Foon → Ludum Dare Explorer → Users → Arthridas
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2019 | 45 | Start with nothing | Adventure of Barrel Man | compo | |||||||||||
| 2018 | 42 | Running out of space | Under Pressure | compo | 2.55 | 2.15 | 2.70 | 3.30 | 2.20 | 2.39 | 2.07 | 2.57 |
Arthridas leaves an average of 7.0 feedback comments each event.
LD42 — Running out of space (7)
Finding the Path by poohshoes 2018-08-14T03:03:31Z ♥ 0
Great implementation of the theme.
I'd recommend the hit box of the player sprite being the actual size of the sprite. I'm guessing it's registering a hit when the center of the sprite hits the wall? Or maybe just the mouse's position? Feels a bit off when seeing the sprite clipping into the wall.
Evolucity - Build as high as you can! by Mazzletov 2018-08-13T07:12:32Z ♥ 1
Really cool game! Love that you are running out space but making more space at the same time.
Ice Cream by oab 2018-08-13T06:59:07Z ♥ 0
Nice twist to a classic game idea. The music helps setting the disturbing vibe really well.
Hoarding Hank by BarkerGames 2018-08-13T06:52:10Z ♥ 0
Fun game. One thing tho, and this is totally personal preference, but feels like tank control made the game more difficult in an unfun way. Does Hank have a roommate? If so, what's their thought on Hank's problem?
Export Corp. by r3c0d3r 2018-08-13T06:46:33Z ♥ 2
Maybe the warehouse area can be a little smaller, or its size changes as the game progress? Right now it feels more like a game about export the right stuff then managing the space. Cool game.
Don't forget to rate other people's games.
The Consumer by foolmoron 2018-08-13T06:36:12Z ♥ 0
link doesn't work
also don't forget to rate other people's games
Running out of Platformers by Aret24 2018-08-13T06:28:28Z ♥ 1
2nd slime in the first slime stage doesn't cause restart.
Good tutorial stages. But feels like there is a difficulty spike at the first stage with... well... spikes. Or maybe I am just bad at games.
Also, not really seeing the theme happening. It's mentioned in the very first stage, and full disclosure I didn't go thru the whole game, but do the walls actually close in on you? If so, maybe they need to happen in earlier stages.