FoonLudum Dare ExplorerLD45 → Click-N-Move

Click-N-Move

By twinturbodouche

View on ldjam.com

CategoryRankScoreCount
Overall3443.1963
Fun2633.2064
Innovation4922.2764
Theme2683.3464
Graphics4582.3764
Audio3102.7261
Humor1772.8262
Mood4092.7260

Comments

iozsaygi 2019-10-06 22:07

Background music fits good and sounds funny, i think balance is good (enemies), good entry!

twinturbodouche 2019-10-06 22:35

@iozsaygi thanks! I spent a lot of time on the balance. I didn't want it to get TOO out of control too quickly!

zerptin 2019-10-07 03:59

This game is my favorite so far, my only critique is that sometimes I would just die randomly, it took me a while to figure out I was shooting myself with the plasma gun.

tasakasama 2019-10-07 12:47

The sounds are cool even if the volume is strong the different weapons and different trash are cool ... By cons the number of mobs is dependent on the number of dead? because at first I had a lot of trash but after 5/6 died I had only one trash at a time?

odeyalko 2019-10-07 12:55

I did not understand how to collect weapons, and the game is similar to crimsonland (I love this game)

pedromgdo 2019-10-07 12:57

I liked it, there was an issue late game that there weren't enough enemies and i was waiting most of the time but it was still good. I didn't get hit once :)

twinturbodouche 2019-10-07 13:00

@pedromgdo The spawner gets faster the longer you play the game. It will spawn additional enemy types as you progress as well.

twinturbodouche 2019-10-07 13:01

@odeyalko You get weapons as you progress. The first weapon is earned after you've been in game for 30 seconds.

apace 2019-10-07 13:06

Hmm! I wish it would have gotten harder a bit quicker. I don't know, it all felt really easy, especially once I got my hands on the plasma gun, up until suddenly it all got out of control and I died! Ha, but anyway, I think with a bit quicker progression, (maybe only if you see a lot of accuracy from the player?) and some more elements to maybe spice up the gameplay a bit - I don't know, maybe collectible power-ups? - this would be fun much longer than it was for me! But I don't wanna talk all bad! It was nice and simple at its core, yet fun (who doesn't love a bit of running and gunning - or "clicking and moving"?). The music was simplistic but not annoying. The art style of the environment was coherent and fit well together. Nice entry overall!

twinturbodouche 2019-10-07 13:11

@apace I think it could speed up sooner as well. I'll probably add that tweak later!

bcvery1 2019-10-07 13:52

That's some great programmer's graphics! Good job, the music was very fitting

twinturbodouche 2019-10-07 14:02

@bcvery1 Thank you! I'm horrible at art lol!

marchmain 2019-10-07 14:29

Oof! Oof! Oof! Haha. Not easy :)

fictions 2019-10-07 14:35

The damage sound is amazing xD hahaha~

twinturbodouche 2019-10-07 14:35

@marchmain it's definitely not easy!

twinturbodouche 2019-10-07 14:41

@fictions Thanks! I had a sound much like the others originally but I wanted to have some fun :) lol

trypants 2019-10-07 14:57

Took me a while to figure out I needed to press 1 to start attacking enemies. Overall good entry!

twinturbodouche 2019-10-07 14:59

@trypants you can also mouse wheel up/down to quick change weapons! I really wanted to add a tutorial scene but ran out of time. Thanks for the feedback!

nachtwitch 2019-10-07 15:00

I always have trouble making games for HTML, nice work

piturnah 2019-10-07 15:02

It's really fun, and you did a really good job on the balancing.

twinturbodouche 2019-10-07 15:06

@nachtwitch @piturnah thank you very much!

seththefirst 2019-10-07 15:10

Hi, I don't know why but I cannot shoot using the macbook mousepad. Is there any other key for shoot ?

starvingindie 2019-10-07 15:17

I love the charm of this game's graphics. It took me a while to figure out how to pick up weapons and shoot, but once I did I was off and running. Also! Props for using Godot, I'm happy to see that engine is being used a lot more. Did you make the "ooof" sound effect yourself? Love it.

twinturbodouche 2019-10-07 15:22

@seththefirst I'm sorry, there is not. If you have a mouse to plug in, maybe that will work?

hcursino 2019-10-07 15:22

It takes a bit too long to get harder and to earn new weapons. I got really bored while waiting for the other weapons to appear. Other than that I had a lot of fun. Good job.

twinturbodouche 2019-10-07 15:23

@starvingindie Thank you! Godot is really great, I hope more people start adopting it as their engine. I've never built a game with an engine before and I feel like it was really easy to learn. Yes, the OOF, that's me lol.

twinturbodouche 2019-10-07 15:25

@hcursino I do agree. After 100 kills or so it speeds up a lot. I wanted to give the player time to acclimate to the new enemies that get introduced but I think I gave them too much time.

iantyf 2019-10-07 15:39

Great Game! The learning curve is smooth and the controls feel great. It reminds me of one of those games I used to find on older PCs when I was a kid and would just play through the entire afternoon. The balance is super well. One minor issue is that when I hit try again, the score turns to -15000. Also the weapon acquisition was a bit confusing at the beginning.(Edit: my bad for not reading through all the infos on this page. Couldn't wait and went straight into the game!) Overall I enjoyed a lot! Great effort.

twinturbodouche 2019-10-07 15:42

@iantyf thank you for the feed back! The -15000 is a death penalty! It increases in difficulty and if you die you get then penalty but can resume playing.

iantyf 2019-10-07 15:44

@twinturbodouche Yeah I feel dumb commenting first and then scroll back up to see if there're explanations. It all makes sense. It's a great design.

twinturbodouche 2019-10-07 15:49

No problem at all. I know a lot of folks are pumping out ratings and skipping over some of the information! I changed my post to hopefully grab move attention!

monstr 2019-10-07 16:08

I don't know if I'm missing anything but it seems I can't shoot? It said I got a crossbow and then I'm clicking and nothing is happening. I tried the HTML5 version in Firefox as well as the Windows executable.

twinturbodouche 2019-10-07 16:09

@monstr did you select the crossbow by hitting 1 on the keyboard or scrolling the mouse wheel up?

monstr 2019-10-07 16:24

@twinturbodouche ah thanks, that worked!

