marchmain 2018-04-24 03:26
What a hard game! Took me a few minutes to figure out what was happening. Will be coming back to this one... :)
Foon → Ludum Dare Explorer → LD41 → Tetris of the Colossus
By elmeri
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 265 | 3.77 | 24 | |
| Fun | 548 | 3.34 | 24 | |
| Innovation | 97 | 4.02 | 24 | |
| Theme | 125 | 4.20 | 24 | |
| Graphics | 413 | 3.75 | 24 | |
| Audio | 299 | 3.52 | 21 | |
| Humor | 972 | 1.97 | 19 | |
| Mood | 223 | 3.72 | 24 |
What a hard game! Took me a few minutes to figure out what was happening. Will be coming back to this one... :)
The monster composition is nice. Still, i don't get my goal as a player. Some improvements : - saying what player must achieve - be able to zoom in and out would be great - clarify in which way the next piece will be placed - allow to speed up the fall of pieces
Thanks for the feedback ! Just like Shadow of the Colossus, we decided that the final goal of the game was left unspecified. But we might need to reconsider. The zoom in and out would also be a good option, we'll take a look ! By the way, the purpose of the game is to go behind the Colossus' head ;)
On an aesthetical standpoint, I feel like you totally grasped what made both games so enjoyable (the first slow, yet gradually intense rhtymic gameplay of tetris (here it gets trickier the higher you go) and the atmospheric melancholy of Shadow of The Colossus. The art as well as the audio are top-notch (are these the colossus' noises ?) , and the decision to make the blocks as well as the player fall in a "discrete" way is genius, truly merging both atmospheres in what becomes a unique game.
Gameplay-side, I really enjoyed my playthrough, but the game would benefit from a short tutorial or at least some early guidance (72h is dreadly short to craft an introduction as brilliant as the one in Shadow of the Colossus). All in all, excellent game !
Finished it on normal mode and it is amazing! Really cool take on the theme, good atmosphere with fitting music and the tetris monster look is really clever. I didn't really have the same problem as @visumecadroide with finding my goal, but I'm just one player of many. What I did have a problem with was that I thought that I needed to create a bridge above the monster and fall down, which wasn't possible. Also at one point I couldn't move forward on upper block, even though there shouldn't have been a problem. But these two things are just nitpicks, I'm so happy that I stumbled upon this game.
Really amazing combination. I liked to build my onwn way to the top of the colossus. Design is nice consedering the short time for the jam. I would love to see that game with other lvl. Just one thing maybe missing: the possibility to rotate tetris-forms to be able to build faster. Very good job!
@jlv @klerembot @gaming-night Thank you for these heartwarming and elaborate feedbacks, that will help us improve the game :)
Impeccable concept, fresh artstyle and an uncommon grade of polish by Ludum Dare standards. However, from my point of view, the implementation of the game's mechanics were suboptimal. Improvements that come to mind are: WASD player control for greater "ease of play" and "intuitivity" and the ability to rotate the "Tetrominos" by keyboard input. The lack of attention given, for such an awesome concept and near perfect jam-game, is however, a true shame (1.75 ratings recieved). Have you considered posting an anouncement? Your game would surely reach the top 500 if given the chance. My own teams' game, which is surely child's play in comparison, recieved 16 ratings. The attention recieved is most certainly the difference (or the masses prefer shitty games (like my own teams')). BTW, you should try the entries: Textrominos and Tanktetris, they are a lot of fun.
Wow! good job, very nice game and mechanics :D
Woah dude. At the beginning of the game I was super lost, I thought it was more like "Normal" tetris, but after i realized i had to climb and get to the colossus platform it was great. I had a lot of fun, and even more knowing that I didn't have that much time between moves. I think the controls could be improved a bit. Using the just the mouse was kinda weird. The graphics were simple, but pretty nice. I didn't like the music that much, but it's a good adition.
On a bit of a more technical aspect, I would recommend to treat the ghost pieces more like real pieces, as sometimes they floated in the air instead of actually going where the piece was gonna fall.
I would love to see more levels for this. I really loved it!
Beautiful and unique game! Not the most polished game (there are some bugs for example with the "prediction" block, or camera issues) but clearly one of my favorites! I loved how you have to discover everything, from the goal (it is somehow clear that I needed to get upwards, and once near the head you added an rotation of the head that helps realizing what to do). Also, The music and pace (I played in normal mode) were perfectly adjusted. My sincere congratulations.
The game was great with lots of atmosphere. It was awesome to realize what I was supposed to do after I had tried to climb above the colossus without being able to land on it at first. I agree that WASD would have been a nice complimenting control scheme but would also have liked a key to instantly drop the piece because it got pretty slow waiting for a good one that I could use. I also managed to break the game by placing a piece on the edge of the playable area, sticking out into the sky where it got stuck. This caused it to soft lock (you might want to add a key for exiting the game by the way, :) ).
@soimn @ijzm @le-slo @them Thank you guys for your precious feedback ! With all theses advices, we'll decide what to fix / improve and then we'll make an announcement to reach a broader audience ;)
Great work, nice graphics! But control so hard..
I loved the game's aesthetics and music but I learned the controls through trial-and-error. This is amazing for 72 hours but I would have loved some instructions/sandbox/maybe place the first few blocks in a tutorial that gets the PC on to the block-platform.
I enjoyed playing your game. It was nice combination of puzzles with simple action. Goal of the game was left bit unclear by your description and by game itself. I don't mean you have to specifically say what to do, but guide player through subtle hints. First placement was confusing as I didn’t know that I actually had done it, piece took quite while to come down. Generally placement blueprint confused me, it would randomly change colors and sometimes it would not place a block at all. Midway build of the base came out of nowhere, and end cutscene just kinda happened. I’m not entirely sure what I did. I loved the visual style. It was really well executed. Cutscenes were cool addition. Music built up the atmosphere beautifully.