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Arthridas

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Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
201945Start with nothingAdventure of Barrel Mancompo
201842Running out of spaceUnder Pressurecompo2.552.152.703.302.202.392.072.57

Correlations

Feedback left by Arthridas

Arthridas leaves an average of 7.0 feedback comments each event.

LD42 — Running out of space (7)

Finding the Path by poohshoes 2018-08-14T03:03:31Z ♥ 0

Great implementation of the theme.

I'd recommend the hit box of the player sprite being the actual size of the sprite. I'm guessing it's registering a hit when the center of the sprite hits the wall? Or maybe just the mouse's position? Feels a bit off when seeing the sprite clipping into the wall.

Evolucity - Build as high as you can! by Mazzletov 2018-08-13T07:12:32Z ♥ 1

Really cool game! Love that you are running out space but making more space at the same time.

Ice Cream by oab 2018-08-13T06:59:07Z ♥ 0

Nice twist to a classic game idea. The music helps setting the disturbing vibe really well.

Hoarding Hank by BarkerGames 2018-08-13T06:52:10Z ♥ 0

Fun game. One thing tho, and this is totally personal preference, but feels like tank control made the game more difficult in an unfun way. Does Hank have a roommate? If so, what's their thought on Hank's problem?

Export Corp. by r3c0d3r 2018-08-13T06:46:33Z ♥ 2

Maybe the warehouse area can be a little smaller, or its size changes as the game progress? Right now it feels more like a game about export the right stuff then managing the space. Cool game.

Don't forget to rate other people's games.

The Consumer by foolmoron 2018-08-13T06:36:12Z ♥ 0

link doesn't work

also don't forget to rate other people's games

Running out of Platformers by Aret24 2018-08-13T06:28:28Z ♥ 1

2nd slime in the first slime stage doesn't cause restart.

Good tutorial stages. But feels like there is a difficulty spike at the first stage with... well... spikes. Or maybe I am just bad at games.

Also, not really seeing the theme happening. It's mentioned in the very first stage, and full disclosure I didn't go thru the whole game, but do the walls actually close in on you? If so, maybe they need to happen in earlier stages.