Good Stuff. The game got pretty fun once I got the pistol although I struggled to get further than that (It's pretty challenging). Being able to continue after death with a penalty is an interesting/unique idea for a score-attack game.

100th-coin 2019-10-07 16:47

Oh man, nice work! The game feels a bit slow at first, but it definitely picks up!

twinturbodouche 2019-10-07 16:51

@blobo Thank you for the feedback! I think I'll speed up the progression a bit after the jam!

kekkodude 2019-10-07 17:48

decent entry, if you press the number key of the weapon you are using while fireing you cancel out the cooldown so you can spam the bullets! not sure if it's intentional or not.

pranavftw 2019-10-07 17:52

EPIC

twinturbodouche 2019-10-07 17:57

@kekkodude it's intentional! I clear the cool down on weapon change.

twinturbodouche 2019-10-07 17:57

@pranavftw Thank you!

d4rkweasel 2019-10-07 18:14

It's really hard, but I like the sound effects :D In my first run, I had a negative score, but the second went better ;)

trito 2019-10-07 18:17

The sound effect when taking damage made me laugh! :) The game grew on me the more I played. Well done!

merkisoft 2019-10-07 18:25

sorry, i don't like the controls. not intuitive (asdw: relative vs. absolute/screen directions)

kubeec 2019-10-07 18:26

Perfect damage sound :D

twinturbodouche 2019-10-07 18:27

@trito Thank you! I had fun with it!

twinturbodouche 2019-10-07 18:28

@merkisoft sorry to hear that! I might add an option to switch between different control schemes post jam.

dqmhose 2019-10-07 19:19

OOF. Nice entry. Simple, yet addictive.

ssstormy 2019-10-07 19:25

Decent entry. I thought the controls were perfectly fine.

twinturbodouche 2019-10-07 19:29

@dqmhose Thank you very much!

twinturbodouche 2019-10-07 19:29

@ssstormy Thank you! I like the controls as well but I would like everyone to enjoy them!

djee 2019-10-07 20:03

That is a pretty fun game, congrats! A bit difficult at start, and a bit too easy in the middle, but getting a good balance eventually around 100k! Damn robots are tough... Audio is a bit repetitive and sfx is basic (except the damage one, high quality! :grin:), although it gets the job done.

twinturbodouche 2019-10-07 20:11

@djee Thank you for the feed back! It definitely does have an ebb and flow of difficulty.

lukvasando 2019-10-07 20:34

The oof was amaizing!

twinturbodouche 2019-10-07 21:04

@lukvasando lol thanks!

bobotast 2019-10-08 01:52

oof! fun game, progression is a little slow

frenchie 2019-10-08 02:48

cheat bug.png

I found a bug :wink: If you switch to a different weapon, the cooldown resets. Switching to the same weapon also works. I just sat in the middle holding down the mouse and spamming '7' :smiling_imp:

Other than that, I had fun going through all the weapons! Nice work! Only feedback is I think you probably could have increased the enemy spawn rate by a lot once you get past the first couple weapons.

squimmy 2019-10-08 14:15

This is a nice idea for a game!

Unfortunately, it was a bit slow-paced to start with, so by the time I got my second weapon, it hadn't done a lot to capture my interest.

Obviously it's important to save the most powerful and exciting weapons for last (to give the player a sense of progression), but first impressions count. The crossbow is by far the least exciting and *least interactive* weapon. Having to use it for too long is going to put people off before they can see the rest of the game.

Having a weapons that are useful in different situations (rather than simply getting more powerful) would give more opportunity to think about what to use, instead of making old weapons obsolete as soon as new ones are unlocked.

Of the monsters I saw, all of them just moved directly at the me, so it wasn't difficult to hit them. It was simply a question of whether I could move faster than them or kill them before they reached me. It would have been great to see monsters that tried to dodge, or that hung back to build up numbers and attack en masse.

As for the visuals, you're certainly no Rembrandt, but the art's really not that bad. It definitely does its job. The iconography is simple but it's immediately clear what everything is. There's a clear visual progression to the weapons and the monsters look like monsters.

It might seem like I have a lot of complaints, but it's clear that the problems with the game are simply a result of the time constraints. The design and the core idea of the game is solid.

ryzy27 2019-10-08 16:14

At first I was looking for a weapon on the ground. I think first weapon should kill enemy in 1 hit. Then you could introduce tougher enemies. Weapons could be haded out a bit more frequently as I got a bit bored after hitting 100 enemies mark and not getting new weapon after pistol on 50.

Enemies moved very fluently as a swarm, you did a good job there for sure. And those sound effects are great. Good job!

enver-arco 2019-10-11 22:26

Progression is painfully slow.

jonno 2019-10-18 14:55

A good compo submission. Great memories of Smash TV to be found here. 4 second music loop a little annoying but other than that, well done!