level since it makes it unplayable sometimes. I reduced the time we have to memorize the color for each level a bit as it progress, but yes other than that it is more like a streak and indeed the most fun comes from individual scores and levels rather than completing certain amount of levels. I will work on it as grading period ends. Thank you for the feedback!

Start with WHITE by IanTyf 2019-10-07T23:21:28Z

@theseusinabottle Yes you do get more color from larger ones! It's shown in the sticker tips on the main menu (to the right, if you hover mouse over). I should have made it clearer in the description! Adding that right now. Thank you for the comment!

GoingAround by MKRaw 2019-10-07T14:22:54Z

The gameplay looks so good! Hopefully can get the link to work soon. The art and audio seem to be very well polished. Looking forward to it.

Cannon Master by JamesVaughan 2019-10-07T04:37:10Z

Great Game! I found aiming a bit confusing at the beginning but soon figured it out. I think the challenge to aim makes hitting the target surprisingly rewarding. My advice would be to add more apparent animation/art for the cannon as it did not quite stand out to me.

Cascade by Goldenglade 2019-10-08T02:23:50Z

I love the game! To be honest so far I'm pretty bad at it, but I'm definitely learning and getting good at passing the first few obstacles. The rolling animation looks really smooth and the graphics is very on point. Could maybe put some music playing in the back? Oh also, I love the fact that the player falls to the ground at the beginning, but the falling sound was a bit too loud and since there were no other sounds played before it, it kind of surprised and hurt my ears a little bit. With that fixed I think this is very well done. Good job!