Amor Fati by starvingindie 2019-10-08T00:54:59Z
Very brief, but wonderful vibes. Love your colors.
Foon → Ludum Dare Explorer → Users → Marchmain
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2019 | 45 | Start with nothing | Pot Luck | compo | 56 | 3.92 | 3.50 | 3.95 | 3.90 | 4.26 | 3.76 | 3.35 | 3.71 | |
| 2018 | 41 | Combine 2 Incompatible Genres | Sandbox Solitaire | compo | 186 | 3.63 | 3.63 | 3.63 | 3.94 | 4.60 | 3.66 | 4.05 | 4.02 |
Very brief, but wonderful vibes. Love your colors.
So weird! So spooky! Love the spooky music.
Simple but effective minimalist style. Only wish there was more to play. :)
@phillserrazina it's certainly a challenge at first. I know there are a lot of games to play right now, but if you were to keep playing it you will discover some strategies. There are also 13 total 'flavors', but only 8 in play on each playthrough, so you may see some new recipes and art as well :)
Thank you @iantyf, really kind words. @dry-squid, you are the first person to find this game easy haha. There is a strategy, and I can now beat the RNG *most* of the time after practicing. At the last minute I cut the required score to win from 5 to 3, and that had a big impact on winnability.
@congusbongus it worked for me if you click the word "humans" in the first line (hovering over it changes the text color). Still can't figure out how to leave the first "room" though. I really like the music in that opening scene with the text on the white background!
I wish there was more! What you shared with us was beautiful.
I love the etch-a-sketch style controls. Those things always drove me a little crazy as a kid. And the music is perfect for this :D
Love the funky music and the animations. Harder than it looks to just spout buzzwords all day! Wish the buzzwords showed up for longer, or maybe went into a permanent place on screen, because they're really funny but I didn't always catch them. Some combinations also seem basically impossible, so needed a way to earn more lives. Great job.
Very simple but well executed, especially with the visual feedback as others have said. Needs some thumping music!
I love the little guy's walking animation, and watching all the trees grow :)
Cute music and poem! I couldn't figure out what the black blobs of letters do, are we supposed to avoid those?
Beautiful. Great sense of space and depth. And I love those jiggly bubbles!
Oof! Oof! Oof! Haha. Not easy :)
Fascinating. I'm still not sure I've discovered everything yet. Don't want to give too much away to those who haven't played yet. After a couple of plays you pick up the 'strategy' of choosing your letters carefully :)
I really like this and I think you should keep working on it. When you finally get the perfect platform built and then you whiff the actual jumping though. :) One thought I had while playing it was that this could be like a 'reverse' platformer, where you have to build the platforms for a bot or automaton to jump over. That said, this was one of the rare games I wanted to just keep playing...
I love your drawings. Wish it were clearer what letting the bullets graze me was 'getting' me -- I realized later that *my* bullets were getting bigger over time, but not a lot of feedback as to what that translates into (I assume damage?). The grazing mechanic was really interesting and made for a challenge. Moody music too :)
Really fun. The hardest part is holding tight when you think you've gotten it 'just right.' I'm curious, what algorithm do you use for the blending? Is it just lerp? Couldn't figure out if the size of the dot impacted the blend amount, or just the challenge to hit it.
Solid idea. Great simple, well-executed graphics.
I think the controls were a bit tricky since the camera doesn't turn with the car. First person or tighter-in third person with camera might have really set this apart from the typical "flow" fare.
I love the music! Just wish there were some sound effects when I crashed my car (happened a lot for me :smiley:)
Lovely. Just wish there were some moody ambient music. Every island I generated made me want to go play Myst. :)lofoten.gif
What a hard game! Took me a few minutes to figure out what was happening. Will be coming back to this one... :)
Love the music!
I'll admit I didn't quite "get" the rhythm part when I played it (although I noticed there was a pattern in each room of the lava's movement) -- probably would help to have audio tied to the lava patterns.
Really enjoyed this idea, it really works. The destructible environment is really satisfying and looks great.
One thing I think could improve the gameplay is if the two sides could never actually get next to each other (e.g. they were always divided by a cliff or trenches, or even if they just weren't allowed to move within n tiles of an enemy piece), so they always had to position their pieces behind cover with vantages to shoot from.
What a thoughtful game. Thank you.
I don't think I "got" this. :/
Great job. Still processing. I can tell you managed your time really well, edited down to a few great pieces of art (which I could imagine becoming a big time-suck).
Took me several failed sessions to figure out how to pick up the match, but after that... I laughed out loud when the meatballs arrived. :D I can really appreciate the work that went into this since my game is in a similar vein (physics sandbox solitaire). Nice work!
Loved it! Basically a very unfair version of dodge ball.
I think a more "tennis-y" aesthetic could have helped reinforce the racket-swinging mechanic, but for 48 hours this is really really great.
So cute, and . . . kind of hard! Thank you.
Really enjoyed the flying/harvesting, very relaxing. And exploring the different options/responses with Tammy. One critique: sometimes I would die while I was flying but I wasn't sure why? (More feedback about potential collisions, at least when not texting) I love how the control scheme really reinforced the central idea.
@InventorOfStuff Yes, the weirdness with the props is that the cards are drawn in a separate pass to keep them from constantly intersecting the table. Given more time I'd like to solve that more thoroughly (requires more sophisticated passes and probably some custom shadow mapping code). Thank you so much for playing!
@GoldRanger I agree about interacting with other objects, and it's something I really wanted to be able to include. At one point I had the spoon be something you could pick up. In the end, the code for picking up and manipulating objects, and the code for making something a card that could be shuffled and dealt were too interconnected.
@shadowbrain that is wild! Thank you for sharing! :D
A lot of fun to figure out what exactly you're supposed to do. :) Is there any way to recover from getting a block stuck on in the wrong position other than jump off the cliff?
I didn't see what having the different colored blocks added. There is always only one color that you actually need, so it's not really affecting gameplay.
Overall though a great entry.
The way the orders stack up felt like Tetris :) -- very challenging, and I'm a fast typist!
I have seen a few typing/wordsearch + crafting games on here this weekend (great minds... :smile:). I think this could make a really cool magic/enchantment system.
I did notice in the web version that I couldn't type a hyphen, so when I got to a hyphenated word I had to stop.
I actually really like the word search part! Maybe could make a good spell system . . .
Really fun idea, and I really enjoyed the aesthetic. A few bugs I think? (On the Mac version at least, I can't end a level without escaping out to the menu.)
I'm not very good at this kind of game, but I held on to my last 1 hp for a remarkably long time . . . . (maybe a bug? if so a bug that made my afternoon!)
Wish I had read the instructions -- it didn't even occur to me I could just use WASD to move instead of the rockets. Really fun!