FoonLudum Dare ExplorerLD45 → Boing!

Boing!

By refsa

View on ldjam.com

CategoryRankScoreCount
Overall3253.2321
Fun2573.2121
Innovation4232.6321
Theme4612.6021
Graphics2823.2121
Audio2363.0521
Humor2.6716
Mood2.8718

Comments

trito 2019-10-07 17:03

I liked the feeling! Nice work! :)

twinturbodouche 2019-10-07 17:20

The game over stats didn't work for me but this is a cute little game and the mechanics work well. Feels really polished for a 48 hour game! Nice work!

mutuware 2019-10-07 17:37

Nice movement, but those birdy things that follow you seem to be unkillable. Weird background organ music somewhat drowned out by the sfx.

100th-coin 2019-10-07 18:43

I had some fun with this, though the music was a bit quiet. Congrats on your first Ludum Dare!

seththefirst 2019-10-07 18:47

Nice game, the movement is very satisfying. As mentioned already, the yellow bird is almost unkillable. hahahhaha

Thanks for the game. =)

iantyf 2019-10-07 18:52

The gameplay feels really good! I really liked how the character looks when I walk to one side while shooting to the other side, which seems to be what I've been doing the most. The knockback effect feels pretty natural too. I also noticed that sometimes bullets went though the flying enemies instead of hitting them. Great work overall!

themuffinman314 2019-10-09 11:22

Really fun game! I enjoyed the variety in the enemy movement and size, and would like to see more of that. At first I didn't realize I could jump multiple times, so I had to go to either end of the level to get back onto the platforms, but then I realized you could double jump and that issue was solved. I also love how the money pops out of enemies and creates huge piles with actual height, instead of just weird puddles like most games. At first I was a bit confused about what the giant maroon bars were, I thought they dealt damage to me but they don't seem to?

refsa 2019-10-09 14:27

Thank you for the kind feedback everyone!

@twinturbodouche yeah, the Game Over stats was never implemented. I didn't get time to do it so the placeholder was just left in.

@themuffinman314 Yeah, the wall/bars were a last minute addition. I sort of forgot to change the sprite it uses and add some SFX to make it more obvious that it does damage.

derek-volker 2019-10-22 12:29

Nice concept but i couldnt understand the mentioned buy vendor item and skip vendor, as i didnt found anything that resembles a vendor in game. I stacked a lot of currency? (i guess) and plenty of upgrades? (again, i guess) that didnt seem to upgrade anything.

However, the controls responded well and the mechanics that i could understand worked nicely. The graphics (specially the UI) are very neat.

Congrats on finishing your entry for compo!

collin-thompson 2019-10-27 18:29

Loved the graphics, sound, and mood/tone of the game my only problem is you should put a sound to show when the player gets hit by an enemy, otherwise I really enjoyed it, It would be cool to see a whole game with multiple levels, weapons, and power-ups. Great job! And great luck with your game too!

f1krazy 2019-10-27 21:31

This is promising, but the gameplay felt a bit confusing and rushed. It was hard to tell when I was being damaged and when I wasn't, my jump height seemed too low, and as others have said, I'm not sure how the vendor system is supposed to work. I also wasn't sure if the scrolling wall things were supposed to be damaging or not, I'm sure I ran through one at least once without being damaged.

As I said, though, there's some promise here. The graphics have a simple charm to them, the stacks of powerups that spawn at random points seem to make a gradual but noticeable difference to your stats, and it's satisfying to pick up huge piles of coins and powerups at once.

Needs a bit of work, but it's a good concept!

david-shire 2019-10-28 02:22

I couldn't seem to walk and shoot at the same time. Maybe because I was playing with my laptop touchpad instead of a real mouse? Cute though, I wish it had worked better for me because I was having fun.