Flip The Switch by madalaski 2017-08-01T09:12:59Z
I struggled with the interface a bunch, even with the instructions. I like flipping the switch though!
Foon → Ludum Dare Explorer → Users → Jonathan Whiting
| Year | LD | Theme | Game | Division | Category | Score | ||
|---|---|---|---|---|---|---|---|---|
| 🥉 | 2018 | 41 | Combine 2 Incompatible Genres | Lofoten | compo | Graphics | 4.61 |
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2018 | 41 | Combine 2 Incompatible Genres | Lofoten | compo | 123 | 3.78 | 3.00 | 3.54 | 3.27 | 4.61 | 4.15 | ||
| 2017 | 39 | Running out of Power | Zephyria Planum | compo | 2.40 | 2.40 | 2.80 | 2.80 | 3.60 | 2.80 | 3.00 |
I struggled with the interface a bunch, even with the instructions. I like flipping the switch though!
I found the controls kinda awkward, but it's a nicely put together thing for two days work :)
This might not be your fault but... I can't find what to click to actually run the game at itch.
Cute idea, nice environment. Really crying out for some atmospheric audio!
Hung together nicely! Particularly impressed with the simple but juicy combat feel. I wish the lighting was a little less stark, I'd actually have preferred no lighting at all.
Very enjoyable concept that shines through despite a few implementation details bugging me (no backspace, not very comprehensive word list, having to press right rather than just typing).
I really love the dynamic moshpit crowd stuff, and the music is spot on. My one big wish is that I could just chill out on the beer gathering and mosh with the others for a bit.
Tiny, but very cute. I enjoyed myself :)
I love really love this, simple but very devious concept, good execution. It's cool that it's a C64 game too, but I'd like it as much if it wasn't.
I am all about games that sync up to a music track! Feels like it exists in a similar design space as my (non Ludum Dare game) Mussel https://jonathanwhiting.com/mussel/
Really nailing the mood, like a tiny segment from Journey or Rime or something like that :)
Nice sprites, and so much lovely juice. Feels like it suffers from a regular problems of arkanoid games, pacing feels kind of sluggish. I don't really feel like I understand the fail condition.
Really nice look!
I really love the wobbledy way the hero moves around.
Nice concept, well executed, nice visuals. A good small thing, I only wish the snake rules were followed a bit more strictly (going back on myself feels overpowered and a bit dull).