Start with NOThInG by Kerdelos 2019-10-10T09:56:19Z
Interesting idea, gameplay is pretty neat, though it was very annoying to keep clicking twice to move any direction (turn and then move)
Foon → Ludum Dare Explorer → Users → WashingMachinae
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2019 | 45 | Start with nothing | Semantics | compo | 317 | 3.25 | 3.31 | 3.04 | 3.68 | 2.65 | 3.22 | 3.59 | 3.36 |
Interesting idea, gameplay is pretty neat, though it was very annoying to keep clicking twice to move any direction (turn and then move)
Looks very neat and tidy. How do you deselect a person? Some of the pathway cubes got stuck and wouldn't disappear. The Spoder seemed to be walking backwards. The general pace of the game was a bit too slow :( Reminds me of the Fallout series
Interesting idea, it was fun to see the battle play out in the end
Great art, but could have made it easier to figure out what to do. I ended up getting one of the cards right, so I thought I figured it out, but then following the same method the next card was rejected
Sweet little experience. Agree with all of the above, especially as there seemed to be no difference in gameplay after smell
Had fun playing it through, though at times it seemed tedious to walk forward and back at a slow pace x)
Looks very polished for a first entry! Good job! A bit tedious, but I liked the theme :)
Really would have liked to be able to skip dialogues :S
I like the theme and the audio. Though it was weird to hear dripping noises in space, but it kept up the theme.
Definitely an interesting LD entry! Good job! Looks very polished and had me clicking about trying to solve it. I enjoyed it! :)
My scope should have been smaller, originally the idea was to have 6 rooms and end up going from channel to channel to pick up items / resolve things and end up back at the TV show to finish the interview.
Glad you guys liked it!
Cute little game. From a gameplay perspective, would have been much easier to navigate if the character didn't get stuck in the walls , but slide alongside them.
Had fun! Though enemies get way too small to hit them and it's frustrating. I liked the upgrade system
I spent way more time on this than I thought I would. One note though, with a large map after a while the game starts choking out because of the amount of ants in the world